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Karsten Pedersen is a demonstrator in the Creative Technology Department at Bournemouth University within the Faculty of Science and Technology.
He is currently working towards his PhD where he is looking at the facilitation of platform agnostic software development. This research was pioneered whilst working for 3 years in the games industry as a software programmer.
His main areas of interest include systems level architecture and development, network and multiplayer and code correctness using C and C++.
Profile of Teaching UG
- Game Engine Programming, Graphics & Computational Programming, AI Game Programming, Mobile Games Programming