Learning with Digital Games: A Practical Guide to Engaging Students in Higher Education.

This source preferred by Christos Gatzidis

This data was imported from DBLP:

Authors: Gatzidis, C.

Journal: IJGBL

Volume: 2

Pages: 90-91

DOI: 10.4018/ijgbl.2012010106

The data on this page was last updated at 04:46 on February 21, 2018.