Flow and immersion in video games: The aftermath of a conceptual challenge

Authors: Michailidis, L., Balaguer-Ballester, E. and He, X.

Journal: Frontiers in Psychology

Volume: 9

Issue: SEP

eISSN: 1664-1078

DOI: 10.3389/fpsyg.2018.01682

Abstract:

One of the most pleasurable aspects of video games is their ability to induce immersive experiences. However, there appears to be a tentative conceptualization of what an immersive experience is. In this short review, we specifically focus on the terms of flow and immersion, as they are the most widely used and applied definitions in the video game literature, whilst their differences remain disputable. We critically review the concepts separately and proceed with a comparison on their proposed differences. We conclude that immersion and flow do not substantially differ in current studies and that more evidence is needed to justify their separation.

https://eprints.bournemouth.ac.uk/31180/

Source: Scopus

Flow and Immersion in Video Games: The Aftermath of a Conceptual Challenge.

Authors: Michailidis, L., Balaguer-Ballester, E. and He, X.

Journal: Front Psychol

Volume: 9

Pages: 1682

ISSN: 1664-1078

DOI: 10.3389/fpsyg.2018.01682

Abstract:

One of the most pleasurable aspects of video games is their ability to induce immersive experiences. However, there appears to be a tentative conceptualization of what an immersive experience is. In this short review, we specifically focus on the terms of flow and immersion, as they are the most widely used and applied definitions in the video game literature, whilst their differences remain disputable. We critically review the concepts separately and proceed with a comparison on their proposed differences. We conclude that immersion and flow do not substantially differ in current studies and that more evidence is needed to justify their separation.

https://eprints.bournemouth.ac.uk/31180/

Source: PubMed

Flow and Immersion in Video Games: The Aftermath of a Conceptual Challenge

Authors: Michailidis, L., Balaguer-Ballester, E. and He, X.

Journal: FRONTIERS IN PSYCHOLOGY

Volume: 9

ISSN: 1664-1078

DOI: 10.3389/fpsyg.2018.01682

https://eprints.bournemouth.ac.uk/31180/

Source: Web of Science (Lite)

Flow and immersion in video games: The aftermath of a conceptual challenge

Authors: Michailidis, L., Balaguer-Ballester, E. and He, X.

Journal: Frontiers in Psychology

Volume: 9

Pages: 1682

DOI: 10.3389/fpsyg.2018.01682

Abstract:

One of the most pleasurable aspects of video games is their ability to induce immersive experiences. However, there appears to be a tentative conceptualization of what an immersive experience is. In this short review, we specifically focus on the terms of flow and immersion, as they are the most widely used and applied definitions in the video game literature, whilst their differences remain disputable. We critically review the concepts separately and proceed with a comparison on their proposed differences. We conclude that immersion and flow do not substantially differ in current studies and that more evidence is needed to justify their separation.

https://eprints.bournemouth.ac.uk/31180/

Source: Manual

Preferred by: Xun He

Flow and Immersion in Video Games: The Aftermath of a Conceptual Challenge.

Authors: Michailidis, L., Balaguer-Ballester, E. and He, X.

Journal: Frontiers in psychology

Volume: 9

Pages: 1682

eISSN: 1664-1078

ISSN: 1664-1078

DOI: 10.3389/fpsyg.2018.01682

Abstract:

One of the most pleasurable aspects of video games is their ability to induce immersive experiences. However, there appears to be a tentative conceptualization of what an immersive experience is. In this short review, we specifically focus on the terms of flow and immersion, as they are the most widely used and applied definitions in the video game literature, whilst their differences remain disputable. We critically review the concepts separately and proceed with a comparison on their proposed differences. We conclude that immersion and flow do not substantially differ in current studies and that more evidence is needed to justify their separation.

https://eprints.bournemouth.ac.uk/31180/

Source: Europe PubMed Central

Flow and immersion in video games: The aftermath of a conceptual challenge

Authors: Michailidis, L., Balaguer-Ballester, E. and He, X.

Journal: Frontiers in Psychology

Volume: 9

ISSN: 1664-1078

Abstract:

One of the most pleasurable aspects of video games is their ability to induce immersive experiences. However, there appears to be a tentative conceptualization of what an immersive experience is. In this short review, we specifically focus on the terms of flow and immersion, as they are the most widely used and applied definitions in the video game literature, whilst their differences remain disputable. We critically review the concepts separately and proceed with a comparison on their proposed differences. We conclude that immersion and flow do not substantially differ in current studies and that more evidence is needed to justify their separation

https://eprints.bournemouth.ac.uk/31180/

Source: BURO EPrints