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EngD Research Engineer in VR Training with AiSolve Ltd and The Centre for Digital Entertainment.
Additionally to VR Training, I have an academic background in Games for Social Change, Prosocial Design, and Gamification. I have been directly involved in the development of games projects intersecting with heritage, journalism, tourism, and corporate training, amongst others.
Designing a framework for rapid bespoke production of VR Training software (using game engines) with valid pedagogical implementations.
- BSc (Hons) in Games Technology (Bournemouth University, 2015)