Web-based shape modeling with hyperfun
Authors: Cartwright, R., Adzhiev, V., Pasko, A.A., Goto, Y. and Kunii, T.L.
Journal: IEEE Computer Graphics and Applications
Volume: 25
Issue: 2
Pages: 60-69
ISSN: 0272-1716
DOI: 10.1109/MCG.2005.49
Abstract:Today, the need for methods and software tools for Web-based shape modeling is more important than ever. This paper describes an open system architecture and Web-based shape-modeling applications using HyperFun, a high-level programming language for specifying implicit surfaces and FRep objects. The system is based on empirical modeling principles to allow for implementation of realistic behavior of shape models situated in multiagent environments, providing open-ended exploration and experimentation with shared models.
Source: Scopus
Web-based shape modeling with HyperFun.
Authors: Richard, C., Valery, A., Pasko, A.A., Goto, Y. and Kunii, T.L.
Journal: IEEE Comput Graph Appl
Volume: 25
Issue: 2
Pages: 60-69
ISSN: 0272-1716
DOI: 10.1109/mcg.2005.49
Source: PubMed
Web-based shape modeling with hyperFun
Authors: Cartwright, R., Adzhiev, V., Pasko, A.A., Goto, Y. and Kunii, T.L.
Journal: IEEE COMPUTER GRAPHICS AND APPLICATIONS
Volume: 25
Issue: 2
Pages: 60-69
eISSN: 1558-1756
ISSN: 0272-1716
DOI: 10.1109/MCG.2005.49
Source: Web of Science (Lite)
Web-based Shape Modeling with HyperFun
Authors: Cartwright, R., Adzhiev, V., Pasko, A., Goto, Y. and Kunii, T.L.
Journal: IEEE Computer Graphics and Applications
Volume: 25
Issue: 2
Pages: 60-69
Publisher: IEEE
ISSN: 0272-1716
DOI: 10.1109/MCG.2005.49
Abstract:In this article, we have developed an open system architecture and Web-based shape-modeling applications using HyperFun, a high-level programming language for specifying implicit surfaces and FRep objects. We based our system on empirical modeling principles to allow for implementation of realistic behavior of shape models situated in multiagent environments, providing open-ended exploration and experimentation with shared models. Shape modeling systems based on HyperFun modeling language treat Internet-based shape modeling as a resource and let users collaborate in shape development.
http://ieeexplore.ieee.org/search/wrapper.jsp?arnumber=1405954
Source: Manual
Preferred by: Valery Adzhiev
Web-Based Shape Modeling with Hyperfun.
Authors: Cartwright, R.I., Adzhiev, V., Pasko, A.A., Goto, Y. and Kunii, T.L.
Journal: IEEE Computer Graphics and Applications
Volume: 25
Pages: 60-69
DOI: 10.1109/MCG.2005.49
Source: DBLP
Web-based shape modeling with HyperFun.
Authors: Richard, C., Valery, A., Pasko, A.A., Goto, Y. and Kunii, T.L.
Journal: IEEE computer graphics and applications
Volume: 25
Issue: 2
Pages: 60-69
eISSN: 1558-1756
ISSN: 0272-1716
DOI: 10.1109/mcg.2005.49
Source: Europe PubMed Central