Crowd-Centric Requirements Engineering

This source preferred by Raian Ali, Mahmood Hosseini and Alimohammad Shahri

Authors: Snijders, R., Dalpiaz, F., Hosseini, M., Shahri, A. and Ali, R.

http://eprints.bournemouth.ac.uk/21894/

Start date: 8 December 2014

This data was imported from Scopus:

Authors: Snijders, R., Dalpiaz, F., Hosseini, M., Shahri, A. and Ali, R.

http://eprints.bournemouth.ac.uk/21894/

Journal: Proceedings - 2014 IEEE/ACM 7th International Conference on Utility and Cloud Computing, UCC 2014

Pages: 614-615

ISBN: 9781479978816

DOI: 10.1109/UCC.2014.96

© 2014 IEEE. Requirements engineering is a preliminary and crucial phase for the correctness and quality of software systems. Despite the agreement on the positive correlation between user involvement in requirements engineering and software success, current development methods employ a too narrow concept of that user and rely on a recruited set of users considered to be representative. Such approaches might not cater for the diversity and dynamism of the actual users and the context of software usage. This is especially true in new paradigms such as cloud and mobile computing. To overcome these limitations, we propose crowd-centric requirements engineering (CCRE) as a revised method for requirements engineering where users become primary contributors, resulting in higher-quality requirements and increased user satisfaction. CCRE relies on crowd sourcing to support a broader user involvement, and on gamification to motivate that voluntary involvement.

This data was imported from Scopus:

Authors: Snijders, R., Dalpiaz, F., Hosseini, M., Shahri, A. and Ali, R.

http://eprints.bournemouth.ac.uk/21894/

Journal: Proceedings - 2014 IEEE/ACM 7th International Conference on Utility and Cloud Computing, UCC 2014

Pages: 614-615

ISBN: 9781479978816

DOI: 10.1109/UCC.2014.96

© 2014 IEEE.Requirements engineering is a preliminary and crucial phase for the correctness and quality of software systems. Despite the agreement on the positive correlation between user involvement in requirements engineering and software success, current development methods employ a too narrow concept of that user and rely on a recruited set of users considered to be representative. Such approaches might not cater for the diversity and dynamism of the actual users and the context of software usage. This is especially true in new paradigms such as cloud and mobile computing. To overcome these limitations, we propose crowd-centric requirements engineering (CCRE) as a revised method for requirements engineering where users become primary contributors, resulting in higher-quality requirements and increased user satisfaction. CCRE relies on crowd sourcing to support a broader user involvement, and on gamification to motivate that voluntary involvement.

This data was imported from Web of Science (Lite):

Authors: Snijders, R., Dalpiaz, F., Hosseini, M., Shahri, A., Ali, R. and IEEE

http://eprints.bournemouth.ac.uk/21894/

Journal: 2014 IEEE/ACM 7TH INTERNATIONAL CONFERENCE ON UTILITY AND CLOUD COMPUTING (UCC)

Pages: 614-615

ISSN: 2373-6860

The data on this page was last updated at 04:42 on September 20, 2017.