Lessons learned from real MANET experiments and simulation-based evaluation of UDP and TCP

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Authors: Kamal, J.M.M., Hasan, M.S., Carrington, A.L. and Yu, H.

Journal: Proceedings of 2010 13th International Conference on Computer and Information Technology, ICCIT 2010

Pages: 511-515

ISBN: 9781424484973

DOI: 10.1109/ICCITECHN.2010.5723910

Although more than a decade of research has been done but pure general-purpose MANET is still not available rather than few prototypes within laboratory due to both technical and socio-economic point of view. Lacking in appropriate guidelines for realistic user traces, mobility models, routing protocols and considering real-life challenges, it is difficult to reproduce any typical scenario in reality apart from simulation. In this paper, difficulties faced to regenerate real-life scenarios have been discussed to clearly identify the gaps in simulation and real-time experiments. Four laptops are used in an open field environment for different scenarios to evaluate a TCP based streaming video application using real OLSR implementation within a IEEE 802.11g wireless network. Corresponding simulations are performed in ns-2 based on the realistic setup parameters achieved from real experiments and finally a comprehensive analysis identifies the generic gaps between these two approaches to evaluate network protocols. Simulation results show better performance than the real-life results due to differ in external influences and protocol implementation although maintaining realistic simulation setups. ©2010 IEEE.

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