A content analysis of interviews with players of Massively Multiplayer Online Role-Play Games (MMORPGs): Motivating factors and the impact on relationships

Authors: Taylor, J.

Journal: Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

Volume: 5621 LNCS

Pages: 613-621

eISSN: 1611-3349

ISBN: 9783642027734

ISSN: 0302-9743

DOI: 10.1007/978-3-642-02774-1_66

Abstract:

This paper explores the intrapersonal and interpersonal motivations involved in the playing of MMORPGs, and the impacts of gaming on online and offline relationships. Twenty-one participants completed an online synchronous interview in which they discussed their personal experiences of playing MMORPGs. An online survey was then developed to further explore the findings of the interviews and this was completed by 52 participants. A content-analysis of the interview transcripts showed that interpersonal factors (such as social communication and group cohesion) were the strongest motivators for game-playing, supporting previous research [1]. The interview data also showed that there tended to be conflict, rather than integration, between online and offline relationships, however the questionnaire data showed the opposite. This was a small-scale pilot study and a further larger study is planned which will investigate whether Social Identity Theory can be used to explain players' perceptions of group and personal identity. © 2009 Springer Berlin Heidelberg.

Source: Scopus

A Content Analysis of Interviews with Players of Massively Multiplayer Online Role-Play Games (MMORPGs): Motivating Factors and the Impact on Relationships

Authors: Taylori, J. and Taylor, J.

Journal: ONLINE COMMUNITIES AND SOCIAL COMPUTING, PROCEEDINGS

Volume: 5621

Pages: 613-621

eISSN: 1611-3349

ISBN: 978-3-642-02773-4

ISSN: 0302-9743

Source: Web of Science (Lite)

A Content Analysis of Interviews with Players of Massively Multiplayer Online Role-Play Games (MMORPGs): Motivating Factors and the Impact on Relationships.

Authors: Taylor, J.

Editors: Ozok, A.A.

Conference: HCI International 2009

Dates: 19-24 July 2009

Journal: Springer Lecture Notes in Computer Science (LNCS)

Volume: 5621

Pages: 613-621

Publisher: Springer Verlag

Place of Publication: Berlin Heidelberg

ISBN: 978-3-642-02773-4

DOI: 10.1007/978-3-642-02774-1_66

Abstract:

This paper explores the intrapersonal and interpersonal motivations involved in the playing of MMORPGs, and the impacts of gaming on online and offline relationships. Twenty-one participants completed an online synchronous interview in which they discussed their personal experiences of playing MMORPGs. An online survey was then developed to further explore the findings of the interviews and completed by 52 participants. A content-analysis of the interview transcripts showed that interpersonal factors (such as social communication and group cohesion) were the strongest motivators for game-playing, supporting previous research [1]. The interview data also showed that there tended to be conflict, rather than integration, between online and offline relationships, however the questionnaire data showed the opposite. This was a small-scale pilot study and a further larger study is planned which will investigate whether Social Identity Theory can be used to explain players’ perceptions of group and personal identity.

http://link.springer.com/chapter/10.1007/978-3-642-02774-1_66

Source: Manual

Preferred by: Jacqui Taylor

A Content Analysis of Interviews with Players of Massively Multiplayer Online Role-Play Games (MMORPGs): Motivating Factors and the Impact on Relationships.

Authors: Taylor, J.

Editors: Ozok, A.A. and Zaphiris, P.

Journal: HCI (12)

Volume: 5621

Pages: 613-621

Publisher: Springer

ISBN: 978-3-642-02773-4

https://doi.org/10.1007/978-3-642-02774-1

Source: DBLP