Advancing Creative Visual Thinking with Constructive Function-based Modelling

This source preferred by Valery Adzhiev

Authors: Adzhiev, V., Pasko, A., Malikova, E. and Pilyugin, V.

Editors: Knight, L. and Jeffrey, L.

Journal: Journal of Information Technology Education: Innovations in Practice (JITE:IIP)

Publisher: Informing Science Institute

eISSN: 2165-316X

ISSN: 2165-3151

Modern education technologies are destined to reflect the realities of a modern digital age. The juxtaposition of real and synthetic (computer-generated) worlds as well as a greater emphasis on visual dimension are especially important characteristics that have to be taken into account in learning and teaching. We describe the ways in which an approach to constructive shape modelling can be used to advancing creative visual thinking in artistic and technical education. This approach assumes the use of a simple programming language or interactive software tools for creating a shape model, generating its images, and finally fabricating a real object of that model. It can be considered an educational technology suitable not only for children and students but also for researchers, artists, and designers. The corresponding modelling language and software tools are being developed within an international HyperFun Project. These tools are easy to use by students of different age, specialization and abilities, and can easily be extended and adapted for various educational purposes in different areas.

The data on this page was last updated at 11:59 on June 25, 2019.