Smoke and Shadows: Rendering and Light Interaction of Smoke in Real-Time Rendered Virtual Environments

This source preferred by Eike Anderson

Authors: Bass, C.J. and Anderson, E.F.

http://eprints.bournemouth.ac.uk/20961/

Start date: 11 September 2013

Pages: 146-149

Publisher: IEEE Computer Society

ISBN: 9781479909650

DOI: 10.1109/VS-GAMES.2013.6624242

Realism in computer graphics depends upon digitally representing what we see in the world with careful attention to detail, which usually requires a high degree of complexity in modelling the scene. The inevitable trade-off between realism and performance means that new techniques that aim to improve the visual fidelity of a scene must do so without compromising the real-time rendering performance.

We describe and discuss a simple method for realistically casting shadows from an opaque solid object through a GPU (graphics processing unit) based particle system representing natural phenomena, such as smoke.

This data was imported from Scopus:

Authors: Bass, C.J. and Anderson, E.F.

http://eprints.bournemouth.ac.uk/20961/

Journal: 2013 5th International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2013

ISBN: 9781479909650

DOI: 10.1109/VS-GAMES.2013.6624242

Realism in computer graphics depends upon digitally representing what we see in the world with careful attention to detail, which usually requires a high degree of complexity in modelling the scene. The inevitable trade-off between realism and performance means that new techniques that aim to improve the visual fidelity of a scene must do so without compromising the real-time rendering performance. We describe and discuss a simple method for realistically casting shadows from an opaque solid object through a GPU (graphics processing unit) based particle system representing natural phenomena, such as smoke. © 2013 IEEE.

This data was imported from Web of Science (Lite):

Authors: Bass, C.J., Anderson, E.F. and IEEE

http://eprints.bournemouth.ac.uk/20961/

Journal: 2013 5TH INTERNATIONAL CONFERENCE ON GAMES AND VIRTUAL WORLDS FOR SERIOUS APPLICATIONS (VS-GAMES)

The data on this page was last updated at 04:45 on September 21, 2017.