The case for research in game engine architecture

This source preferred by Eike Anderson

Authors: Anderson, E.F., Engel, S., McLoughlin, L. and Comninos, P.

Editors: Kapralos, B., Katchabaw, M. and Rajnovich, J.

http://eprints.bournemouth.ac.uk/24322/

http://doi.acm.org/10.1145/1496984.1497031

Journal: Proceedings of the 2008 Conference on Future Play: Research, Play, Share

Pages: 228-231

Publisher: ACM

Place of Publication: New York, NY, USA

ISBN: 978-1-60558-218-4

DOI: 10.1145/1496984.1497031

This source preferred by Leigh McLoughlin and Peter Comninos

This data was imported from DBLP:

Authors: Anderson, E.F., Engel, S., Comninos, P. and McLoughlin, L.

Editors: Kapralos, B., Katchabaw, M. and Rajnovich, J.

http://eprints.bournemouth.ac.uk/24322/

http://www.informatik.uni-trier.de/~ley/db/conf/fplay/fplay2008.html

Journal: Future Play

Pages: 228-231

Publisher: ACM

ISBN: 978-1-60558-218-4

DOI: 10.1145/1496984.1497031

This data was imported from Scopus:

Authors: Anderson, E.F., Engel, S., McLoughlin, L. and Comninos, P.

http://eprints.bournemouth.ac.uk/24322/

Journal: ACM Future Play 2008 International Academic Conference on the Future of Game Design and Technology, Future Play: Research, Play, Share

Pages: 228-231

ISBN: 9781605582184

DOI: 10.1145/1496984.1497031

This paper is a call for research in the field of game engine architecture and design, a more comprehensive and thorough understanding of which we consider to be essential for its development. We present a number of key aspects that may help to define the problem space and provide a catalogue of questions that we believe identify areas of interest for future investigation. Copyright 2008 ACM.

The data on this page was last updated at 04:42 on September 20, 2017.