Wen Tang

Professor Wen Tang

  • 01202 962498
  • wtang at bournemouth dot ac dot uk
  • Professor of Games Technology
  • Poole House P206, Talbot Campus, Fern Barrow, Poole, BH12 5BB
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Biography

Wen Tang is originally an Engineering graduate from China, and made transition into Computer Science during her PhD study in Computer Graphics and Computer-Aided Design at the University of Leeds, UK. After completing her PhD, she was a research fellow at Universities of Leeds and Bradford on two EU funded projects on collaborative virtual reality software technologies.

Between 1999-2015, she was Senior Lecturer, then Reader in Computer Graphics and Games Technology in the School of Computing at the Teesside University. Wen joined Bournemouth University in January 2015. In April 2016, she has been awarded as Professor of Games Technology in the Department of Creative Technology, Faculty of Science and Technology, Bournemouth University.

Wen is the head of the Centre for Games and Music Technology Research https://research.bournemouth.ac.uk/centre/creative-technology-research-centre/. Her role is to develop the research culture within the department, lead interdisciplinary research activities, and establish a strong research foundation to promote technology innovation in a broad spectrum of digital games and digital music for the economic growth and the wellbeing of the society...

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Research

interactive virtual reality software technologies, physically-based simulation, computer animation algorithms and computer games technology, with applications to virtual prototyping, computational medicine, animation and interaction with virtual worlds through computer games.

Favourites

  • Tang, W. and Wan, T.R., 2014. Constrained Soft Tissue Simulation for Virtual Surgical Simulation. IEEE Transactions on Biomedical Engineering, 61 (11).
  • Tang, W., Wan, T., Gould, D., How, T. and John, N.W., 2012. A Real-time Nonlinear Elastic Approach to Simulating Guide-wire and Catheter Insertions Based on Cosserat Rod. IEEE Transactions on Biomedical Engineering, 59 (8).
  • Tang, W. and Wan, T.R., 2011. A New Approach to Haptic Rendering for Real-time Simulation of Guidewires and Catheters for Minimally Invasive Medical Procedures. Journal of Computer Animation and Virtual World, 22 (2-3), 261-268.
  • Tang, W., Gould, D., Wan, T.R., Zhai, J. and How, T., 2010. A realistic elastic rod model for real-time simulation of minimally invasive vascular interventions. The Visual Computer, 26 (9).
  • Noble, P. and Tang, W., 2007. Automatic Expressive Deformations for Implying and Stylizing Motion. The Visual Computer, 23 (7), 523-533.
  • Noble, P. and Tang, W., 2006. Modelling and Animating Cartoon Hair. Journal of WSCG (Winter School of Computer Graphics), 12 (2).

