Functionally based augmented sculpting

This source preferred by Alexander Pasko, Valery Adzhiev and Peter Comninos

Authors: Adzhiev, V., Comninos, P., Kazakov, M. and Pasko, A.

http://www3.interscience.wiley.com/cgi-bin/fulltext/109925372/PDFSTART

Journal: Computer Animation and Virtual Worlds

Volume: 16

Pages: 25-39

ISSN: 1546-4261

DOI: 10.1002/cav.54

In this paper we describe an approach to computer-aided sculpting concerned with the creation and modification of digital models based on physical abstract sculptures. We begin by presenting a survey of current methods for the creation of computer-aided sculptured artefacts. Then we proceed to present some original methods and tools based on the function representation of geometric models. We introduce a specialized computer language, named HyperFun, which facilitates the modelling of complex objects. As well as presenting computer-generated animated models of pre-existing sculptures by Russian artist Igor Seleznev, we also show how some interesting novel shapes can be generated using the HyperFun system. Finally we outline two advanced projects concerned with creating a sculpture-based augmented reality which allows for the interactive participation of the observer. In this paper, we present experimental results, which hopefully have some artistic appeal. These results were produced by an international team of researchers and students collaborating through the Internet. Copyright © 2005 John Wiley & Sons, Ltd.

This data was imported from DBLP:

Authors: Adzhiev, V., Comninos, P., Kazakov, M. and Pasko, A.A.

Journal: Journal of Visualization and Computer Animation

Volume: 16

Pages: 25-39

DOI: 10.1002/cav.54

This data was imported from Scopus:

Authors: Adzhiev, V., Comninos, P., Kazakov, M. and Pasko, A.

Journal: Computer Animation and Virtual Worlds

Volume: 16

Issue: 1

Pages: 25-39

ISSN: 1546-4261

DOI: 10.1002/cav.54

In this paper we describe an approach to computer-aided sculpting concerned with the creation and modification of digital models based on physical abstract sculptures. We begin by presenting a survey of current methods for the creation of computer-aided sculptured artefacts. Then we proceed to present some original methods and tools based on the function representation of geometric models. We introduce a specialized computer language, named HyperFun, which facilitates the modelling of complex objects. As well as presenting computer-generated animated models of pre-existing sculptures by Russian artist Igor Seleznev, we also show how some interesting novel shapes can be generated using the HyperFun system. Finally we outline two advanced projects concerned with creating a sculpture-based augmented reality which allows for the interactive participation of the observer. In this paper, we present experimental results, which hopefully have some artistic appeal. These results were produced by an international team of researchers and students collaborating through the Internet. Copyright © 2005 John Wiley & Sons, Ltd.

This data was imported from Web of Science (Lite):

Authors: Adzhiev, V., Comninos, P., Kazakov, M. and Pasko, A.

Journal: COMPUTER ANIMATION AND VIRTUAL WORLDS

Volume: 16

Issue: 1

Pages: 25-39

eISSN: 1546-427X

ISSN: 1546-4261

DOI: 10.1002/cav.54

The data on this page was last updated at 04:42 on September 22, 2017.