The Nintendo DS as an assistive technology tool for health and social care students

Authors: Pulman, A.

Conference: mLearn2008 Conference Proceedings

Dates: 8-10 October 2008

Pages: 256-263


This paper describes the evaluation of a two phase TechDis Higher Education Assistive Technology (HEAT) project. The project investigated the use of the Nintendo DS Lite mobile gaming device alongside Brain Training, Big Brain Academy and Opera Browser software packages as assistive technology tools for health and social care students. It presents key findings concerning the use of a mobile gaming device within a Higher Education (HE) environment. The paper also aims to raise awareness of some of the educational possibilities for students and staff, including improving numeracy skills and providing mobile web access.

Source: Manual

Preferred by: Andy Pulman