Space-time cubification of artistic shapes

This source preferred by Valery Adzhiev and Alexander Pasko

This data was imported from Scopus:

Authors: Corker-Marin, Q., Adzhiev, V. and Pasko, A.

Journal: ACM SIGGRAPH 2017 Posters, SIGGRAPH 2017

ISBN: 9781450350150

DOI: 10.1145/3102163.3102214

© 2017 Copyright held by the owner/author(s). This poster describes an original approach to producing artistic shapes in a cubist style.We propose mathematical models and algorithms for adding cubist features to (or cubification of) time-variant sculptural shapes as well as a practical technological pipeline embracing all the main phases of their production. A novel method is proposed for faceting and local distortion of the given artistic shape. A new concept of a 4D cubist camera is introduced for multiple projections from 4D space-time to 3D space and combining them using space-time blending to create animated sculptures. The proposed techniques are implemented and experimental results are presented.

The data on this page was last updated at 04:47 on January 24, 2018.