Web-based shape modeling with hyperfun

Authors: Cartwright, R., Adzhiev, V., Pasko, A.A., Goto, Y., Kunii, T.L.

Journal: IEEE Computer Graphics and Applications

Publication Date: 01/01/2005

Volume: 25

Issue: 2

Pages: 60-69

ISSN: 0272-1716

DOI: 10.1109/MCG.2005.49

Abstract:

Today, the need for methods and software tools for Web-based shape modeling is more important than ever. This paper describes an open system architecture and Web-based shape-modeling applications using HyperFun, a high-level programming language for specifying implicit surfaces and FRep objects. The system is based on empirical modeling principles to allow for implementation of realistic behavior of shape models situated in multiagent environments, providing open-ended exploration and experimentation with shared models.

Source: Scopus

Web-based shape modeling with HyperFun.

Authors: Richard, C., Valery, A., Pasko, A.A., Goto, Y., Kunii, T.L.

Journal: IEEE Comput Graph Appl

Publication Date: 2005

Volume: 25

Issue: 2

Pages: 60-69

ISSN: 0272-1716

DOI: 10.1109/mcg.2005.49

Source: PubMed

Web-based shape modeling with hyperFun

Authors: Cartwright, R., Adzhiev, V., Pasko, A.A., Goto, Y., Kunii, T.L.

Journal: IEEE COMPUTER GRAPHICS AND APPLICATIONS

Publication Date: 2005

Volume: 25

Issue: 2

Pages: 60-69

eISSN: 1558-1756

ISSN: 0272-1716

DOI: 10.1109/MCG.2005.49

Source: Web of Science

Web-based Shape Modeling with HyperFun

Authors: Cartwright, R., Adzhiev, V., Pasko, A., Goto, Y., Kunii, T.L.

Journal: IEEE Computer Graphics and Applications

Publication Date: 15/03/2005

Volume: 25

Issue: 2

Pages: 60-69

Publisher: IEEE

ISSN: 0272-1716

DOI: 10.1109/MCG.2005.49

Abstract:

In this article, we have developed an open system architecture and Web-based shape-modeling applications using HyperFun, a high-level programming language for specifying implicit surfaces and FRep objects. We based our system on empirical modeling principles to allow for implementation of realistic behavior of shape models situated in multiagent environments, providing open-ended exploration and experimentation with shared models. Shape modeling systems based on HyperFun modeling language treat Internet-based shape modeling as a resource and let users collaborate in shape development.

http://ieeexplore.ieee.org/search/wrapper.jsp?arnumber=1405954

Source: Manual

Preferred by: Valery Adzhiev

Web-Based Shape Modeling with Hyperfun.

Authors: Cartwright, R.I., Adzhiev, V., Pasko, A.A., Goto, Y., Kunii, T.L.

Journal: IEEE Computer Graphics and Applications

Publication Date: 2005

Volume: 25

Pages: 60-69

DOI: 10.1109/MCG.2005.49

Source: DBLP

Web-based shape modeling with HyperFun.

Authors: Richard, C., Valery, A., Pasko, A.A., Goto, Y., Kunii, T.L.

Journal: IEEE computer graphics and applications

Publication Date: 03/2005

Volume: 25

Issue: 2

Pages: 60-69

eISSN: 1558-1756

ISSN: 0272-1716

DOI: 10.1109/mcg.2005.49

Source: Europe PubMed Central