Fast Vehicle Crash Modelling for Games

This source preferred by Jian Jun Zhang, Rehan Zia and Jian Chang

Authors: Chang, J., Zhang, J.J. and Rehan, Z.

http://eprints.bournemouth.ac.uk/9758/

Start date: 23 March 2009

Pages: 141-147

Publisher: IEEE Computer Society

ISBN: 978-0-7695-3588-3

DOI: 10.1109/VS-GAMES.2009.14

In this paper, we present a prototype of a deformation engine to efficiently model and render the damaged structure of vehicles in crash scenarios. We have introduced a novel system architecture to accelerate the computation, which is traditionally an extremely expensive task. Non-linear deformations are solved based on the principle of energy conservation. Large plastic deformations resulting from collisions are modelled as a weighted combination of deformation examples of beams which can be produced using classical mechanics.

This data was imported from DBLP:

Authors: Chang, J., Zhang, J.J. and Zia, R.

Editors: Rebolledo-Mendez, G., Liarokapis, F. and Freitas, S.D.

http://eprints.bournemouth.ac.uk/9758/

http://ieeexplore.ieee.org/xpl/mostRecentIssue.jsp?punumber=5116537

Journal: VS-GAMES

Pages: 141-147

Publisher: IEEE Computer Society

ISBN: 978-0-7695-3588-3

DOI: 10.1109/VS-GAMES.2009.14

This data was imported from Scopus:

Authors: Chang, J., Zhang, J.J. and Zia, R.

http://eprints.bournemouth.ac.uk/9758/

Journal: Proceedings of the 2009 Conference in Games and Virtual Worlds for Serious Applications, VS-GAMES 2009

Pages: 141-147

ISBN: 9780769535883

DOI: 10.1109/VS-GAMES.2009.14

In this paper, we present a prototype of a deformation engine to efficiently model and render the damaged structure of vehicles in crash scenarios. We have introduced a novel system architecture to accelerate the computation, which is traditionally an extremely expensive task. Non-linear deformations are solved based on the principle of energy conservation. Large plastic deformations resulting from collisions are modelled as a weighted combination of deformation examples of beams which can be produced using classical mechanics. © 2009 IEEE.

This data was imported from Web of Science (Lite):

Authors: Chang, J., Zhang, J.J. and Zia, R.

http://eprints.bournemouth.ac.uk/9758/

Journal: PROCEEDINGS OF THE IEEE VIRTUAL WORLDS FOR SERIOUS APPLICATIONS

Pages: 141-147

ISBN: 978-0-7695-3588-3

DOI: 10.1109/VS-GAMES.2009.14

The data on this page was last updated at 04:48 on February 24, 2018.