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Biography

Since 2012 I have been a Senior Lecturer in Game Development at the National Centre for Computer Animation (NCCA), where I also lectured between 2001 and 2008 while completing my PhD. Currently I also serve as the Programme Leader for the BSc (Hons) Software Development for Animation, Games and Effects undergraduate programme.

I am a Fellow of the Higher Education Academy and member of the ACM, ACM SIGGRAPH and the Eurographics Association. For the latter, I currently serve as a member of the Education Board. I am also Co-Editor in Chief of CGEMS, the Eurographics/ACM Siggraph Computer Graphics Educational Materials Source.

From 2008 until 2012 I was Senior Lecturer in Computer Games Technology and in the 2011/2012 academic year Course Leader for the BSc Multimedia Computing undergraduate degree within the Creative Computing subject group at Coventry University's Faculty of Engineering and Computing. There I was also a founding member of the Interactive Worlds ARG (iWARG), which was set up in January 2009 and related to this I became cofounder and associate editor of the International Journal of Interactive Worlds (ISSN: 2165-9508).

Research

A major area of my research is the development of methods and techniques for the creation of interactive virtual environments, i.e. mainly computer games, as well as the virtual entities that populate these virtual worlds. This has included research and development of methods for the creation of (virtual world) visuals through simulation and procedural techniques for content creation for games, including serious games. Related to this I am interested in the use of computer games technology for cultural heritage applications.

Another area that I am researching is computer science education, including introductory computing education with a special focus on computer graphics education and procedural literacy. This has encompasses innovative education approaches and the use of technological education aids, such as serious games.

Favourites

  • Anderson, E.F., Peters, C.E., Halloran, J., Every, P., Shuttleworth, J., Liarokapis, F., Lane, R. and Richards, M., 2012. In at the Deep End: An Activity-Led Introduction to First Year Creative Computing. Computer Graphics Forum: the international journal of the Eurographics Association, 31 (6), 1852-1866.
  • Anderson, E.F., McLoughlin, L., Liarokapis, F., Peters, C., Petridis, P. and de Freitas, S., 2010. Developing serious games for cultural heritage: a state-of-the-art review. Virtual Reality, 14 (4), 255-275.
  • Comninos, P., Mcloughlin, L. and Anderson, E.F., 2010. Educating technophile artists and artophile technologists: A successful experiment in higher education. Computers & Graphics, 34 (6), 780-790.
  • Bass, C.J. and Anderson, E.F., 2013. Smoke and Shadows: Rendering and Light Interaction of Smoke in Real-Time Rendered Virtual Environments. In: VS-Games 2013 11-13 September 2013 Bournemouth. IEEE Computer Society, 146-149.
  • Noghani, J., Anderson, E.F. and Liarokapis, F., 2012. Towards a Vitruvian Shape Grammar for Procedurally Generating Classical Roman Architecture. In: Arnold, D., Kaminski, J., Niccolucci, F. and Stork, A., eds. 13th International Symposium on Virtual Reality, Archaeology and Cultural Heritage VAST (2012) 19-21 November 2012 Brighton, UK. Eurographics Association, 41-44.
  • Morris, D.J., Anderson, E.F. and Peters, C., 2012. A Modular Framework for Deformation and Fracture using GPU Shaders. In: 18th International Conference on Virtual Systems and Multimedia 2-5 September 2012 Politecnico di Milano Milan, Italy. IEEE Computer Society, 267-274.
  • Liarokapis, F. and Anderson, E.F., 2010. Using Augmented Reality as a Medium to Assist Teaching in Higher Education. In: Kjelldahl, L. and Baronoski, G., eds. Eurographics 2010 3-7 May 2010 Norrköping, Sweden. Eurographics Association, 9-16.
  • Anderson, E.F. and Peters, C.E., 2009. On the Provision of a Comprehensive Computer Graphics Education in the Context of Computer Games: An Activity-Led Instruction Approach. In: Domik, G. and Scateni, R., eds. Eurographics 2009 30 March-3 April 2009 Munich, Germany. Eurographics Association, 7-14.
  • Anderson, E.F., McLoughlin, L., Liarokapis, F., Peters, C., Petridis, P. and Freitas, S.D., 2009. Serious Games in Cultural Heritage. In: Ashley, M. and Liarokapis, F., eds. VAST 2009: 10th International Symposium on Virtual Reality, Archaeology and Cultural Heritage 22-25 September 2009 St. Julians, Malta. Eurographics Association, 29-48.
  • Anderson, E.F. and McLoughlin, L., 2007. Critters in the Classroom: A 3D Computer-Game-Like Tool for Teaching Programming to Computer Animation Students. In: SIGGRAPH '07: ACM SIGGRAPH 2007 Educators Program 5-9 August 2007 San Diego, USA. New York: ACM Press.
  • Anderson, E.F., 2003. Playing Smart - Artificial Intelligence in Computer Games. In: zfxCON03 Conference on Game Development 11-12 October 2003 Hankensbüttel, Germany.
  • Anderson, E.F., 2009. On the Definition of Non-Player Character Behaviour for Real-Time Simulated Virtual Environments. PhD Thesis.

