Modelling deformations in car crash animation

Authors: Chang, J., Zhang, J.J. and Zia, R.

Journal: Visual Computer

Pages: 1-10

eISSN: 1432-2315

ISSN: 0178-2789

DOI: 10.1007/s00371-009-0386-5

Abstract:

In this paper, we present a prototype of a deformation engine to efficiently model and render the damaged structure of vehicles in crash scenarios. We introduce a novel system architecture to accelerate the computation, which is traditionally an extremely expensive task. We alter a rigid body simulator to predict trajectories of cars during a collision and formulate a correction procedure to estimate the deformations of the collapsed car structures within the contact area. Non-linear deformations are solved based on the principle of energy conservation. Large plastic deformations resulting from collisions are modelled as a weighted combination of deformation examples of beams which can be produced using classical mechanics. © 2009 Springer-Verlag.

https://eprints.bournemouth.ac.uk/10609/

Source: Scopus

Modelling deformations in car crash animation

Authors: Chang, J., Zhang, J.J. and Zia, R.

Journal: VISUAL COMPUTER

Volume: 25

Issue: 12

Pages: 1063-1072

eISSN: 1432-2315

ISSN: 0178-2789

DOI: 10.1007/s00371-009-0386-5

https://eprints.bournemouth.ac.uk/10609/

Source: Web of Science (Lite)

Modelling Deformations in Car Crash animation

Authors: Chang, J. and Zhang, J.J.

Journal: The Visual Computer

ISSN: 0178-2789

DOI: 10.1007/s00371-009-0386-5

Abstract:

In this paper, we present a prototype of a deformation engine to efficiently model and render the damaged structure of vehicles in crash scenarios. We introduce a novel system architecture to accelerate the computation, which is traditionally an extremely expensive task. We alter a rigid body simulator to predict trajectories of cars during a collision and formulate a correction procedure to estimate the deformations of the collapsed car structures within the contact area. Non-linear deformations are solved based on the principle of energy conservation. Large plastic deformations resulting from collisions are modelled as a weighted combination of deformation examples of beams which can be produced using classical mechanics.

https://eprints.bournemouth.ac.uk/10609/

http://www.springerlink.com/content/k826633096672000/

Source: Manual

Preferred by: Jian Chang, Jian Jun Zhang and Rehan Zia

Modelling deformations in car crash animation.

Authors: Chang, J., Zhang, J.J. and Zia, R.

Journal: Vis. Comput.

Volume: 25

Pages: 1063-1072

DOI: 10.1007/s00371-009-0386-5

https://eprints.bournemouth.ac.uk/10609/

Source: DBLP

Modelling Deformations in Car Crash animation

Authors: Chang, J. and Zhang, J.J.

Journal: The Visual Computer

ISSN: 0178-2789

Abstract:

In this paper, we present a prototype of a deformation engine to efficiently model and render the damaged structure of vehicles in crash scenarios. We introduce a novel system architecture to accelerate the computation, which is traditionally an extremely expensive task. We alter a rigid body simulator to predict trajectories of cars during a collision and formulate a correction procedure to estimate the deformations of the collapsed car structures within the contact area. Non-linear deformations are solved based on the principle of energy conservation. Large plastic deformations resulting from collisions are modelled as a weighted combination of deformation examples of beams which can be produced using classical mechanics.

https://eprints.bournemouth.ac.uk/10609/

http://www.springerlink.com/content/k826633096672000/

Source: BURO EPrints