Space-time cubification of artistic shapes

This source preferred by Valery Adzhiev

Authors: Corker-Marin, Q., Adzhiev, V. and Pasko, A.

http://eprints.bournemouth.ac.uk/30778/

Start date: 30 July 2017

Journal: ACM SIGGRAPH 2017 Posters, SIGGRAPH 2017

Issue: 11

Publisher: ACM

Place of Publication: ACM Digital Library

ISBN: 9781450350150

DOI: 10.1145/3102163.3102214

© 2017 Copyright held by the owner/author(s). This poster describes an original approach to producing artistic shapes in a cubist style.We propose mathematical models and algorithms for adding cubist features to (or cubification of) time-variant sculptural shapes as well as a practical technological pipeline embracing all the main phases of their production. A novel method is proposed for faceting and local distortion of the given artistic shape. A new concept of a 4D cubist camera is introduced for multiple projections from 4D space-time to 3D space and combining them using space-time blending to create animated sculptures. The proposed techniques are implemented and experimental results are presented.

This data was imported from Scopus:

Authors: Corker-Marin, Q., Adzhiev, V. and Pasko, A.

http://eprints.bournemouth.ac.uk/30778/

Journal: ACM SIGGRAPH 2017 Posters, SIGGRAPH 2017

ISBN: 9781450350150

DOI: 10.1145/3102163.3102214

© 2017 Copyright held by the owner/author(s). This poster describes an original approach to producing artistic shapes in a cubist style.We propose mathematical models and algorithms for adding cubist features to (or cubification of) time-variant sculptural shapes as well as a practical technological pipeline embracing all the main phases of their production. A novel method is proposed for faceting and local distortion of the given artistic shape. A new concept of a 4D cubist camera is introduced for multiple projections from 4D space-time to 3D space and combining them using space-time blending to create animated sculptures. The proposed techniques are implemented and experimental results are presented.

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