Journal Articles

  • Chen, L., Tang, W. and John, N.W., 2017. Real-time Geometry-Aware Augmented Reality in Minimally Invasive Surgery. the IET’s HealthCare Technology Letters Journal.
  • Huang, D., Wang, Y., Tang, P., Gong, R. and Tang, W., 2017. Computer-Assisted Path Planning for Minimally Invasive Vascular Surgery. Chinese Journal of Electronics (English).
  • Tang, P., Huang, D., Wang, Y., Gong, R., Tang, W. and Ding, Y., 2016. Position Based Balloon Angioplasty. ACM SIGGRAPH VRCAI.
  • LYU, T., TANG, W., WAN, T., ZHU, Y., WU, T. and TIAN, R., 2015. Application Research for History Museum Exhibition based on Augmented Reality Interaction Technology. Journal of Xi'an Polytechnic University, 29 (6, Dec 2015).
  • ZHU, Y., WANG, X., TANG, W. and WU, T., 2015. Virtual Mouse Somatosensory Interaction Based on Kinect. Journal of XI'an Technological University, 35 (9, Sept. 2015).
  • Tang, W. and Wan, T., 2015. Interactive Thin Elastic Materials. Computer Animation and Virtual Worlds.
  • Taosha Lu, Wen Tang, Tao Ruan Wan, Yaoling Zhu and Tong Wu, 2015. Research on Far Distance Recognized Objects in Augmented Reality. Software Engineer, 18 ((04), 2015), 7-10.
  • Ma, C., Tang, W., Wan, T., Zhu, Y. and Wu, T., 2015. 3D Navigation Simulation Software Design of Vascular Intervention. Software Engineer,, 18 (4, April 2015), 5-8.
  • Tang, W. and Wan, T.R., 2014. Constrained Soft Tissue Simulation for Virtual Surgical Simulation. IEEE Transactions on Biomedical Engineering, 61 (11).
  • Wan, T.R. and Tang, W., 2013. Real-time computational modelling of textile fabric and cloth (Invited Paper). Journal of Xi'an Polytechnic University, 5.
  • Wan, T.R., Tang, W. and Chen, H., 2013. A Real-time 3D Motion Planning and Simulation Scheme for Nonholonomic Systems. Journal of Simulation Modelling Practice and Theory, 19 (1).
  • Wan, T.R., Tang, W. and Zhu, Y., 2012. A New Registration Method for Mixed Augmented Reality Environments. Applied Mechanics and Materials, 220-223.
  • Wan, T.R., Tang, W. and Zhu, Y., 2012. Application Research on Pose Estimation Algorithm in Ancient Building Indoor Environment. Computer and Modernization, 11.
  • Tang, W., Wan, T., Gould, D., How, T. and John, N.W., 2012. A Real-time Nonlinear Elastic Approach to Simulating Guide-wire and Catheter Insertions Based on Cosserat Rod. IEEE Transactions on Biomedical Engineering, 59 (8).
  • Tang, W. and Wan, T.R., 2011. A New Approach to Haptic Rendering for Real-time Simulation of Guidewires and Catheters for Minimally Invasive Medical Procedures. Journal of Computer Animation and Virtual World, 22 (2-3), 261-268.
  • Tang, W., Gould, D., Wan, T.R., Zhai, J. and How, T., 2010. A realistic elastic rod model for real-time simulation of minimally invasive vascular interventions. The Visual Computer, 26 (9).
  • Noble, P. and Tang, W., 2007. Automatic Expressive Deformations for Implying and Stylizing Motion. The Visual Computer, 23 (7), 523-533.
  • Noble, P. and Tang, W., 2006. Modelling and Animating Cartoon Hair. Journal of WSCG (Winter School of Computer Graphics), 12 (2).
  • Tang, W. and Wan, T.R., 2002. Simulating Virtual Character’s Learning Behaviour as an Evolutionary Process Using Genetic Algorithms. Journal of WSCG (Winter School of Computer Graphics), 12.
  • Tang, W. and Wan, T.R., 2002. Multi-Agent Animation Techniques for Traffic Simulation in Urban Environment. Journal of WSCG (Winter School of Computer Graphics), 12.
  • Tang, W., Cavazza, M., Mountain, D. and Earnshaw, R., 1999. A Constrained Inverse Kinematics Technology for Real-time Motion Capture of Generalized Body Configuration. The Visual Computer, 15.

Chapters

  • Tang, W., Sagi, A., Green, D. and Wan, T., 2016. 978-3-319-40258-1. In: El Rhalibi, Tain, F., Pan and Liu, B., eds. E-Learning and Games. Springer.

