4D Cubism: Modeling, Animation, and Fabrication of Artistic Shapes

Authors: Corker-Marin, Q., Pasko, A. and Adzhiev, V.

Editors: Potel, M.

http://eprints.bournemouth.ac.uk/30779/

https://ieeexplore.ieee.org/xpl/RecentIssue.jsp?punumber=38

Journal: IEEE computer graphics and applications

Volume: 38

Issue: 3

Pages: 131-139

Publisher: IEEE

ISSN: 0272-1716

DOI: 10.1109/MCG.2018.032421660

The paper describes an original approach to creating and producing artistic shapes in a cubist style. We propose mathematical models and algorithms for adding cubist features to (or cubification of) time-variant sculptural shapes as well as a practical technological pipeline embracing all the main phases of their production. A novel method is proposed for faceting and local distortion of the given artistic shape. A new concept of a 4D cubist camera is introduced for multiple projections from 4D space-time to 3D space and combining them using space-time blending to create animated sculptures. 3D printing for stop-motion animation is proposed as one of the final pipeline processing stages. The proposed techniques are implemented with artist friendly user interfaces and experimental results are presented.

This data was imported from PubMed:

Authors: Corker-Marin, Q., Pasko, A. and Adzhiev, V.

http://eprints.bournemouth.ac.uk/30779/

Journal: IEEE Comput Graph Appl

Volume: 38

Issue: 3

Pages: 131-139

eISSN: 1558-1756

DOI: 10.1109/MCG.2018.032421660

This article deals with creating artistic shapes in a cubist style. The authors propose adding cubist features to (or cubification of) time-variant sculptural shapes. A new concept of a 4D cubist camera is introduced for multiple projections from 4D space-time to 3D space, and 3D printing for stop-motion animation is applied.

This data was imported from Scopus:

Authors: Corker-Marin, Q., Pasko, A. and Adzhiev, V.

http://eprints.bournemouth.ac.uk/30779/

Journal: IEEE Computer Graphics and Applications

Volume: 38

Issue: 3

Pages: 131-139

ISSN: 0272-1716

DOI: 10.1109/MCG.2018.032421660

© 1981-2012 IEEE. This article deals with creating artistic shapes in a cubist style. The authors propose adding cubist features to (or cubification of) time-variant sculptural shapes. A new concept of a 4D cubist camera is introduced for multiple projections from 4D space-time to 3D space, and 3D printing for stop-motion animation is applied.

This data was imported from Web of Science (Lite):

Authors: Corker-Marin, Q., Pasko, A. and Adzhiev, V.

http://eprints.bournemouth.ac.uk/30779/

Journal: IEEE COMPUTER GRAPHICS AND APPLICATIONS

Volume: 38

Issue: 3

Pages: 131-139

eISSN: 1558-1756

ISSN: 0272-1716

DOI: 10.1109/MCG.2018.032421660

The data on this page was last updated at 04:52 on April 20, 2019.