Brush2Model: Convolution surface-based brushes for 3D modelling in head-mounted display-based virtual environments

Authors: Zhu, X., Song, L., You, L., Zhu, M., Wang, X. and Jin, X.

Journal: Computer Animation and Virtual Worlds

Volume: 28

Issue: 3-4

eISSN: 1546-427X

ISSN: 1546-4261

DOI: 10.1002/cav.1764

Abstract:

Easy and efficient 3D modelling in virtual environments is an important and unsolved topic. This paper proposes a new modelling approach to tackle this issue. It invents convolution surface-based brushes to directly draw 3D models in head-mounted display-based virtual environments. In order to maximize the efficiency, flexibility, and capacity of our proposed modelling approach, we propose three different skeleton-based convolution surfaces to tackle different modelling tasks: point skeleton-based convolution surfaces for metaball shapes, line skeleton-based convolution surfaces for cylindrical shapes, and polygon skeleton-based convolution surfaces for planar surfaces. Their combination makes 3D modelling more flexible and powerful. The high efficiency is further raised by our developed closed-form solutions for point skeletons, ends of line skeletons, and edges of polygonal skeletons. Different user-friendly sweeping schemes are provided to facilitate intuitive inputs for various complex shape generation. Unlike Google's Tilt Brush, which is used to create disconnected sheet-like surfaces only, our proposed convolution surface-based brushes can produce smoothly blended manifold surfaces, and novice users can easily learn and use them to create various interesting 3D models efficiently.

http://eprints.bournemouth.ac.uk/33099/

Source: Scopus

Brush2Model: Convolution surface-based brushes for 3D modelling in head-mounted display-based virtual environments

Authors: Zhu, X., Song, L., You, L., Zhu, M., Wang, X. and Jin, X.

Journal: COMPUTER ANIMATION AND VIRTUAL WORLDS

Volume: 28

Issue: 3-4

eISSN: 1546-427X

ISSN: 1546-4261

DOI: 10.1002/cav.1764

http://eprints.bournemouth.ac.uk/33099/

Source: Web of Science (Lite)

Brush2Model: Convolution surface-based brushes for 3D modelling in head-mounted display-based virtual environments

Authors: Zhu, X., Song, L., You, L., Zhu, M., Wang, X. and Jin, X.

Journal: Computer Animation & Virtual Worlds

Publisher: John Wiley & Sons Inc.

ISSN: 1546-4261

DOI: 10.1002/cav.1764

Abstract:

Easy and efficient 3D modelling in virtual environments is an important and unsolved topic. This paper proposes a new modelling approach to tackle this issue. It invents convolution surface-based brushes to directly draw 3D models in head-mounted display-based virtual environments. In order to maximize the efficiency, flexibility, and capacity of our proposed modelling approach, we propose three different skeleton-based convolution surfaces to tackle different modelling tasks: point skeleton-based convolution surfaces for metaball shapes, line skeleton-based convolution surfaces for cylindrical shapes, and polygon skeleton-based convolution surfaces for planar surfaces. Their combination makes 3D modelling more flexible and powerful. The high efficiency is further raised by our developed closed-form solutions for point skeletons, ends of line skeletons, and edges of polygonal skeletons. Different user-friendly sweeping schemes are provided to facilitate intuitive inputs for various complex shape generation. Unlike Google's Tilt Brush, which is used to create disconnected sheet-like surfaces only, our proposed convolution surface-based brushes can produce smoothly blended manifold surfaces, and novice users can easily learn and use them to create various interesting 3D models efficiently.

http://eprints.bournemouth.ac.uk/33099/

Source: Manual

Brush2Model: Convolution surface-based brushes for 3D modelling in head-mounted display-based virtual environments

Authors: Zhu, X., Song, L., You, L.H., Zhu, M., Wang, X. and Jin, X.

Journal: Computer Animation & Virtual Worlds

Volume: 28

Issue: 3-4

ISSN: 1546-4261

Abstract:

Easy and efficient 3D modelling in virtual environments is an important and unsolved topic. This paper proposes a new modelling approach to tackle this issue. It invents convolution surface-based brushes to directly draw 3D models in head-mounted display-based virtual environments. In order to maximize the efficiency, flexibility, and capacity of our proposed modelling approach, we propose three different skeleton-based convolution surfaces to tackle different modelling tasks: point skeleton-based convolution surfaces for metaball shapes, line skeleton-based convolution surfaces for cylindrical shapes, and polygon skeleton-based convolution surfaces for planar surfaces. Their combination makes 3D modelling more flexible and powerful. The high efficiency is further raised by our developed closed-form solutions for point skeletons, ends of line skeletons, and edges of polygonal skeletons. Different user-friendly sweeping schemes are provided to facilitate intuitive inputs for various complex shape generation. Unlike Google's Tilt Brush, which is used to create disconnected sheet-like surfaces only, our proposed convolution surface-based brushes can produce smoothly blended manifold surfaces, and novice users can easily learn and use them to create various interesting 3D models efficiently.

http://eprints.bournemouth.ac.uk/33099/

Source: BURO EPrints