Efficient and Physics-based Facial Blendshapes based on ODE sweeping Surface and Newton's second law

Authors: Fang, J., Bian, S., Macey, J., Iglesias, A., Ugail, H., Malyshev, A., Chaudhry, E., You, L. and Zhang, J.J.

Journal: Proceedings of the International Conference on Information Visualisation

Volume: 2021-July

Pages: 303-309

ISBN: 9781665438278

ISSN: 1093-9547

DOI: 10.1109/IV53921.2021.00056

Abstract:

Online games require small data of 3D models for low storage costs, quick transmission over the Internet, and efficient geometric processing to achieve real-time performance, and new techniques of facial blendshapes to create natural facial animation. Current geometric modelling and animation techniques involve big data of geometric models and widely applied facial animation using linear interpolation cannot generate natural facial animation and create special facial animation effects. In this paper, we propose a new approach to integrate the strengths of ODE (ordinary differential equation) sweeping surfaces and Newton's second law-based facial blendshapes to create 3D models and their animation with small data, high efficiency, and ability to create special facial effects.

https://eprints.bournemouth.ac.uk/36315/

Source: Scopus

Efficient and Physics-based Facial Blendshapes based on ODE sweeping Surface and Newton's second law

Authors: Fang, J., Bian, S., Macey, J., Iglesias, A., Ugail, H., Malyshev, A., Chaudhry, E., You, L. and Zhang, J.J.

Journal: 2021 25TH INTERNATIONAL CONFERENCE INFORMATION VISUALISATION (IV): AI & VISUAL ANALYTICS & DATA SCIENCE

Pages: 303-309

eISSN: 2375-0138

ISSN: 1550-6037

DOI: 10.1109/IV53921.2021.00056

https://eprints.bournemouth.ac.uk/36315/

Source: Web of Science (Lite)

Efficient and Physics-based Facial Blendshapes based on ODE sweeping Surface and Newton's second law

Authors: Fang, J., Bian, S., Macey, J., Iglesias, A., Ugail, H., Malyshev, A., Chaudhry, E., You, L. and Zhang, J.J.

Conference: 2021 25th International Conference Information Visualisation (IV)

Pages: 303-309

ISBN: 9781665438278

ISSN: 1093-9547

Abstract:

Online games require small data of 3D models for low storage costs, quick transmission over the Internet, and efficient geometric processing to achieve real-time performance, and new techniques of facial blendshapes to create natural facial animation. Current geometric modelling and animation techniques involve big data of geometric models and widely applied facial animation using linear interpolation cannot generate natural facial animation and create special facial animation effects. In this paper, we propose a new approach to integrate the strengths of ODE (ordinary differential equation) sweeping surfaces and Newton's second law-based facial blendshapes to create 3D models and their animation with small data, high efficiency, and ability to create special facial effects.

https://eprints.bournemouth.ac.uk/36315/

Source: BURO EPrints