Cubification and animation of artistic shapes

This source preferred by Valery Adzhiev

Authors: Corker-Marin, Q., Adzhiev, V. and Pasko, A.

http://eprints.bournemouth.ac.uk/30141/

Start date: 28 July 2017

Journal: Proceedings - SCA 2017: ACM SIGGRAPH / Eurographics Symposium on Computer Animation

Issue: 22

Publisher: ACM

ISBN: 9781450350914

DOI: 10.1145/3099564.3108162

This poster describes an original approach to creating static and dynamic sculptures in a cubist style. We propose a novel method for faceting and local distortion thus adding cubist features and generating time-variant sculptural shapes. We introduce the concept of a 4D cubist camera for blending multiple projections from 4D space-time to 3D space. We describe a practical pipeline embracing all the main phases of production of static and dynamic cubist shapes. The proposed techniques are implemented and experimental results are presented.

This data was imported from Scopus:

Authors: Corker-Marin, Q., Adzhiev, V. and Pasko, A.

http://eprints.bournemouth.ac.uk/30141/

Journal: Proceedings - SCA 2017: ACM SIGGRAPH / Eurographics Symposium on Computer Animation

ISBN: 9781450350914

DOI: 10.1145/3099564.3108162

This poster describes an original approach to creating static and dynamic sculptures in a cubist style. We propose a novel method for faceting and local distortion thus adding cubist features and generating time-variant sculptural shapes. We introduce the concept of a 4D cubist camera for blending multiple projections from 4D space-time to 3D space. We describe a practical pipeline embracing all the main phases of production of static and dynamic cubist shapes. The proposed techniques are implemented and experimental results are presented.

The data on this page was last updated at 10:28 on April 24, 2019.