Point-to-origin experiments in VR revealed novel qualitative errors in visual path integration

This source preferred by Jan Wiener

Authors: Riecke, B.E. and Wiener, J.M.

Pages: 156

Publisher: ACM

Place of Publication: New York

DOI: 10.1145/1140491.1140533

Even in state-of-the-art virtual reality (VR) setups, participants often feel lost when navigating through virtual environments. In psychological experiments, such disorientation is often compensated for by extensive training and performance feedback. The current study investigated participants' sense of direction by means of a rapid point-to-origin task without any training or performance feedback. This allowed us to study participants' intuitive spatial orientation processes in VR while minimizing the influence of higher cognitive abilities and compensatory strategies. From an applied perspective, such a paradigm could be employed for evaluating the effectiveness and usability of a given VR setup for enabling natural and unencumbered spatial orientation even for first-time users, which is important for tasks such as architecture walk-throughs, evacuation scenario training, or driving/flight simulators.

This data was imported from DBLP:

Authors: Riecke, B.E. and Wiener, J.M.

Editors: Fleming, R.W. and Kim, S.

http://www.informatik.uni-trier.de/~ley/db/conf/apgv/apgv2006.html

Volume: 153

Pages: 156

Publisher: ACM

DOI: 10.1145/1140491.1140533

This data was imported from Scopus:

Authors: Riecke, B.E. and Wiener, J.M.

Pages: 156

DOI: 10.1145/1140491.1140533

The data on this page was last updated at 04:40 on August 20, 2017.