Transition Contour Synthesis with Dynamic Patch Transitions

This source preferred by Feng Tian and Christos Gatzidis

Authors: Ferraris, J., Tian, F. and Gatzidis, C.

http://eprints.bournemouth.ac.uk/21123/

Journal: ACM Computers in Entertainment

Volume: 15

Issue: 1

Publisher: ACM

ISSN: 1544-3574

In this paper we present a novel approach for modulating the shape of transitions between terrain materials to produce detailed and varied contours where blend resolution is limited. Whereas texture splatting and blend mapping add detail to transitions at the texel level, our approach addresses the broader shape of the transition by introducing intermittency and irregularity. Our results have proven that enriched detail of the blend contour can be achieved with a performance competitive to existing approaches without additional texture, geometry resources or asset preprocessing. We achieve this by compositing blend masks on-the-fly with the subdivision of texture space into different sized patches to produce irregular contours from minimal artistic input. Our approach is of particular importance for applications where GPU resources or artistic input is limited or impractical.

This data was imported from Scopus:

Authors: Ferraris, J., Tian, F. and Gatzidis, C.

http://eprints.bournemouth.ac.uk/21123/

Journal: Computers in Entertainment

Volume: 15

Issue: 1

eISSN: 1544-3981

ISSN: 1544-3574

DOI: 10.1145/3001698

In this article, we present a novel approach formodulating the shape of transitions between terrain materials to produce detailed and varied contours where blend resolution is limited. Whereas texture splatting and blend mapping add detail to transitions at the texel level, our approach addresses the broader shape of the transition by introducing intermittency and irregularity. Our results have proven that enriched detail of the blend contour can be achieved with a performance competitive to existing approaches without additional texture, geometry resources, or asset preprocessing. We achieve this by compositing blend masks on-thefly with the subdivision of texture space into differently sized patches to produce irregular contours from minimal artistic input. Our approach is of particular importance for applications where GPU resources or artistic input is limited or impractical.

This data was imported from Web of Science (Lite):

Authors: Ferraris, J., Tian, F. and Gatzidis, C.

http://eprints.bournemouth.ac.uk/21123/

Journal: COMPUTERS IN ENTERTAINMENT

Volume: 15

Issue: 1

ISSN: 1544-3574

DOI: 10.1145/3001698

The data on this page was last updated at 04:42 on November 20, 2017.