Gamification for Volunteer Cloud Computing

This source preferred by Mahmood Hosseini, Raian Ali and Alimohammad Shahri

Authors: Shahri, A., Hosseini, M., Ali, R. and Dalpiaz, F.

http://eprints.bournemouth.ac.uk/21897/

Start date: 8 December 2014

This data was imported from Scopus:

Authors: Shahri, A., Hosseini, M., Ali, R. and Dalpiaz, F.

http://eprints.bournemouth.ac.uk/21897/

Journal: Proceedings - 2014 IEEE/ACM 7th International Conference on Utility and Cloud Computing, UCC 2014

Pages: 616-617

ISBN: 9781479978816

DOI: 10.1109/UCC.2014.97

© 2014 IEEE. Volunteer cloud computing is a paradigm where idle computing resources owned by a certain user are offered in the cloud to be utilised by others in order to reduce operational costs. Engaging people in volunteer cloud computing is an obstacle which requires novel motivational methods, ideally online. Gamification is a method for increasing people motivation and changing their behaviour towards certain tasks in a non-game context. This position paper advocates that gamification is potentially a means to increase people engagement and retention in volunteer cloud computing projects. As an initial step to reach a systematic application of gamification in such projects, we study the relationship between game mechanics and different categories of volunteers and propose a preliminary mapping that relates these two aspects.

This data was imported from Scopus:

Authors: Shahri, A., Hosseini, M., Ali, R. and Dalpiaz, F.

http://eprints.bournemouth.ac.uk/21897/

Journal: Proceedings - 2014 IEEE/ACM 7th International Conference on Utility and Cloud Computing, UCC 2014

Pages: 616-617

ISBN: 9781479978816

DOI: 10.1109/UCC.2014.97

© 2014 IEEE.Volunteer cloud computing is a paradigm where idle computing resources owned by a certain user are offered in the cloud to be utilised by others in order to reduce operational costs. Engaging people in volunteer cloud computing is an obstacle which requires novel motivational methods, ideally online. Gamification is a method for increasing people motivation and changing their behaviour towards certain tasks in a non-game context. This position paper advocates that gamification is potentially a means to increase people engagement and retention in volunteer cloud computing projects. As an initial step to reach a systematic application of gamification in such projects, we study the relationship between game mechanics and different categories of volunteers and propose a preliminary mapping that relates these two aspects.

This data was imported from Web of Science (Lite):

Authors: Shahri, A., Hosseini, M., Ali, R., Dalpiaz, F. and IEEE

http://eprints.bournemouth.ac.uk/21897/

Journal: 2014 IEEE/ACM 7TH INTERNATIONAL CONFERENCE ON UTILITY AND CLOUD COMPUTING (UCC)

Pages: 616-617

ISSN: 2373-6860

The data on this page was last updated at 04:44 on September 23, 2017.