Fabricating Nature

This source preferred by Alexander Pasko

Authors: Vilbrandt, T., Pasko, A. and Vilbrandt, C.

http://www.intellectbooks.co.uk/journals/view-Article,id=8781/

Journal: Technoetic Arts

Volume: 7

Pages: 165-174

ISSN: 1477-965X

DOI: 10.1386/tear.7.2.165/1

Nature and the world can be viewed as complex volumetric computation. Historically humans have interacted with nature in a reductive and homogeneous manner. However, inexpensive digital computation is now extending our capabilities - allowing us to understand the complexity of nature and operate in and modify it as such. It is now possible to use computation to control matter, to design and fabricate “natural” solutions and objects - creating a new class of human-made objects that allow more localized, dynamic, sustainable and natural interactions with the world. Unfortunately, current digital design and fabrication systems have failed to fully capitalize on available computation. These systems are non-exact and fundamentally incapable of accurately representing real objects. Digital Materialization proposes an approach, system and symbolic basis for two way conversion between reality and information, where reality is represented as information in a dimensionally correct and exact manner and is accessible to human understanding, modification and design.

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