Interactive metamorphosis and carving in a multi-volume scene

This source preferred by Alexander Pasko and Valery Adzhiev

Authors: Kazakov, M., Pasko, A. and Adzhiev, V.

http://doi.acm.org/10.1145/604471.604493

Pages: 103-110

Publisher: ACM Press

Place of Publication: New York

DOI: 10.1145/604471.604493

This paper presents an approach to modeling scenes composed of multiple volumes with a possibility of a fast navigation through such a scene as well as interactive editing of volumes in it. This work is oriented to an artistic application that includes selection and editing of new shapes for further production in real material. The objects are edited in terms of interactive carving and metamorphosis operations. Initial shapes are represented as functionally defined 3D volume models with implicit surfaces. The metamorphosis generates a variety of shapes one of which can be selected by an artist. Once the artist is satisfied with the metamorphosis results, he/she can perform carving on its surface to fine tune an overall appearance. Interactive visualization is based on the isosurface polygonalization with some optimizations for interactive object editing. The implementation is efficient enough to be able to maintain interactive rate with all operations even on an ordinary personal computer with an average graphic card.

This data was imported from DBLP:

Authors: Kazakov, M., Pasko, A.A. and Adzhiev, V.

Editors: Adcock, M., Gwilt, I. and Lee, Y.T.

http://www.informatik.uni-trier.de/~ley/db/conf/graphite/graphite2003.html

Journal: GRAPHITE

Pages: 103-117

Publisher: ACM

DOI: 10.1145/604471.604493

This data was imported from Scopus:

Authors: Kazakov, M., Pasko, A. and Adzhiev, V.

Journal: Proceedings of the 1st International Conference on Computer Graphics and Interactive Techniques in Australasia and South East Asia, GRAPHITE '03

DOI: 10.1145/604471.604493

The paper presents an approach to modeling scenes composed of multiple volumes with a possibility of a fast navigation through such a scene as well as interactive editing of volumes in it. This work is oriented towards an artistic application that includes selection and editing of new shapes for further production in real material. The objects are edited in terms of interactive carving and metamorphosis operations. Initial shapes are represented as functionally defined 3D volume models with implicit surfaces. The metamorphosis generates a variety of shapes one of which can be selected by an artist. Once the artist is satisfied with the metamorphosis results, he/she can perform carving on its surface to fine tune an overall appearance. Interactive visualization is based on the isosurface polygonization with some optimizations for interactive object editing. The implementation is efficient enough to be able to maintain interactive rate with all operations even on an ordinary personal computer with an average graphic card. Copyright © 2003 by the Association for Computing Machinery, Inc.

The data on this page was last updated at 04:42 on September 24, 2017.