Elemental: An insight into the development and evaluation of a secondary education chemistry game using XNA

This source preferred by Christos Gatzidis

Authors: Birchall, J. and Gatzidis, C.

http://www.vs-games.org/

Pages: 32-39

Publisher: IEEE Computer Society

ISBN: 9780769544199

This article discusses the creation of an educational game intended for UK GCSE-level content, called Elemental.

Elemental, developed using Microsoft’s XNA studio and deployed both on the PC and Xbox 360 platforms, addresses the periodic table of elements, a subject with extensions in chemistry, physics and engineering. Through the development process of the game but also the eventual pilot user study with 15 subjects (using a pre and post test method to measure learning using the medium and self-report questions), examples are given on how an educator can, without expert knowledge, utilize modern programming tools to create and test custom-made content for delivering part of a secondary education curriculum.

This data was imported from DBLP:

Authors: Birchall, J. and Gatzidis, C.

Editors: Liarokapis, F., Doulamis, A.D. and Vescoukis, V.

http://ieeexplore.ieee.org/xpl/mostRecentIssue.jsp?punumber=5962074

Pages: 32-39

Publisher: IEEE Computer Society

ISBN: 978-1-4577-0316-4

DOI: 10.1109/VS-GAMES.2011.11

This data was imported from Scopus:

Authors: Birchall, J. and Gatzidis, C.

Pages: 32-39

ISBN: 9780769544199

DOI: 10.1109/VS-GAMES.2011.11

This article discusses the creation of an educational game intended for UK GCSE-level content, called Elemental. Elemental, developed using Microsoft's XNA studio and deployed both on the PC and Xbox 360 platforms, addresses the periodic table of elements, a subject with extensions in chemistry, physics and engineering. Through the development process of the game but also the eventual pilot user study with 15 subjects (using a pre and post test method to measure learning using the medium and self-report questions), examples are given on how an educator can, without expert knowledge, utilize modern programming tools to create and test custom-made content for delivering part of a secondary education curriculum. © 2011 IEEE.

The data on this page was last updated at 04:42 on September 22, 2017.