Conferences

  • Chen, L., Day, T.W., Tang, W. and John, N.W., 2017. Recent Developments and Future Challenges in Medical Mixed Reality. In: The 16th IEEE International Symposium on Mixed and Augmented Reality (ISMAR) 9-13 October 2017 Nates-France.
  • Pedersen, K., Tang, W. and Gatzidis, C., 2017. OpenGL|D - A Multi-user Single State Architecture for Multiplayer Game Development. In: 2017 International Conference on CYBERWORLDS 20-22 September 2017 Chester, United Kingdom.
  • Gao, Q., Wan, T.R., Tang, W. and Chen, L., 2017. A Stable and Accurate Marker-less Augmented Reality Registration Method. In: 2017 International Conference on CYBERWORLDS 20-22 September 2017 Chester, UK.
  • Gao, Q.H., Wan, T.R., Tang, W., Chen, L. and Zhang, K.B., 2017. An Improved Augmented Reality Registration Method Based on Visual SLAM. In: Edutainment 2017 26-27 June 2017 Bournemouth.
  • Wang, L., Wan, T.R., Tang, W., Zhu, Y. and Wu, T., 2017. An efficient human body contour extraction method for mobile apps. In: The 11th International Conference on E-learning and Games (Edutainment 2017) 26-27 June 2017 Bournemouth, UK.
  • Hargood, C., Hicks, B., Charles, F., Lynch, S. and Tang, W., 2017. Snow White is Missing: An Interactive Locative Story For Dementia Patients. In: Edutainment 2017 26-28 June 2017 Bournemouth. Springer.
  • Cicchella, A. and Tang, W., 2016. Pervasive and persuasive technologies in motivating people to physical activities and in monitoring health linked to sport tourism promotion and development. In: Second Internal Scientific and Practical Conference:Sport and Tourism: Development and Administration 13 October-16 August 2016 Russia.
  • Cotterill, C., Davison, T., O’Connor, S., Orr, D., Charles, F. and Tang, W., 2016. Fire and Gas Detection Mapping using Volumetric Rendering. In: Computer Graphics and Visual Computing 2016 15-16 September 2016 Bournemouth.
  • Chen, L. and Tang, W., 2016. MathRun: An Adaptive Mental Arithmetic Game Using A Quantitative Performance Model. In: Ubiquitous Gaming Interaction Design Workshop, British HCI 2016 Conference 12 July 2016 Bournemouth University.
  • Collins, J., Hisrt, W., Tang, W., Luu, C., Smith, P., Watson, A. and Sahandi, R., 2016. EDTree: Emotional Dialogue Trees for Game Based Training. 77-84.
  • Huang, D., Tang, W. and Wan, T., 2015. Modeling and simulation of multi-frictional interaction between guidewire and vasculature. In: the 8th International Conference on Image and Graphics 13 May-16 August 2015 Tianjin, China.
  • Wang, Q., Liu, X., Lu, X., Cao, J. and Tang, W., 2015. Cute Balloons. In: the 8th International Conference on Image and Graphics 13-16 August 2015 Tianjin, China.
  • Tang, W., Sagi, A. and Wan, T.R., 2014. Interactive and scalable cloth simulation API for games (Best short paper award). In: Computer Graphics & Visual Computing (CGVC) 2014 10-11 September 2014 Leeds.
  • Wan, T.R., Tang, W. and Huang, D., 2012. Real-time Simulation of 1-D Flexible Objects in Virtual Environments. In: The 18th ACM Symposium on Virtual Reality Software and Technology 10-12 December 2012 Toronto, Canada. ACM.
  • Tang, W. and Wan, T.R., 2012. Simulation of Deformable Solids in Interactive Virtual Reality Applications. In: The 18th ACM Symposium on Virtual Reality Software and Technology 10-12 December 2012 Toronto, Canada. ACM.
  • Huang, D., Tang, W. and Ding, Y., 2011. An Interactive 3D Preoperative Planning and Training System for Minimally Invasive Surgery. In: the 12th International CAD/Graphics 15-17 September 2011 Huangzhou., China.
  • Huang, D., Ding, Y. and Tang, W., 2011. Motion Capture of Hand Movements Using Stereo Vision for Minimally Invasive Vascular Interventions. In: in Proceedings of the 6th International Conference on Image and Graphics 12-15 August 2011 Hunagzhou, China. IEEE.
  • Noble, P. and Tang, W., 2011. Multi-level 3D Caricatures with Relative Feature Displacement and Head Shapes. In: The Computer Graphics International 12-15 June 2011 Ottawa, Canada.
  • Huang, D., Ding, Y., Tang, W. and Wang, C., 2010. Virtual Throwing Action Recognition Based on Time Series Data Mining in an Augmented Reality System. In: International Conference on Audio, Language and Image Processing 23-25 November 2010 Shanghai, China. IEEE.
  • Tang, W., Niquin, C. and Schildknecht, A., 2009. Fast and Accurate Finite Element Method for Deformation Animations. In: The theory and practice of computer graphics 17-19 June 2009 United Kingdom.
