A Collaborative Aesthetic-Driven Virtual Fitness Game
Authors: Han, L., Zhang, M., Tian, F. and Pan, Z.
Journal: Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume: 10345 LNCS
Pages: 29-35
eISSN: 1611-3349
ISBN: 9783319658483
ISSN: 0302-9743
DOI: 10.1007/978-3-319-65849-0_4
Abstract:By introducing a collaborative aesthetic-driven virtual fitness game, we give a possible solution to guide and encourage people who have sedentary lifestyle to do regular physical activity with enough intensity, duration and frequency. This method bridges physical interaction with a stationary bicycle and visual changes in a virtual environment, and combines it with a multiplayer game. During the test of game playing, individual participant’s effort to meet their own target heart rate zone contributes to a team effort of aesthetic immersion overall.
https://eprints.bournemouth.ac.uk/29987/
Source: Scopus
A Collaborative Aesthetic-Driven Virtual Fitness Game
Authors: Han, L., Zhang, M., Tian, F. and Pan, Z.
Journal: E-LEARNING AND GAMES, EDUTAINMENT 2017
Volume: 10345
Pages: 29-35
eISSN: 1611-3349
ISBN: 978-3-319-65848-3
ISSN: 0302-9743
DOI: 10.1007/978-3-319-65849-0_4
https://eprints.bournemouth.ac.uk/29987/
Source: Web of Science (Lite)
A Collaborative Aesthetic-Driven Virtual Fitness Game.
Authors: Han, L., Zhang, M., Tian, F. and Pan, Z.
Editors: Gatzidis, C., Rhalibi, A.E., Tang, W. and Charles, F.
Journal: Edutainment
Volume: 10345
Pages: 29-35
Publisher: Springer
ISBN: 978-3-319-65848-3
https://eprints.bournemouth.ac.uk/29987/
https://doi.org/10.1007/978-3-319-65849-0
Source: DBLP
A Collaborative Aesthetic-Driven Virtual Fitness Game
Authors: Han, L., Zhang, M., Tian, F. and Pan, Z.
Conference: Edutainment 2017: 11th International Conference on E-learning and Games
Pages: 29-35
ISBN: 9783319658483
ISSN: 0302-9743
Abstract:By introducing a collaborative aesthetic-driven virtual fitness game, we give a possible solution to guide and encourage people who have sedentary lifestyle to do regular physical activity with enough intensity, duration and frequency. This method bridges physical interaction with a stationary bicycle and visual changes in a virtual environment, and combines it with a multiplayer game. During the test of game playing, individual participant’s effort to meet their own target heart rate zone contributes to a team effort of aesthetic immersion overall.
https://eprints.bournemouth.ac.uk/29987/
http://www.edutainment2017.org/programme
Source: BURO EPrints