Augmented sculpture: Computer ghosts of physical artifacts
Authors: Adzhiev, V., Comninos, P. and Pasko, A.
Journal: Leonardo
Volume: 36
Issue: 3
Pages: 211-219
ISSN: 0024-094X
DOI: 10.1162/002409403321921433
Abstract:This paper describes an approach to computer-based sculpting concerned with the creation and modification of digital models based on physical abstract sculptures. The authors begin by presenting a survey of current methods for the creation of computer-based sculpted artifacts. They proceed to present some original methods and tools based on the Function Representation of geometric models. They introduce a specialized computer language, called HyperFun, that facilitates the modeling of complex objects. In addition to presenting computer-generated textured and animated models of pre-existing sculptures, they also show how novel shapes can be generated using the Hyper-Fun system. Finally they outline two advanced projects concerned with creating a sculpture-based augmented reality that allows for the interactive participation of the observer. ©2003 ISAST.
Source: Scopus
Augmented sculpture: Computer ghosts of physical artifacts
Authors: Adzhiev, V., Comninos, P. and Pasko, A.
Journal: LEONARDO
Volume: 36
Issue: 3
Pages: 211-219
eISSN: 1530-9282
ISSN: 0024-094X
DOI: 10.1162/002409403321921433
Source: Web of Science (Lite)
Augmented Sculpture: Computer Ghosts of Physical Artifacts
Authors: Adzhiev, V., Comninos, P. and Pasko, A.
Journal: Leonardo
Volume: 36
Issue: 3
Pages: 211-219
Publisher: MIT
ISSN: 0024-094X
DOI: 10.1162/002409403321921433
Abstract:This paper describes an approach to computer-based sculpting concerned with the creation and modification of digital models based on physical abstract sculptures. The authors begin by presenting a survey of current methods for the creation of computer-based sculpted artifacts. They proceed to present some original methods and tools based on the Function Representation of geometric models. They introduce a specialized computer language, called HyperFun, that facilitates the modeling of complex objects. In addition to presenting computer-generated textured and animated models of pre-existing sculptures, they also show how novel shapes can be generated using the HyperFun system. Finally they outline two advanced projects concerned with creating a sculpture-based augmented reality that allows for the interactive participation of the observer.
http://www.mitpressjournals.org/doi/abs/10.1162/002409403321921433
Source: Manual
Preferred by: Valery Adzhiev