Digital rights management: The four perspectives of developers, distributors, users, and lawyers

Authors: McDonald, N., Faily, S., Favale, M. and Gatzidis, C.

http://eprints.bournemouth.ac.uk/22019/

Start date: 1 July 2015

This data was imported from DBLP:

Authors: McDonald, N., Faily, S., Favale, M. and Gatzidis, C.

Editors: Furnell, S. and Clarke, N.L.

http://eprints.bournemouth.ac.uk/22019/

http://www.cscan.org/default.asp?page=openaccess&eid=16

Journal: HAISA

Pages: 276-285

Publisher: University of Plymouth

ISBN: 978-1-84102-388-5

This source preferred by Christos Gatzidis, Shamal Faily and Marcella Favale

This data was imported from Scopus:

Authors: McDonald, N., Faily, S., Favale, M. and Gatzidis, C.

http://eprints.bournemouth.ac.uk/22019/

Journal: Proceedings of the 9th International Symposium on Human Aspects of Information Security and Assurance, HAISA 2015

Pages: 276-285

ISBN: 9781841023885

Digital Rights Management (DRM) refers to a collection of security mechanisms that are widely deployed on a number of copyright-protected digital assets. However, despite the existence of a number of studies of the technical architectures of rights management security systems, there is little scholarly/academic literature dedicated to the human aspects associated with circumvention of DRM security. Using videogames as a case study, this paper discusses how DRM is perceived differently depending on where one's stake in the use of DRM security lies. This paper concludes by posing questions that could be used to aid content distributors and security practitioners in the creation of a fairer DRM framework.

The data on this page was last updated at 04:42 on September 22, 2017.