A content analysis of interviews with players of Massively Multiplayer Online Role-Play Games (MMORPGs): Motivating factors and the impact on relationships
Authors: Taylor, J.
Journal: Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume: 5621 LNCS
Pages: 613-621
eISSN: 1611-3349
ISBN: 9783642027734
ISSN: 0302-9743
DOI: 10.1007/978-3-642-02774-1_66
Abstract:This paper explores the intrapersonal and interpersonal motivations involved in the playing of MMORPGs, and the impacts of gaming on online and offline relationships. Twenty-one participants completed an online synchronous interview in which they discussed their personal experiences of playing MMORPGs. An online survey was then developed to further explore the findings of the interviews and this was completed by 52 participants. A content-analysis of the interview transcripts showed that interpersonal factors (such as social communication and group cohesion) were the strongest motivators for game-playing, supporting previous research [1]. The interview data also showed that there tended to be conflict, rather than integration, between online and offline relationships, however the questionnaire data showed the opposite. This was a small-scale pilot study and a further larger study is planned which will investigate whether Social Identity Theory can be used to explain players' perceptions of group and personal identity. © 2009 Springer Berlin Heidelberg.
Source: Scopus
A Content Analysis of Interviews with Players of Massively Multiplayer Online Role-Play Games (MMORPGs): Motivating Factors and the Impact on Relationships
Authors: Taylori, J. and Taylor, J.
Journal: ONLINE COMMUNITIES AND SOCIAL COMPUTING, PROCEEDINGS
Volume: 5621
Pages: 613-621
eISSN: 1611-3349
ISBN: 978-3-642-02773-4
ISSN: 0302-9743
Source: Web of Science (Lite)
A Content Analysis of Interviews with Players of Massively Multiplayer Online Role-Play Games (MMORPGs): Motivating Factors and the Impact on Relationships.
Authors: Taylor, J.
Editors: Ozok, A.A.
Conference: HCI International 2009
Dates: 19-24 July 2009
Journal: Springer Lecture Notes in Computer Science (LNCS)
Volume: 5621
Pages: 613-621
Publisher: Springer Verlag
Place of Publication: Berlin Heidelberg
ISBN: 978-3-642-02773-4
DOI: 10.1007/978-3-642-02774-1_66
Abstract:This paper explores the intrapersonal and interpersonal motivations involved in the playing of MMORPGs, and the impacts of gaming on online and offline relationships. Twenty-one participants completed an online synchronous interview in which they discussed their personal experiences of playing MMORPGs. An online survey was then developed to further explore the findings of the interviews and completed by 52 participants. A content-analysis of the interview transcripts showed that interpersonal factors (such as social communication and group cohesion) were the strongest motivators for game-playing, supporting previous research [1]. The interview data also showed that there tended to be conflict, rather than integration, between online and offline relationships, however the questionnaire data showed the opposite. This was a small-scale pilot study and a further larger study is planned which will investigate whether Social Identity Theory can be used to explain players’ perceptions of group and personal identity.
http://link.springer.com/chapter/10.1007/978-3-642-02774-1_66
Source: Manual
Preferred by: Jacqui Taylor
A Content Analysis of Interviews with Players of Massively Multiplayer Online Role-Play Games (MMORPGs): Motivating Factors and the Impact on Relationships.
Authors: Taylor, J.
Editors: Ozok, A.A. and Zaphiris, P.
Journal: HCI (12)
Volume: 5621
Pages: 613-621
Publisher: Springer
ISBN: 978-3-642-02773-4
https://doi.org/10.1007/978-3-642-02774-1
Source: DBLP