Augmented sculpture: Computer ghosts of physical artifacts

Authors: Adzhiev, V., Comninos, P. and Pasko, A.

Journal: Leonardo

Volume: 36

Issue: 3

Pages: 211-219

ISSN: 0024-094X

DOI: 10.1162/002409403321921433

Abstract:

This paper describes an approach to computer-based sculpting concerned with the creation and modification of digital models based on physical abstract sculptures. The authors begin by presenting a survey of current methods for the creation of computer-based sculpted artifacts. They proceed to present some original methods and tools based on the Function Representation of geometric models. They introduce a specialized computer language, called HyperFun, that facilitates the modeling of complex objects. In addition to presenting computer-generated textured and animated models of pre-existing sculptures, they also show how novel shapes can be generated using the Hyper-Fun system. Finally they outline two advanced projects concerned with creating a sculpture-based augmented reality that allows for the interactive participation of the observer. ©2003 ISAST.

Source: Scopus

Augmented sculpture: Computer ghosts of physical artifacts

Authors: Adzhiev, V., Comninos, P. and Pasko, A.

Journal: LEONARDO

Volume: 36

Issue: 3

Pages: 211-219

eISSN: 1530-9282

ISSN: 0024-094X

DOI: 10.1162/002409403321921433

Source: Web of Science (Lite)

Augmented Sculpture: Computer Ghosts of Physical Artifacts

Authors: Adzhiev, V., Comninos, P. and Pasko, A.

Journal: Leonardo

Volume: 36

Issue: 3

Pages: 211-219

Publisher: MIT

ISSN: 0024-094X

DOI: 10.1162/002409403321921433

Abstract:

This paper describes an approach to computer-based sculpting concerned with the creation and modification of digital models based on physical abstract sculptures. The authors begin by presenting a survey of current methods for the creation of computer-based sculpted artifacts. They proceed to present some original methods and tools based on the Function Representation of geometric models. They introduce a specialized computer language, called HyperFun, that facilitates the modeling of complex objects. In addition to presenting computer-generated textured and animated models of pre-existing sculptures, they also show how novel shapes can be generated using the HyperFun system. Finally they outline two advanced projects concerned with creating a sculpture-based augmented reality that allows for the interactive participation of the observer.

http://www.mitpressjournals.org/doi/abs/10.1162/002409403321921433

Source: Manual

Preferred by: Valery Adzhiev