Journal Articles

Books

Conferences

  • Anderson, E.F., Duchowski, A., Liarokapis, F. and Redford, A., 2017. The New CGEMS - Preparing the Computer Graphics Educational Materials Source to Meet the Needs of Educators. In: Eurographics 2017 24-28 April 2017 Lyon, France.
  • Madges, G., Miles, I. and Anderson, E.F., 2017. Differencing and Merging for 3D Animation Revision Control. In: Eurographics 2017 24-28 April 2017 Lyon, France. Eurographics Association.
  • Madges, G., Miles, I. and Anderson, E.F., 2017. AnimDiff: Comparing 3D Animations for Revision Control. In: Eurographics 2017 24-28 April 2017 Lyon, France.
  • Anderson, E.F., 2017. Generating ASCII-Art: A Nifty Assignment from a Computer Graphics Programming Course. In: Eurographics 2017 24-28 April 2017 Lyon, France.
  • Anderson, E.F., Adzhiev, V. and Fryazinov, O., 2016. Aiming High: Undergraduate Research Projects in Computer Graphics and Animation. In: Eurographics 2016 9-13 May 2016 Lisbon, Portugal. The Eurographics Association, 17-24.
  • Alvarez Losada, J., Anderson, E.F. and Fryazinov, O., 2015. Real-Time Fluids – Optimizing Grid-Based Methods. In: SIGRAD 2015 – 36th annual conference of the Swedish Computer Graphics Association 1-2 June 2015 Stockholm, Sweden. Linköpings universitet, Sweden: Linköping University Electronic Press, 53-55.
  • Peters, C.E. and Anderson, E.F., 2014. The Four I’s Recipe for Cooking Up Computer Graphics Exercises and Assessments. In: Eurographics 2014 7-11 April 2014 Strasbourg, France. The Eurographics Association.
  • Anderson, E.F., McLoughlin, L., Watson, J., Holmes, S., Jones, P., Pallett, H. and Smith, B., 2013. Choosing the Infrastructure for Entertainment and Serious Computer Games – a Whiteroom Benchmark for Game Engine Selection. In: VS-Games 2013 11-13 September 2013 Bournemouth. IEEE Computer Society, 101-108.
  • Gatzidis, C. and Anderson, E.F., 2013. Proceedings of VS-Games 2013: 5th International Conference on Games and Virtual Worlds for Serious Applications. In: Gatzidis, C. and Anderson, E.F., eds. VS-Games 2013 11-13 September 2013 Bournemouth. IEEE Computer Society.
  • Bass, C.J. and Anderson, E.F., 2013. Smoke and Shadows: Rendering and Light Interaction of Smoke in Real-Time Rendered Virtual Environments. In: VS-Games 2013 11-13 September 2013 Bournemouth. IEEE Computer Society, 146-149.
  • Anderson, E.F., 2013. Student Project – Racing Launcher Game. In: Eurographics 2013 6-10 May 2013 Girona, Spain. The Eurographics Association, 7-8.
  • Noghani, J., Anderson, E.F. and Liarokapis, F., 2012. Towards a Vitruvian Shape Grammar for Procedurally Generating Classical Roman Architecture. In: Arnold, D., Kaminski, J., Niccolucci, F. and Stork, A., eds. 13th International Symposium on Virtual Reality, Archaeology and Cultural Heritage VAST (2012) 19-21 November 2012 Brighton, UK. Eurographics Association, 41-44.
  • Morris, D.J., Anderson, E.F. and Peters, C., 2012. A Modular Framework for Deformation and Fracture using GPU Shaders. In: 18th International Conference on Virtual Systems and Multimedia 2-5 September 2012 Politecnico di Milano Milan, Italy. IEEE Computer Society, 267-274.
  • Anderson, E.F., Peters, C.E., Liarokapis, F. and Halloran, J., 2011. In at the Deep End: An Activity-Led Introduction to Creative Computing with Interactive Computer Graphics. In: Maddock, S. and Jorge, J., eds. Eurographics 2011 11-15 April 2011 Llandudno, Wales, UK. Eurographics Association, 1-7.
  • Anderson, E.F., 2011. A Classification of Scripting Systems for Entertainment and Serious Computer Games. In: VS-Games 2011: Third International Conference on Games and Virtual Worlds for Serious Applications 4-6 May 2011 National Technical University of Athens (NTUA) Athens, Greece. IEEE Computer Society, 47-54.
  • Liarokapis, F., Anderson, E.F. and Oikonomou, A., 2010. Serious Games for use in a Higher Education Environment. In: EGPTA '10: Emerging Games Platforms, Technologies and Applications 69-77.
  • Anderson, E.F. and Peters, C.E., 2010. No More Reinventing the Virtual Wheel: Middleware for Use in Computer Games and Interactive Computer Graphics Education. In: Kjelldahl, L. and Baronoski, G., eds. Eurographics 2010 3-7 May 2010 Norrköping, Sweden. Eurographics Association, 33-40.