  • Tang, W., Niquin, C. and Schildknecht, A., 2008. Real-time Finite Element Based Deformations with Skeleton-driven Constraints. In: The 21st International Conference on Computer Animation and Social Agents 1-3 September 2008 Seoul, South Korea.
  • Tang, W., Wan, T. and Gatzoulis, C., 2007. Interactive Dynamic Motion Synthesis with Adaptive Optimization. In: Frank Van Reeth, ed. The 20th International Conference on Computer Animation and Social Agents 11-13 June 2007 Belgium.
  • Noble, P. and Tang, W., 2006. Automatic Expressive Deformations for Stylizing Motion. In: Andrew Rohl, ed. ACM SIGGRAPH, GRAPHITE 2006 29 November-2 December 2006 Kuala Lumpur, Malaysia.
  • Tang, W., Hurlbert, A. and Wan, T., 2006. Visual Assessment of Image Representation on Mobile Phone. In: The International Symposium on Computational Modelling of Objects Represented in Images: Fundamentals, Methods and Applications 20-21 October 2006 Portugal.
  • Gatzoulis, C., Sourgoutsidis, A., Hurmusiadis, A. and Tang, W., 2006. Adaptive Social Skills for Robots Interacting with Virtual Characters in Real Worlds. In: The 15th IEEE International Symposium on Robot and Human Interactive Communication (ROMAN 2006) 6-8 September 2006 Germany.
  • Gatzoulis, C., Tang, W. and Stoddart, W., 2006. Evolving Body Kinematics for Virtual Characters. In: the 5th International Conference on Theory and Practice of Computer 20-22 June 2006 UK.
  • Noble, P. and Tang, W., 2006. Expressive and Dynamic Deformation of Animated Computer-Generated Characters (Best Paper Award). In: Silvester Czanner (MMU) Wen Tang (Teeside University, ed. the 5th International Conference on Theory and Practice of Computer Graphics 20-22 June 2006 Middlesbrough.
  • Champagne, J. and Tang, W., 2005. Real-time Simulation of Crowds Using Voronoi Diagrams. In: the 3rd International Conference on Theory and Practice of Computer Graphics 12-14 June 2005 UK.
  • Gatzoulis, C., Tang, W. and Wan, T., 2004. Fuzzy Reinforcement Learning for an Evolving Virtual Servant Robot. In: RO-MAN 2004, The 13th IEEE International Symposium on Robot and Human Interactive Communication,2004 1-4 October 2004 Japan.
  • Tang, W., Wan, T.R. and Gatzoulis, C., 2004. Proactive and Anticipatory Virtual Characters- An Ethology Approach. In: The International Conference on Applied Simulation and Modelling 9-11 August 2004 Greece.
  • Wan, T. and Tang, W., 2004. An Individual-based Model for Traffic Simulation. In: The International Industrial Simulation Conference 2004 1-4 July 2004 Malaga, Spain.
  • Li, H., Tang, W. and Simpsion, D., 2004. Behaviour Based Motion Simulation for Fire Evacuation Procedures (Best Practice paper award). In: the 3rd International Conference on Theory and Practice of Computer Graphics 8-10 June 2004 Bournemouth.
  • Noble, P. and Tang, W., 2004. Cartoon Hair Simulation. In: EPSRC, IEEE, and Institute of Physics: Postgraduate Research Conference in Electronics, Photonics, Communications & Networks, and Computing Science 5-7 April 2004 University of Hertfordshire, UK.
  • Noble, P. and Tang, W., 2004. Modelling and Animating Cartoon Hair with NURBS Surface. In: Computer Graphics International (CGI) 2004 16-19 June 2004 Greece. IEEE Computer Society Press.
  • Tang, W., Wan, T.R. and Patel, S., 2003. Real-time Crowd Movement on Large Scale Terrain. In: The 1st Theory and Practice of Computer Graphics 3-5 June 2003 Birmingham.
  • McDermott, P.J. and Tang, W., 2003. Expressive Artificial Intelligence Based Character Animation through Environmental Feature Detection and Classification. In: EPSRC, PREP2003, IEEE and Institute of Physics 15-17 April 2003 Exeter.
  • Li, H. and Tang, W., 2003. The Development of An Interactive Fire Evacuation Simulation System. In: EPSRC PREP2003 15-17 April 2003 Exeter.
  • Tang, W. and Wan, T.R., 2003. An Intelligent Vehicle Model for 3D Visual Traffic Simulation. In: IEE International Conference on Visual Information Engineering 3-4 April 2003 Surrey.
  • Wan, T.R. and Tang, W., 2002. Intelligent Self-learning Characters for Computer Games. In: The 20th Eurographics UK Conference 3-5 April 2002 Bradford.
  • Wan, T.R. and Tang, W., 2002. Real-time Simulating Virtual Character’s Learning Behaviour for Interactive Virtual Environments. In: The Second International Game Technology Conference 15-19 January 2002 Hong Kong.
  • Davison, C. and Tang, W., 2001. Deformable Terrain Generation for Real-time Strategy Games (short paper). In: EUROGRAPHICS 2001 15-17 September 2001 Manchester.

