Flow and immersion in video games: The aftermath of a conceptual challenge

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Authors: Michailidis, L., Balaguer-Ballester, E. and He, X.

http://eprints.bournemouth.ac.uk/31180/

Journal: Frontiers in Psychology

Volume: 9

Pages: 1682

DOI: 10.3389/fpsyg.2018.01682

One of the most pleasurable aspects of video games is their ability to induce immersive experiences. However, there appears to be a tentative conceptualization of what an immersive experience is. In this short review, we specifically focus on the terms of flow and immersion, as they are the most widely used and applied definitions in the video game literature, whilst their differences remain disputable. We critically review the concepts separately and proceed with a comparison on their proposed differences. We conclude that immersion and flow do not substantially differ in current studies and that more evidence is needed to justify their separation.

This data was imported from PubMed:

Authors: Michailidis, L., Balaguer-Ballester, E. and He, X.

http://eprints.bournemouth.ac.uk/31180/

Journal: Front Psychol

Volume: 9

Pages: 1682

ISSN: 1664-1078

DOI: 10.3389/fpsyg.2018.01682

One of the most pleasurable aspects of video games is their ability to induce immersive experiences. However, there appears to be a tentative conceptualization of what an immersive experience is. In this short review, we specifically focus on the terms of flow and immersion, as they are the most widely used and applied definitions in the video game literature, whilst their differences remain disputable. We critically review the concepts separately and proceed with a comparison on their proposed differences. We conclude that immersion and flow do not substantially differ in current studies and that more evidence is needed to justify their separation.

This data was imported from Scopus:

Authors: Michailidis, L., Balaguer-Ballester, E. and He, X.

http://eprints.bournemouth.ac.uk/31180/

Journal: Frontiers in Psychology

Volume: 9

Issue: SEP

eISSN: 1664-1078

DOI: 10.3389/fpsyg.2018.01682

© 2018 Michailidis, Balaguer-Ballester and He. One of the most pleasurable aspects of video games is their ability to induce immersive experiences. However, there appears to be a tentative conceptualization of what an immersive experience is. In this short review, we specifically focus on the terms of flow and immersion, as they are the most widely used and applied definitions in the video game literature, whilst their differences remain disputable. We critically review the concepts separately and proceed with a comparison on their proposed differences. We conclude that immersion and flow do not substantially differ in current studies and that more evidence is needed to justify their separation.

This data was imported from Web of Science (Lite):

Authors: Michailidis, L., Balaguer-Ballester, E. and He, X.

http://eprints.bournemouth.ac.uk/31180/

Journal: FRONTIERS IN PSYCHOLOGY

Volume: 9

ISSN: 1664-1078

DOI: 10.3389/fpsyg.2018.01682

The data on this page was last updated at 05:10 on February 17, 2020.