Fast navigation through an FRep sculpture garden
Authors: Kazakov, M., Pasko, A. and Adzhiev, V.
Pages: 104-113
DOI: 10.1109/SMA.2001.923381
Abstract:Function representation (FRep) allows for the construction of quite complex shapes, such as isosurfaces of real-valued functions composed using functionally defined primitives and operations. Calculating such functions in complex cases can be very time-consuming. Interactive extraction and visualization of isosurfaces for them can hardly be imagined. In this paper, we present a method for interactive navigation through a "sculpture garden" containing non-intersecting FRep objects defined in terms of the specialized high-level language HyperFun. Before the actual isosurface extraction and visualization occurs, the objects are voxelized on a regular 3D grid with the possibility of further adaptive voxelization. The polygonization employs a hierarchical representation of the voxelized data and a view-dependent isosurface reconstruction at different levels of detail. To speed up the extraction process, an isosurface is constructed only in the visible part of the data set, with its updates performed incrementally as the observer moves. Due to the low pre-processing costs required for isosurface mesh construction, it is possible to visualize time-dependent objects, if the hardware is capable of calculating the updates in real time. © 2001 IEEE.
Source: Scopus
Fast navigation through an FRep sculpture garden
Authors: Kazakov, M., Pasko, A. and Adzhiev, V.
Pages: 104-113
DOI: 10.1109/SMA.2001.923381
Source: Web of Science (Lite)
Fast navigation through an Frep sculpture garden
Authors: Kazakov, M., Adzhiev, V. and Pasko, A.
Pages: 104-113
Publisher: IEEE Computer Society
Place of Publication: Washington DC, USA
DOI: 10.1109/SMA.2001.923381
Abstract:The function representation (FRep) allows for construction of quite complex shapes such as isosurfaces of real-valued functions composed using the functionally defined primitives and operations. Calculating such functions in the complex cases can be very time-consuming. Extraction and visualization of isosurfaces for them can hardly be imagined interactive. In this paper we present a method of an interactive navigation through a "sculpture garden" containing non-intersecting FRep objects defined in the terms of specialized high-level language HyperFun. Before the actual isosurface extraction and visualization occurs, the objects are voxelized on a regular 3D grid with a possibility of a further adaptive voxelization. Polygonization employs a hierarchical representation of the voxelized data and a view-dependent isosurface reconstruction at the different levels of detail. To speedup the extraction process, an isosurface is constructed only in the visible part of the dataset with its updates performed incrementally as observer moves. Due to low preprocessing costs required for isosurface mesh construction, it is possible to visualize time-dependent objects, if hardware is capable to calculate updates in real time.
http://www.hyperfun.org/Navigation.pdf
Source: Manual
Preferred by: Valery Adzhiev
Fast Navigation through an FRep Sculpture Garden.
Authors: Kazakov, M., Pasko, A.A. and Adzhiev, V.
Pages: 104-113
Publisher: IEEE Computer Society
DOI: 10.1109/SMA.2001.923381
https://ieeexplore.ieee.org/xpl/conhome/7349/proceeding
Source: DBLP