A new hybrid approach to the animation of complex character interactions in games

Authors: Kravtsov, D., Fryazinov, O., Adzhiev, V., Pasko, A. and Comninos, P.

Journal: Proceedings - 2011 3rd International Conferenceon Games and Virtual Worlds for Serious Applications, VS-Games 2011

Pages: 8-15

ISBN: 9780769544199

DOI: 10.1109/VS-GAMES.2011.50

Abstract:

In this paper we discuss a set of well established problems in computer animation and computer games that are difficult to solve using currently available methods. Our approach is based on the idea of hybrid modelling that allows us to combine animated polygonal meshes with function representation (FRep) models. Such a hybrid model consists of an animated polygonal mesh and an approximation of this mesh by an FRep stand-in. The two models can be combined using one of the proposed methods. The motions of both dynamic objects are synchronised through the underlying skeleton used for the definition of the animation. Our method allows us to model interactions between the animated characters and viscoelastic substances with arbitrary time-dependent topology, as well as to model partial or full metamorphosis of animated characters with specified Level of Detail (LOD). Our hybrid modelling technique can be integrated into existing pipelines in an artist-friendly manner. A straightforward implementation of our approach on the GPU makes it attractive to use in real-time applications. © 2011 IEEE.

Source: Scopus

A new hybrid approach to the animation of complex character interactions in games

Authors: Kravtsov, D., Fryazinov, O., Adzhiev, V., Pasko, A. and Comninos, P.

Conference: 2011 Third International Conference on Games and Virtual Worlds for Serious Applications

Dates: 4-6 May 2011

Pages: 8-15

Publisher: IEEE Computer Society

http://www.vs-games.org/

Source: Manual

Preferred by: Valery Adzhiev and Oleg Fryazinov

A New Hybrid Approach to the Animation of Complex Character Interactions in Games.

Authors: Kravtsov, D., Fryazinov, O., Adzhiev, V., Pasko, A.A. and Comninos, P.

Editors: Liarokapis, F., Doulamis, A.D. and Vescoukis, V.

Journal: VS-GAMES

Pages: 8-15

Publisher: IEEE Computer Society

ISBN: 978-1-4577-0316-4

DOI: 10.1109/VS-GAMES.2011.50

https://ieeexplore.ieee.org/xpl/conhome/5962074/proceeding

Source: DBLP