Cross-platform cloth simulation API for games

Authors: Tang, W., Sagi, A., Green, D. and Wan, T.R.

Journal: Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

Volume: 9654

Pages: 224-232

eISSN: 1611-3349

ISBN: 9783319402581

ISSN: 0302-9743

DOI: 10.1007/978-3-319-40259-8_20

Abstract:

Physics simulation is an active research topic in games, because without realistic physics, even the most beautiful game feels static and lifeless. Although cloth simulation is not new in computer graphics, high level of details of cloth in video games is rare and mostly coarse due to complex and nonlinear physical properties of cloth, which requires substantial computing power necessary to simulate it in realtime. This paper presents a robust and scalable real-time cloth simulation framework by exploring a variety of modern simulation techniques to produce realistic cloth simulation for games. The framework integrates with OpenCL GPGPU library to leverage parallelism. The final result is an API for games development with enriched interactive environments.

Source: Scopus

Cross-platform cloth simulation API for games

Authors: Tang, W., Sagi, A., Green, D. and Wan, T.R.

Conference: International Conference on Technologies for E-Learning and Digital Entertainment

Dates: 14-16 April 2016

Journal: Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

Volume: 9654

Pages: 224-232

eISSN: 1611-3349

ISBN: 9783319402581

ISSN: 0302-9743

DOI: 10.1007/978-3-319-40259-8_20

Abstract:

© Springer International Publishing Switzerland 2016. Physics simulation is an active research topic in games, because without realistic physics, even the most beautiful game feels static and lifeless. Although cloth simulation is not new in computer graphics, high level of details of cloth in video games is rare and mostly coarse due to complex and nonlinear physical properties of cloth, which requires substantial computing power necessary to simulate it in realtime. This paper presents a robust and scalable real-time cloth simulation framework by exploring a variety of modern simulation techniques to produce realistic cloth simulation for games. The framework integrates with OpenCL GPGPU library to leverage parallelism. The final result is an API for games development with enriched interactive environments.

Source: Manual

Preferred by: Wen Tang