Paul Smith

Paul Smith

  • Research Lecturer - Computer Animation/Com
  • The Loft (P181)
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Biography

Paul Smith is a Research Lecturer at the National Centre for Computer Animation based in Bournemouth University's Media School. His research interests centre on generative processes for use in real-time animation and image making. Working collaboratively with UK based artist Vicky Isley under the name of boredomresearch he has produced a number of projects exploring experiences over extended time-frames. These have been presented worldwide at venues including KUMU Art Museum in Tallinn, Estonia (2011); Today Art Museum in Beijing (2010); LABoral Centro de Arte y Creacion Industrial in Gijón, Spain (2010); SIGGRAPH08 in Los Angeles (2008); Transmediale.05 in Berlin (2005).

Research

A current research strand considers the creative potential of mathematical models describing environmental and biological processes to create poetic landscapes. Using artificial life to describe the complex dynamics of these systems boredomresearch aim to foster a deeper appreciation of the unintuitive relationship between mathematical models and their observable results.

Of key interest to this body of work are models exhibiting non-deterministic behaviour especially where this may present problems for evaluating outcomes. The research looks at interpreting the spatial and temporal patterns from an aesthetic perspective hoping to gain insights at the intersection of artistic and scientific disciplines.

Favourites

  • Smith, P., Isley, V. and boredomresearch, 2011. Wet Paint. In: Aceti, L., ed. ISEA: International Symposium on Electronic Art 14-21 September 2011 Istanbul. Leonardo Electronic Almanac.
  • Smith, P., 2015. Dreams of Mice: Ron, 19 October 2014 at 2:48am. Real-Time artwork in Transitio_MX, Mexico. real-time computational artwork. Transitio_MX 2015: Festival of Electronic Arts & Video. National Arts Centre. 25 September-4 October 2015.
  • Isley, V., Smith, P. and boredomresearch, 2016. AfterGlow: An award winning 3D real-time animation artwork, expressing a zoonotic malaria transmission scenario. Artience Daejeon 17, British Council exhibition, Daejeon South Korea; Vienna Independent Short Film Festival; Oberhausen International Short Film Festival; QUAD, Derby; VIVID Projects, Birmingham; Wellcome Genome Campus, Hinxton; Wellcome Collection, London; LifeSpace, Dundee and Phoenix, Leicester.

Chapters

Conferences

  • Isley, V. and Smith, P., 2016. Artistic Interpretation of a Malaria Transmission Scenario. In: Balance Unbalance 9 May-11 July 2016 Manizales, Columbia.
  • Isley, V., Smith, P. and boredomresearch, 2015. Exploring a scientific notion of truth. In: Bio-Art Seoul 6 November 2015 Sogang University. Digital Arts Week International.
  • Isley, V., Smith, P. and boredomresearch, 2014. The Art of Disease Modelling. In: BFX 22-23 September 2014 Bournemouth University.
  • Isley, V., Smith, P. and boredomresearch, 2011. Best Before...software artworks may be seen after this date; however their quality may be affected by improper storage. In: POCOS 2nd Symposium on the Preservation of Complex Objects: Software Art 11-12 October 2011 The Lighthouse, Glasgow, Scotland. Humanities Advanced Technology & Information Institute, University of Glasgow.
  • Smith, P., Isley, V. and boredomresearch, 2011. Wet Paint. In: Aceti, L., ed. ISEA: International Symposium on Electronic Art 14-21 September 2011 Istanbul. Leonardo Electronic Almanac.
  • Orman, T., Isley, V., Smith, P. and Watson, A., 2008. Real Snail Mail. In: BU RREP Conference 2008 17 June 2008 Bournemouth University, England.
  • Smith, P. and Isley, V., 2005. Emergence and Poetics in Restless Automata. In: Innocent, T., ed. Third Iteration 30 November-2 December 2005 Monash University, Melbourne Australia. Melbourne, Australia: Centre for Electronic Media Art.

Exhibitions

Design

Artefacts

  • Smith, P., Isley, V. and boredomresearch, 2018. The Ultimate Fate of Jeremy Fisher: a 3D animated video projection, depicting Beatrix Potter’s Jeremy as Toughie the last known living Rabbs' fringe-limbed tree frog.. Wray Castle, Cumbria.
  • Isley, V., Smith, P. and boredomresearch, 2017. Robots in Distress: A 3D real-time artwork of an underwater terrain heavily polluted with plastic waste depicting a simulation of craft learning to recognise and express hopelessness.. BOZAR, Center for Fine Arts, Brussels.
  • Isley, V. and Smith, P., 2016. White Cart Loom: A generative artwork creating 7.4 billion unique paisley pearls for every human alive on earth.. Paisley Museum, Scotland.
  • Isley, V., Smith, P. and boredomresearch, 2016. AfterGlow: An award winning 3D real-time animation artwork, expressing a zoonotic malaria transmission scenario. Artience Daejeon 17, British Council exhibition, Daejeon South Korea; Vienna Independent Short Film Festival; Oberhausen International Short Film Festival; QUAD, Derby; VIVID Projects, Birmingham; Wellcome Genome Campus, Hinxton; Wellcome Collection, London; LifeSpace, Dundee and Phoenix, Leicester.
  • Isley, V., Smith, P. and boredomresearch, 2015. Dreams of Mice: Ron, 19 October 2014 at 2:48am - A 3D animation artwork expressing neural activity captured from a dreaming mouse.. National Arts Centre, Mexico City.
  • Smith, P., Isley, V. and boredomresearch, 2015. Dark Storm Phials: A real-time animation artwork depicting an infection transmission applied to growth to maintain a population of forms in a delicate balance.. National Science Museum, Seoul South Korea.

Profile of Teaching PG

  • MA Personal Inquiry

Profile of Teaching UG

  • BA Major Projects, Innovations, Aesthetic & Techniques II, Specialist Projects

External Responsibilities

Qualifications

  • BA (Hons) in Fine Art (1997)

Honours

  • Honour Award (Transmediale Festival, Berlin, 2005)
  • Honour Award (VIDA 7.0, International A-Life Electronic Arts Competition, Madrid, 2004)
The data on this page was last updated at 04:08 on January 24, 2019.