Exploring the Requirements and Design of Persuasive Intervention Technology to Combat Digital Addiction

Authors: Alrobai, McAlaney, J., Dogan, H., Phalp, K. and Ali, R.

http://eprints.bournemouth.ac.uk/24447/

Start date: 29 August 2016

Digital Addiction (DA) is an emerging behavioural phenomenon that denotes an obsessive and problematic usage of digital media. Such usage could meet various criteria of an addictive behaviour such as salience, conflict, toler- ance and withdrawal symptoms and, hence, it would raise new challenges and ethical considerations on the way we engineer software. Luckily, software as a medium for such addictive usage could be also a medium for enacting a behav- iour change and prevention strategy towards a regulated usage. However, due to the recentness of such software-based interventions, we still need a body of knowledge on how to develop them. In this paper, we conduct empirical re- search, through a diary study and an online forum content analysis, to under- stand users’ perception of such emerging systems. The results shed the light on a range of design aspects and risks when building and validating such persua- sive intervention technology

This data was imported from Scopus:

Authors: Alrobai, A., McAlaney, J., Dogan, H., Phalp, K. and Ali, R.

http://eprints.bournemouth.ac.uk/24447/

Journal: Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

Volume: 9856 LNCS

Pages: 130-150

eISSN: 1611-3349

ISBN: 9783319449012

ISSN: 0302-9743

DOI: 10.1007/978-3-319-44902-9_9

© IFIP International Federation for Information Processing 2016. Digital Addiction (DA) is an emerging behavioural phenomenon that denotes an obsessive and problematic usage of digital media. Such usage could meet various criteria of an addictive behaviour such as salience, conflict, tolerance and withdrawal symptoms and, hence, it would raise new challenges and ethical considerations on the way we engineer software. Luckily, software as a medium for such addictive usage could be also a medium for enacting a behaviour change and prevention strategy towards a regulated usage. However, due to the recentness of such software-based interventions, we still need a body of knowledge on how to develop them. In this paper, we conduct empirical research, through a diary study and an online forum content analysis, to understand users’ perception of such emerging systems. The results shed the light on a range of design aspects and risks when building and validating such persuasive intervention technology.

This source preferred by John McAlaney, Raian Ali, Keith Phalp, Huseyin Dogan and Amen Alrobai

This data was imported from Web of Science (Lite):

Authors: Alrobai, A., McAlaney, J., Dogan, H., Phalp, K. and Ali, R.

http://eprints.bournemouth.ac.uk/24447/

Journal: HUMAN-CENTERED AND ERROR-RESILIENT SYSTEMS DEVELOPMENT, HCSE 2016, HESSD 2016

Volume: 9856

Pages: 130-150

ISBN: 978-3-319-44901-2

ISSN: 0302-9743

DOI: 10.1007/978-3-319-44902-9_9

The data on this page was last updated at 04:40 on November 22, 2017.