Crowd modeling and simulation technologies
This data was imported from DBLP:
Authors: Zhou, S., Chen, D., Cai, W., Luo, L., Low, M.Y.-H., Tian, F., Tay, V.S.-H., Ong, D.W.S. and Hamilton, B.D.
Journal: ACM Trans. Model. Comput. Simul.
This data was imported from Scopus:
Authors: Zhou, S., Chen, D., Cai, W., Luo, L., Low, M.Y.H., Tian, F., Tay, V.S.H., Ong, D.W.S. and Hamilton, B.D.
Journal: ACM Transactions on Modeling and Computer Simulation
As a collective and highly dynamic social group, the human crowd is a fascinating phenomenon that has been frequently studied by experts from various areas. Recently, computer-based modeling and simulation technologies have emerged to support investigation of the dynamics of crowds, such as a crowd's behaviors under normal and emergent situations. This article assesses the major existing technologies for crowd modeling and simulation. We first propose a two-dimensional categorization mechanism to classify existing work depending on the size of crowds and the time-scale of the crowd phenomena of interest. Four evaluation criteria have also been introduced to evaluate existing crowd simulation systems from the point of view of both a modeler and an end-user. We have discussed some influential existing work in crowd modeling and simulation regarding their major features, performance as well as the technologies used in this work. We have also discussed some open problems in the area. This article will provide the researchers with useful information and insights on the state of the art of the technologies in crowd modeling and simulation as well as future research directions. © 2010 ACM.