A Collaborative Aesthetic-Driven Virtual Fitness Game

Authors: Han, L., Zhang, M., Tian, F. and Pan, Z.

Journal: Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

Volume: 10345 LNCS

Pages: 29-35

eISSN: 1611-3349

ISBN: 9783319658483

ISSN: 0302-9743

DOI: 10.1007/978-3-319-65849-0_4

Abstract:

By introducing a collaborative aesthetic-driven virtual fitness game, we give a possible solution to guide and encourage people who have sedentary lifestyle to do regular physical activity with enough intensity, duration and frequency. This method bridges physical interaction with a stationary bicycle and visual changes in a virtual environment, and combines it with a multiplayer game. During the test of game playing, individual participant’s effort to meet their own target heart rate zone contributes to a team effort of aesthetic immersion overall.

https://eprints.bournemouth.ac.uk/29987/

Source: Scopus

A Collaborative Aesthetic-Driven Virtual Fitness Game

Authors: Han, L., Zhang, M., Tian, F. and Pan, Z.

Journal: E-LEARNING AND GAMES, EDUTAINMENT 2017

Volume: 10345

Pages: 29-35

eISSN: 1611-3349

ISBN: 978-3-319-65848-3

ISSN: 0302-9743

DOI: 10.1007/978-3-319-65849-0_4

https://eprints.bournemouth.ac.uk/29987/

Source: Web of Science (Lite)

A Collaborative Aesthetic-Driven Virtual Fitness Game.

Authors: Han, L., Zhang, M., Tian, F. and Pan, Z.

Editors: Gatzidis, C., Rhalibi, A.E., Tang, W. and Charles, F.

Journal: Edutainment

Volume: 10345

Pages: 29-35

Publisher: Springer

ISBN: 978-3-319-65848-3

https://eprints.bournemouth.ac.uk/29987/

https://doi.org/10.1007/978-3-319-65849-0

Source: DBLP

A Collaborative Aesthetic-Driven Virtual Fitness Game

Authors: Han, L., Zhang, M., Tian, F. and Pan, Z.

Conference: Edutainment 2017: 11th International Conference on E-learning and Games

Pages: 29-35

ISBN: 9783319658483

ISSN: 0302-9743

Abstract:

By introducing a collaborative aesthetic-driven virtual fitness game, we give a possible solution to guide and encourage people who have sedentary lifestyle to do regular physical activity with enough intensity, duration and frequency. This method bridges physical interaction with a stationary bicycle and visual changes in a virtual environment, and combines it with a multiplayer game. During the test of game playing, individual participant’s effort to meet their own target heart rate zone contributes to a team effort of aesthetic immersion overall.

https://eprints.bournemouth.ac.uk/29987/

http://www.edutainment2017.org/programme

Source: BURO EPrints