Constructive texturing based on hypervolume modeling

Authors: Schmitt, B., Pasko, A., Adzhiev, V. and Schlick, C.

Journal: Journal of Visualization and Computer Animation

Volume: 12

Issue: 5

Pages: 297-310

ISSN: 1049-8907

DOI: 10.1002/vis.267

Abstract:

The concept of solid texturing is extended in two directions: constructive modeling of space partitions for texturing and modeling of multidimensional textured objects called hypervolumes. A hypervolume is considered as a point set with attributes of both physical (density, temperature, etc.) and photometric (color, transparency, diffuse and specular reflections, etc.) nature. The point set geometry and attributes are modeled independently using real-valued scalar functions of several variables. Each real-valued function defining geometry or an attribute is evaluated at the given point by a procedure traversing a constructive tree structure with primitives in the leaves and operations in the nodes of the tree. This approach provides a framework for modeling, texturing and visualization of 3D solids, time-dependent and multidimensional objects in a completely uniform manner. We introduced a special modeling language and implemented software tools supporting the proposed approach. The concept of constructive hypervolume textures is independent of the geometry representation. We provide examples of textured Frep and BRep objects as illustrations. Copyright © 2002 John Wiley & Sons, Ltd.

Source: Scopus

Constructive texturing based on hypervolume modeling

Authors: Schmitt, B., Pasko, A., Adzhiev, V. and Schlick, C.

Journal: JOURNAL OF VISUALIZATION AND COMPUTER ANIMATION

Volume: 12

Issue: 5

Pages: 297-310

ISSN: 1049-8907

DOI: 10.1002/vis.267

Source: Web of Science (Lite)

Constructive Texturing Based on Hypervolume Modeling

Authors: Schmitt, B., Pasko, A., Adzhiev, V. and Schlick, C.M.

Journal: Journal of Visualization and Computer Animation

Volume: 12

Issue: 5

Pages: 297-310

Publisher: John Wiley

ISSN: 1099-1778

DOI: 10.1002/vis.267

Abstract:

The concept of solid texturing is extended in two directions: constructive modeling of space partitions for texturing and modeling of multidimensional textured objects called hypervolumes. A hypervolume is considered as a point set with attributes of both physical (density, temperature, etc.) and photometric (color, transparency, diffuse and specular reflections, etc.) nature. The point set geometry and attributes are modeled independently using real‐valued scalar functions of several variables. Each real‐valued function defining geometry or an attribute is evaluated at the given point by a procedure traversing a constructive tree structure with primitives in the leaves and operations in the nodes of the tree. This approach provides a framework for modeling, texturing and visualization of 3D solids, time‐dependent and multidimensional objects in a completely uniform manner. We introduced a special modeling language and implemented software tools supporting the proposed approach. The concept of constructive hypervolume textures is independent of the geometry representation. We provide examples of textured Frep and BRep objects as illustrations.

http://www3.interscience.wiley.com/cgi-bin/abstract/94518525/ABSTRACT?CRETRY=1&SRETRY=0

Source: Manual

Preferred by: Valery Adzhiev

Constructive texturing based on hypervolume modeling.

Authors: Schmitt, B., Pasko, A.A., Adzhiev, V. and Schlick, C.

Journal: Comput. Animat. Virtual Worlds

Volume: 12

Pages: 297-310

DOI: 10.1002/vis.267

Source: DBLP