4D Cubism: Modeling, Animation, and Fabrication of Artistic Shapes
Authors: Corker-Marin, Q., Pasko, A. and Adzhiev, V.
Journal: IEEE Computer Graphics and Applications
Volume: 38
Issue: 3
Pages: 131-139
ISSN: 0272-1716
DOI: 10.1109/MCG.2018.032421660
Abstract:This article deals with creating artistic shapes in a cubist style. The authors propose adding cubist features to (or cubification of) time-variant sculptural shapes. A new concept of a 4D cubist camera is introduced for multiple projections from 4D space-time to 3D space, and 3D printing for stop-motion animation is applied.
https://eprints.bournemouth.ac.uk/30779/
Source: Scopus
4D Cubism: Modeling, Animation, and Fabrication of Artistic Shapes.
Authors: Corker-Marin, Q., Pasko, A. and Adzhiev, V.
Journal: IEEE Comput Graph Appl
Volume: 38
Issue: 3
Pages: 131-139
eISSN: 1558-1756
DOI: 10.1109/MCG.2018.032421660
Abstract:This article deals with creating artistic shapes in a cubist style. The authors propose adding cubist features to (or cubification of) time-variant sculptural shapes. A new concept of a 4D cubist camera is introduced for multiple projections from 4D space-time to 3D space, and 3D printing for stop-motion animation is applied.
https://eprints.bournemouth.ac.uk/30779/
Source: PubMed
4D Cubism: Modeling, Animation, and Fabrication of Artistic Shapes
Authors: Corker-Marin, Q., Pasko, A. and Adzhiev, V.
Journal: IEEE COMPUTER GRAPHICS AND APPLICATIONS
Volume: 38
Issue: 3
Pages: 131-139
eISSN: 1558-1756
ISSN: 0272-1716
DOI: 10.1109/MCG.2018.032421660
https://eprints.bournemouth.ac.uk/30779/
Source: Web of Science (Lite)
4D Cubism: Modeling, Animation and Fabrication of Artistic Shapes
Authors: Corker-Marin, Q., Pasko, A. and Adzhiev, V.
Editors: Potel, M.
Journal: IEEE computer graphics and applications
Volume: 38
Issue: 3
Pages: 131-139
Publisher: IEEE
ISSN: 0272-1716
DOI: 10.1109/MCG.2018.032421660
Abstract:The paper describes an original approach to creating and producing artistic shapes in a cubist style. We propose mathematical models and algorithms for adding cubist features to (or cubification of) time-variant sculptural shapes as well as a practical technological pipeline embracing all the main phases of their production. A novel method is proposed for faceting and local distortion of the given artistic shape. A new concept of a 4D cubist camera is introduced for multiple projections from 4D space-time to 3D space and combining them using space-time blending to create animated sculptures. 3D printing for stop-motion animation is proposed as one of the final pipeline processing stages. The proposed techniques are implemented with artist friendly user interfaces and experimental results are presented.
https://eprints.bournemouth.ac.uk/30779/
https://ieeexplore.ieee.org/xpl/RecentIssue.jsp?punumber=38
Source: Manual
4D Cubism: Modeling, Animation, and Fabrication of Artistic Shapes.
Authors: Corker-Marin, Q., Pasko, A. and Adzhiev, V.
Journal: IEEE computer graphics and applications
Volume: 38
Issue: 3
Pages: 131-139
eISSN: 1558-1756
ISSN: 0272-1716
DOI: 10.1109/mcg.2018.032421660
Abstract:This article deals with creating artistic shapes in a cubist style. The authors propose adding cubist features to (or cubification of) time-variant sculptural shapes. A new concept of a 4D cubist camera is introduced for multiple projections from 4D space-time to 3D space, and 3D printing for stop-motion animation is applied.
https://eprints.bournemouth.ac.uk/30779/
Source: Europe PubMed Central
4D Cubism: Modeling, Animation and Fabrication of Artistic Shapes
Authors: Corker-Marin, Q., Pasko, A. and Adzhiev, V.
Journal: IEEE computer graphics and applications
Volume: 38
Issue: 3
Pages: 131-139
ISSN: 0272-1716
Abstract:The paper describes an original approach to creating and producing artistic shapes in a cubist style. We propose mathematical models and algorithms for adding cubist features to (or cubification of) time-variant sculptural shapes as well as a practical technological pipeline embracing all the main phases of their production. A novel method is proposed for faceting and local distortion of the given artistic shape. A new concept of a 4D cubist camera is introduced for multiple projections from 4D space-time to 3D space and combining them using space-time blending to create animated sculptures. 3D printing for stop-motion animation is proposed as one of the final pipeline processing stages. The proposed techniques are implemented with artist friendly user interfaces and experimental results are presented.
https://eprints.bournemouth.ac.uk/30779/
https://ieeexplore.ieee.org/xpl/RecentIssue.jsp?punumber=38
Source: BURO EPrints