A Framework for the Development of Online, Location-Specific, Expressive 3D Social Worlds

This source preferred by Christos Gatzidis and David John

Authors: John, D., Gatzidis, C., Liarokapis, F., Boucouvalas, A.C. and Brujic-Okretic, V.

Editors: Rebolledo-Mendez, G., Liarokapis, F. and de Freitas, S.

Start date: 23 March 2009

Pages: 219-220

Publisher: IEEE Computer Society Press

ISBN: 978-0-7695-3588-3

Today social networking sites are emerging as increasingly popular communication spaces where one can see and talk to friends and acquaintances. However, these sites require different methods of offering the additional information that are often useful or essential in human interaction such as, the conveyance of emotion or a realistic representation of one’s geographical or urban location. Our research concentrates on addressing these issues by offering fully expressive Internet communication with the use of 3D expressive models to help provide some of the visual cues that are present in face-to-face interaction. This is achieved via an innovative piece of software called Emotion Analyser that analyses text messages in the Internet communication environment. Moreover, a dedicated 3D facial animation system has been generated that interfaces with the Emotion Analyser in order to translate its output. Finally, the 3D virtual city models for the final interactive virtual world have been produced by using our own semi-automatic urban modeling system called Virtual City Maker.

This data was imported from DBLP:

Authors: John, D., Gatzidis, C., Liarokapis, F., Boucouvalas, A.C. and Brujic-Okretic, V.

Editors: Rebolledo-Mendez, G., Liarokapis, F. and Freitas, S.D.

http://ieeexplore.ieee.org/xpl/mostRecentIssue.jsp?punumber=5116537

Journal: VS-GAMES

Pages: 219-220

Publisher: IEEE Computer Society

ISBN: 978-0-7695-3588-3

DOI: 10.1109/VS-GAMES.2009.23

This data was imported from Scopus:

Authors: John, D., Gatzidis, C., Liarokapis, F., Boucouvalas, A. and Brujic-Okretic, V.

Journal: Proceedings of the 2009 Conference in Games and Virtual Worlds for Serious Applications, VS-GAMES 2009

Pages: 219-220

ISBN: 9780769535883

DOI: 10.1109/VS-GAMES.2009.23

Today social networking sites are emerging as increasingly popular communication spaces where one can see and talk to friends and acquaintances. However, these sites require different methods of offering the additional information that are often useful or essential in human interaction such as, the conveyance of emotion or a realistic representation of one's geographical or urban location. Our research concentrates on addressing these issues by offering fully expressive Internet communication with the use of 3D expressive models to help provide some of the visual cues that are present in face-to-face interaction. This is achieved via an innovative piece of software called Emotion Analyser that analyses text messages in the Internet communication environment. Moreover, a dedicated 3D facial animation system has been generated that interfaces with the Emotion Analyser in order to translate its output. Finally, the 3D virtual city models for the final interactive virtual world have been produced by using our own semi-automatic urban modeling system called Virtual City Maker. © 2009 IEEE.

This data was imported from Web of Science (Lite):

Authors: John, D., Gatzidis, C., Liarokapis, F., Boucouvalas, A. and Brujic-Okretic, V.

Journal: PROCEEDINGS OF THE IEEE VIRTUAL WORLDS FOR SERIOUS APPLICATIONS

Pages: 219-+

ISBN: 978-0-7695-3588-3

DOI: 10.1109/VS-GAMES.2009.23

The data on this page was last updated at 04:43 on November 23, 2017.