  • Liarokapis, F. and Anderson, E.F., 2010. Using Augmented Reality as a Medium to Assist Teaching in Higher Education. In: Kjelldahl, L. and Baronoski, G., eds. Eurographics 2010 3-7 May 2010 Norrköping, Sweden. Eurographics Association, 9-16.
  • Noghani, J., Liarokapis, F. and Anderson, E.F., 2010. Randomly Generated 3D Environments for Serious Games. In: 2nd International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES 2010) Braga, Portugal. IEEE Computer Society, 3-10.
  • Comninos, P., McLoughlin, L. and Anderson, E.F., 2009. Educating technophile artists: experiences from a highly successful computer animation undergraduate programme. In: Miyai, A., ed. SIGGRAPH ASIA 2009 Yokohama, Japan. ACM.
  • Anderson, E.F. and Peters, C.E., 2009. On the Provision of a Comprehensive Computer Graphics Education in the Context of Computer Games: An Activity-Led Instruction Approach. In: Domik, G. and Scateni, R., eds. Eurographics 2009 30 March-3 April 2009 Munich, Germany. Eurographics Association, 7-14.
  • Anderson, E.F., McLoughlin, L., Liarokapis, F., Peters, C., Petridis, P. and Freitas, S.D., 2009. Serious Games in Cultural Heritage. In: Ashley, M. and Liarokapis, F., eds. VAST 2009: 10th International Symposium on Virtual Reality, Archaeology and Cultural Heritage 22-25 September 2009 St. Julians, Malta. Eurographics Association, 29-48.
  • Anderson, E.F., 2008. Scripted smarts in an intelligent virtual environment: behaviour definition using a simple entity annotation language. In: Kapralos, B., Katchabaw, M. and Rajnovich, J., eds. Future Play 2008 Toronto, Ontario, Canada. New York, NY, USA: ACM, 185-188.
  • Anderson, E.F., Engel, S., McLoughlin, L. and Comninos, P., 2008. The case for research in game engine architecture. In: Kapralos, B., Katchabaw, M. and Rajnovich, J., eds. Future Play 2008 Toronto, Ontario, Canada. New York, NY, USA: ACM, 228-231.
  • Anderson, E.F. and McLoughlin, L., 2007. Critters in the Classroom: A 3D Computer-Game-Like Tool for Teaching Programming to Computer Animation Students. In: SIGGRAPH '07: ACM SIGGRAPH 2007 Educators Program 5-9 August 2007 San Diego, USA. New York: ACM Press.
  • Anderson, E.F. and McLoughlin, L., 2006. Do Robots Dream of Virtual Sheep: Rediscovering the "Karel the Robot" Paradigm for the "Plug&Play Generation". In: GDTW2006 15-16 November 2006 Liverpool, UK. 92-96.
  • Anderson, E.F., 2005. Scripting Behaviour - Towards a New Language for Making NPCs Act Intelligently. In: Proceedings of zfxCON05 2nd Conference on Game Development 24-25 September 2005 Schloss Hundisburg, Germany. Braunschweig, Germany: Stefan Zerbst Verlag, 46-56.
  • Anderson, E.F., 2005. SEAL - A Simple Entity Annotation Language. In: Proceedings of zfxCON05 2nd Conference on Game Development 24-25 September 2005 Schloss Hundisburg, Germany. Braunschweig, Germany: Stefan Zerbst Verlag, 70-73.
  • Anderson, E., 2005. zfxCON05. 2. Konferenz zur Computerspieleentwicklung. In: Anderson, E., Engel, S. and Zerbst, S., eds. zfxCON05. 2. Konferenz zur Computerspieleentwicklung.
  • Anderson, E.F., 2005. Playing Smart - Another Look at Artificial Intelligence in Computer Games. In: Presentation to UK CGI briefing for KOCCA (Korean Culture and Content Agency) and the Department of Trade and Industry 2005 Bournemouth University, Poole. Poole: NCCA, Media School, Bournemouth University.
  • zfxCON05 2nd Conference on Game Development.
  • Anderson, E.F., 2004. A NPC Behaviour Definition System for Use by Programmers and Designers. In: CGAIDE'2004 5th Game-On International Conference on Computer Games: Artificial Intelligence, Design and Education 8-10 November 2004 Reading, UK. 203-207.
  • Anderson, E.F., 2003. Playing Smart - Artificial Intelligence in Computer Games. In: zfxCON03 Conference on Game Development 11-12 October 2003 Hankensbüttel, Germany.
  • Anderson, E.F., 2002. Off-Line Evolution of Behaviour for Autonomous Agents in Real-Time Computer Games. In: PPSN VII: 7th International Conference on Parallel Problem Solving from Nature 7-11 September 2002 Granada, Spain. Berlin: Springer Verlag, 689-699.

