Hyperfun Project: Language and Software Tools for F-Rep Shape Modeling

This source preferred by Alexander Pasko and Valery Adzhiev

Authors: Adzhiev, V., Cartwright, R., Fausett, E., Ossipov, A., Pasko, A. and Savchenko, V.V.

http://cgg-journal.com/1999-2/04.htm

Journal: Computer Graphics and Geometry

Volume: 1

Pages: 75-100

This paper presents a project devoted to developing an open system architecture for functionally based (implicit or more generally F-rep) shape modeling and its applications. The software tools are built around the shape models written in a high-level programming language called HyperFun. A model in HyperFun can serve as a protocol for exchanging F-rep models between users, modeling systems, or networked computers. HyperFun models can be collected in application-specific libraries. We describe the basic set of system components: an interpreter for parsing and function evaluation; F-rep system libraries; a modeler with an extendable graphical user interface; a multidimensional modeler with a symbolic user interface providing means for interpreting multidimensional coordinates and constructing scenes; applications for visualization (polygonization, VRML generation, ray-tracing), animation, voxelization and others; a collaborative Internet-based modeler including a HyperFun-to-Java translator and advanced interactive techniques based on the "empirical modeling" paradigm. These components are intended to be public domain to stimulate collaborative development efforts

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