Space-time and higher dimensional modeling for animation

This source preferred by Alexander Pasko and Valery Adzhiev

Authors: Fausett, E., Pasko, A. and Adzhiev, V.

http://www.hyperfun.org/ST_Animation.pdf

Pages: 140-145

Publisher: IEEE Computer Society

Place of Publication: Washington DC, USA

DOI: 10.1109/CA.2000.889070

There are limitations to the current BRep based “model then animate” paradigm when animating time-dependent (dynamic) objects. This paper describes an approach to modeling dynamic objects directly in space-time or even higher dimensional space. The use of the function representation (FRep) is proposed due to the ease with which it handles higher dimensions. After creating a multidimensional FRep object, it then needs to be mapped to “multimedia” space. In the case of animation this means at least one geometric coordinate must be mapped to a dynamic coordinate (time). A case study is presented to explain the technique and demonstrate its use in the animated metamorphosis between several shapes of differing topology.

This data was imported from DBLP:

Authors: Fausett, E., Pasko, A.A. and Adzhiev, V.

http://ieeexplore.ieee.org/xpl/mostRecentIssue.jsp?punumber=7137

Journal: CA

Pages: 140-145

Publisher: IEEE Computer Society

DOI: 10.1109/CA.2000.889070

This data was imported from Web of Science (Lite):

Authors: Fausett, E., Pasko, A., Adzhiev, V., SOCIETY, I.C. and SOCIETY, I.C.

Journal: COMPUTER ANIMATION 2000, PROCEEDINGS

Pages: 140-145

ISSN: 1087-4844

DOI: 10.1109/CA.2000.889070

The data on this page was last updated at 04:40 on November 19, 2017.