Real-Time Fluids – Optimizing Grid-Based Methods

This source preferred by Eike Anderson and Oleg Fryazinov

Authors: Alvarez Losada, J., Anderson, E.F. and Fryazinov, O.

http://eprints.bournemouth.ac.uk/22801/

http://www.ep.liu.se/ecp_article/index.en.aspx?issue=120;article=015

Start date: 1 June 2015

Journal: Proceedings of SIGRAD 2015

Pages: 53-55

Publisher: Linköping University Electronic Press

Place of Publication: Linköpings universitet, Sweden

eISSN: 1650-3740

ISBN: 978-91-7685-855-4

ISSN: 1650-3686

A fluid simulation suitable for use in real-time virtual environments running at interactive frame rates has the potential to greatly improve the quality of the virtual environments it is used in. To this end we present a method suitable for use in real-time grid-based fluid simulation that considerably reduces the amount of data being processed at each simulation step by removing unused cells from the simulation grid

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