4D Cubism: Modeling, Animation, and Fabrication of Artistic Shapes

Authors: Corker-Marin, Q., Pasko, A. and Adzhiev, V.

Journal: IEEE Computer Graphics and Applications

Volume: 38

Issue: 3

Pages: 131-139

ISSN: 0272-1716

DOI: 10.1109/MCG.2018.032421660

Abstract:

This article deals with creating artistic shapes in a cubist style. The authors propose adding cubist features to (or cubification of) time-variant sculptural shapes. A new concept of a 4D cubist camera is introduced for multiple projections from 4D space-time to 3D space, and 3D printing for stop-motion animation is applied.

https://eprints.bournemouth.ac.uk/30779/

Source: Scopus

4D Cubism: Modeling, Animation, and Fabrication of Artistic Shapes.

Authors: Corker-Marin, Q., Pasko, A. and Adzhiev, V.

Journal: IEEE Comput Graph Appl

Volume: 38

Issue: 3

Pages: 131-139

eISSN: 1558-1756

DOI: 10.1109/MCG.2018.032421660

Abstract:

This article deals with creating artistic shapes in a cubist style. The authors propose adding cubist features to (or cubification of) time-variant sculptural shapes. A new concept of a 4D cubist camera is introduced for multiple projections from 4D space-time to 3D space, and 3D printing for stop-motion animation is applied.

https://eprints.bournemouth.ac.uk/30779/

Source: PubMed

4D Cubism: Modeling, Animation, and Fabrication of Artistic Shapes

Authors: Corker-Marin, Q., Pasko, A. and Adzhiev, V.

Journal: IEEE COMPUTER GRAPHICS AND APPLICATIONS

Volume: 38

Issue: 3

Pages: 131-139

eISSN: 1558-1756

ISSN: 0272-1716

DOI: 10.1109/MCG.2018.032421660

https://eprints.bournemouth.ac.uk/30779/

Source: Web of Science (Lite)

4D Cubism: Modeling, Animation and Fabrication of Artistic Shapes

Authors: Corker-Marin, Q., Pasko, A. and Adzhiev, V.

Editors: Potel, M.

Journal: IEEE computer graphics and applications

Volume: 38

Issue: 3

Pages: 131-139

Publisher: IEEE

ISSN: 0272-1716

DOI: 10.1109/MCG.2018.032421660

Abstract:

The paper describes an original approach to creating and producing artistic shapes in a cubist style. We propose mathematical models and algorithms for adding cubist features to (or cubification of) time-variant sculptural shapes as well as a practical technological pipeline embracing all the main phases of their production. A novel method is proposed for faceting and local distortion of the given artistic shape. A new concept of a 4D cubist camera is introduced for multiple projections from 4D space-time to 3D space and combining them using space-time blending to create animated sculptures. 3D printing for stop-motion animation is proposed as one of the final pipeline processing stages. The proposed techniques are implemented with artist friendly user interfaces and experimental results are presented.

https://eprints.bournemouth.ac.uk/30779/

https://ieeexplore.ieee.org/xpl/RecentIssue.jsp?punumber=38

Source: Manual

4D Cubism: Modeling, Animation, and Fabrication of Artistic Shapes.

Authors: Corker-Marin, Q., Pasko, A. and Adzhiev, V.

Journal: IEEE computer graphics and applications

Volume: 38

Issue: 3

Pages: 131-139

eISSN: 1558-1756

ISSN: 0272-1716

DOI: 10.1109/mcg.2018.032421660

Abstract:

This article deals with creating artistic shapes in a cubist style. The authors propose adding cubist features to (or cubification of) time-variant sculptural shapes. A new concept of a 4D cubist camera is introduced for multiple projections from 4D space-time to 3D space, and 3D printing for stop-motion animation is applied.

https://eprints.bournemouth.ac.uk/30779/

Source: Europe PubMed Central

4D Cubism: Modeling, Animation and Fabrication of Artistic Shapes

Authors: Corker-Marin, Q., Pasko, A. and Adzhiev, V.

Journal: IEEE computer graphics and applications

Volume: 38

Issue: 3

Pages: 131-139

ISSN: 0272-1716

Abstract:

The paper describes an original approach to creating and producing artistic shapes in a cubist style. We propose mathematical models and algorithms for adding cubist features to (or cubification of) time-variant sculptural shapes as well as a practical technological pipeline embracing all the main phases of their production. A novel method is proposed for faceting and local distortion of the given artistic shape. A new concept of a 4D cubist camera is introduced for multiple projections from 4D space-time to 3D space and combining them using space-time blending to create animated sculptures. 3D printing for stop-motion animation is proposed as one of the final pipeline processing stages. The proposed techniques are implemented with artist friendly user interfaces and experimental results are presented.

https://eprints.bournemouth.ac.uk/30779/

https://ieeexplore.ieee.org/xpl/RecentIssue.jsp?punumber=38

Source: BURO EPrints