Scholarly Editions

  • Tang, W., Gatzisdis, C. and Tian, F., 2017. Ubiquitous gaming interaction design workshop. HCI '16 Proceedings of the 30th International BCS Human Computer Interaction Conference: Fusion!
  • Tang, W. and Borgo, R., 2014. COMPUTER GRAPHICS & VISUAL COMPUTING 2014. Eurographics Association for Computer Graphics.
  • Czanner, S. and Tang, W., 2013. Theory and Practice of Computer Graphics. Eurographics Association.
  • Tang, W. and Collomosse, J.P., 2009. Theory and Practice of Computer Graphics Proceedings, 2009. Eurographics Association.
  • Tang, W. and Lim, I.K.S., 2008. Theory and Practice of Computer Graphics, Manchester, United Kingdom, 2008. Proceedings. Eurographics Association 2008, ISBN 978-3-905673-67-8. Eurographics Association.

Patents

PhD Students

  • Karsten Pedersen
  • Thomas Matthews (Prosocial Game Design and Anaytics)
  • Xiangyu You
  • Rosemary Campbell (Style Transfer in Mixed Reality)
  • Long Chen (Augmented Reality for Medical Training)

Grants

  • Development of A Training Program for the Improvement of Quality of Life of People with Alzheimer through “Serious Games” (H2020 Erasmus+, 03 Oct 2016). Awarded
  • PLUS+: Impact of Police Training Using Simulation (HIEF5+1+1, 01 Aug 2016). Awarded
  • Accurate and Real-time Augmented Reality for Medical Training (Matched-funded PhD studentship, 01 Oct 2015). Awarded
  • PLUS: Police Training Using Simulation (HIEF 5+1, 01 Oct 2015). Completed
  • Hazdet (Innovate UK, 01 Dec 2014). Completed
  • Connected Digital Economy Catapult (Innovate UK, 03 Nov 2014). Awarded
  • Development and evaluation of an 'exergaming' intervention to target cardiovascular and quality of life outcomes in a deprived area of the North-East (EPSRC, 04 Oct 2010). Completed
  • Implementation and the development of mixed reality technology for pre-operative surgical planning (The Regional Development Agency: One North East, Shanghai Science and Technology Commission, 01 Dec 2009). Completed
  • The development of visual cue representations on mobile device for elderly users (The Regional Development Agency: One North East, 01 Sep 2008). Completed
  • Applying motion control and synthesis techniques directly on compressed motion capture datasets (The Royal Academy of Engineering, 01 Sep 2007). Completed

Memberships

  • Eurographics Association, Member,
  • IEEE, Member,
The data on this page was last updated at 04:03 on October 18, 2017.