Reports

Theses

  • Anderson, E.F., 2009. On the Definition of Non-Player Character Behaviour for Real-Time Simulated Virtual Environments. PhD Thesis.

Posters

Software

Others

  • Shuttleworth, J., Every, P., Anderson, E., Halloran, J., Peters, C. and Liarokapis, F., 2010. Press play: an experiment in creative computing using a novel pedagogic approach. Panethnic Limited. Published.

PhD Students

Profile of Teaching PG

  • Group Project

Profile of Teaching UG

  • Animation and Games System Techniques
  • Collaborative Research Project
  • Computer Animation Production 2
  • Computer Animation Specialist Production
  • Computing for Animation 2
  • Computing for Graphics
  • Innovations
  • Major Project and Report
  • Mathematical Methods 2

Invited Lectures

  • "Playing Smart - Artificial Intelligence in Computer Games" - Invited Paper at zfxCON03 Conference, Germany, 2003
  • "UK HE and the Bologna Process" as part of Eurographics 2013 Education Programme, Moderated discussion "The progress of computer graphics programs in meeting the Bologna requirements", moderated by Jean-Jacques Bourdin
  • “The Livestock Approach to Teaching Computer Programming” at the Serious Games Institute (SGI), 2011
  • Keynote: "Computer Games Technology & Serious Games for the Preservation of Cultural Heritage" at the 3rd International Conference of Young Folklorists "Vernacular Expressions and Analytic Categories" in Tartu, Estonia, May 14-16, 2013
  • The IET Birmingham Christmas Lecture 2012: "The Future of Gaming"

External Responsibilities

Public Engagement & Outreach Activities

  • "Playing Smart - Another Look at Artificial Intelligence in Computer Games" - Presentation to UK CGI briefing for KOCCA (Korean Culture and Content Agency) and the Department of Trade and Industry, Bournemouth University, Poole, July 2005
  • The IET Birmingham Christmas Lecture 2012: "The Future of Gaming"

Qualifications

  • BA (Hons) in Computer Animation & Visualisation (Bournemouth University, 2001)
  • PhD in Computer Animation (Bournemouth University, 2009)
  • Postgraduate Certificate in Higher Education Professional Practice (Coventry University, 2009)
  • Staatl. gepr. Informatikassistent in Softwaretechnologie (Software Technology) (Bildungszentrum für informationsverarbeitende Berufe, Bergisch Gladbach, Germany, 1998)

Honours

  • Best Animation Education Paper (ACM SIGGRAPH ASIA 2009 - Education Program, 2009)

Memberships

  • ACM SIGGRAPH, Member (2007-),
  • Association for Computing Machinery, Member (2011-),
  • Eurographics Association, Member (2009-),
  • Higher Education Academy, Fellow (2009-),
  • International Game Developers Association (IGDA), Member (2002-2012),
The data on this page was last updated at 04:05 on April 28, 2017.