DESIGNING ACCESSIBLE VR GAMES TO ASSIST STROKE REHABILITATION

Authors: Dubey, V.

Conference: Design of Medical Devices Conference

Dates: 8-10 April 2024

Journal: Proceedings of the 2024 Design of Medical Devices Conference

Place of Publication: Minneapolis, USA

Abstract:

VR games have become an important part of rehabilitation therapy for stroke survivors particularly to recover limb movements. The success of recovery is dependent on the repetitive movement of limbs over a considerable amount of time. It has been shown that VR game-based rehabilitation can offer promising results for repetitive movements as compared to conventional therapies. To improve the effectiveness of VR games it has been argued that – specifically designed games offer better stroke rehabilitation to keep patients engaged and motivated. This paper presents the development of non-immersive accessible VR games designed for upper limb movements without overloading patients. These games are designed based on the suggestions received from clinicians and physiotherapists. The games provide a non-immersive yet quite engaging environment with real-time scoring of performance. A preliminary test of the games with the exoskeleton robot and discussions are presented.

https://eprints.bournemouth.ac.uk/39779/

Source: Manual

Designing accessible VR games to assist stroke rehabilitation

Authors: Patil, S., Dubey, V., Holi, P. and Geffard, F.

Conference: Design of Medical Devices Conference

Publisher: University of Minnesota

Abstract:

VR games have become an important part of rehabilitation therapy for stroke survivors particularly to recover limb movements. The success of recovery is dependent on the repetitive movement of limbs over a considerable amount of time. It has been shown that VR game-based rehabilitation can offer promising results for repetitive movements as compared to conventional therapies. To improve the effectiveness of VR games it has been argued that – specifically designed games offer better stroke rehabilitation to keep patients engaged and motivated. This paper presents the development of non-immersive accessible VR games designed for upper limb movements without overloading patients. These games are designed based on the suggestions received from clinicians and physiotherapists. The games provide a non-immersive yet quite engaging environment with real-time scoring of performance. A preliminary test of the games with the exoskeleton robot and discussions are presented.

https://eprints.bournemouth.ac.uk/39779/

https://dmd.umn.edu/

Source: BURO EPrints