A Model for Developing Emotional Computer Game Experiences Based on Physiological Measurements

Authors: Wang, C. and Song, Q.I.

Journal: ACM International Conference Proceeding Series

Pages: 18-22

ISBN: 9781450387774

DOI: 10.1145/3478472.3478477

Abstract:

One of key issues in computer game development is how to effectively and quickly evaluate the feeling and experience of users. The model proposed will correlate physiological data with emotional states to remake it easier for developers to create contents that are emotionally engaging. Once we know the physiological response to game experiences and the mechanism driving them, we can have a greater control over observed effect people react to computer game. A further application is the use of this model for creating new game features and content based on physiological signals. In addition to benefiting the industry, the long term implications of this model will be socially significant. It will provide future researchers with a "bridge"between the material world of images, sounds, physiology, and the mental world of emotions and intentions.

Source: Scopus