Christos Gatzidis

Dr Christos Gatzidis

  • 01202 965135
  • cgatzidis at bournemouth dot ac dot uk
  • Head of Department - Creative Technology
  • Poole House P211, Talbot Campus, Fern Barrow, Poole, BH12 5BB
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Biography

I am currently the Head of Department for Creative Technology, within the Faculty of Science and Technology.

Previously I have been a Principal Academic and also served as the Programme Leader for the Games Technology and Games Programming undergraduate degrees.

I completed my PhD at the School Of Informatics, Department of Information Science, City University London plus I have a Masters in Arts in Computer Animation from Teesside University and a BSc in Computer Studies (Visualisation) from the University of Derby. I also have a PG Cert in Research Degree Supervision from Bournemouth University.

I have contributed to several refereed conference, book and journal publications (including articles in Wiley's Computer Animation and Virtual Worlds, Springer's Visual Computer and Elsevier's Computers and Graphics amongst others) and have served as a member on a number of international program committees for various conferences plus have reviewed for a number of journals. I have chaired the VS Games 2013 conference as well as guest edited special issues at journals such as Elsevier’s Entertainment Computing and IGI’s International Journal of Game Based Learning...

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Journal Articles

Books

Chapters

  • Pedersen, K., Gatzidis, C. and Tang, W., 2017. OpenGL | D- An Alternative Approach to Multi-user Architecture. Transactions on Computational Science. Springer.
  • Yovcheva, Z., Buhalis, D., Gatzidis, C. and Van Elzakker, C.P.J.M., 2014. Empirical evaluation of smartphone augmented reality browsers in an urban tourism destination context. Hospitality, Travel, and Tourism: Concepts, Methodologies, Tools, and Applications. 481-502.
  • Pragnell, C. and Gatzidis, C., 2011. Addiction in world of warcraft: A virtual ethnography study. Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments. 54-74.
  • Birchall, J. and Gatzidis, C., 2011. Elemental: An insight into the development and evaluation of a secondary education chemistry game using XNA. VS-GAMES 2011: 3rd International Conference on Games and Virtual Worlds for Serious Applications. Proceedings. IEEE Computer Society, 32-39.
  • Pragnell, C. and Gatzidis, C., 2011. Addiction in World of Warcraft: A Virtual Ethnography Study. In: Yang, H.H. and Yuen, S.C.-Y., eds. Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments. IGI Global, 54-74.

Conferences

  • Pedersen, K., Tang, W. and Gatzidis, C., 2017. OpenGL|D - A Multi-user Single State Architecture for Multiplayer Game Development. In: 2017 International Conference on CYBERWORLDS 20-22 September 2017 Chester, United Kingdom.
  • Dey, R., Doig, J.G. and Gatzidis, C., 2017. Procedural feature generation for volumetric terrains.
  • Barnett, L., Gatzidis, C. and Harvey, C., 2017. An Investigation into Usability and First Time User Experiences Within a Mobile Gaming Context. 303-306.
  • Hodge, S., Taylor, J., McAlaney, J. and Gatzidis, C., 2016. Design of a Videogame to Explore Morality. In: British HCI 2016 11 July-15 August 2016 Bournemouth.
  • Ramsey, C., Gatzidis, C., Miellet, S. and Wiener, J., 2016. Visual search during navigation in complex virtual environments: an eyetracking study. 6-7.
  • Favale, M., McDonald, N., Faily, S. and Gatzidis, C., 2015. Human Aspects in Digital Rights Management: The Perspective of Content Developers​. In: Fourth International Workshop on Artificial Intelligence and IP Law 9 December-9 November 2015 Braga, Portugal.
  • McDonald, N., Faily, S., Favale, M. and Gatzidis, C., 2015. Digital rights management: The four perspectives of developers, distributors, users, and lawyers. 276-285.
  • Frerichs, D., Vidler, A. and Gatzidis, C., 2014. Object weathering simulation avoiding texture space stretching and discontinuities.
  • Pedersen, K., Gatzidis, C. and Northern, B., 2013. Distributed DeepThought: Synchronising complex network multi-player games in a scalable and flexible manner. 40-43.
  • Gatzidis, C. and Anderson, E.F., 2013. Proceedings of VS-Games 2013: 5th International Conference on Games and Virtual Worlds for Serious Applications. In: Gatzidis, C. and Anderson, E.F., eds. VS-Games 2013 11-13 September 2013 Bournemouth. IEEE Computer Society.
  • Ferraris J, Tian, F. and Gatzidis C., 2013. Automatic Terrain Texturing with Dynamic Patch Transitions. In: 30th Computer Graphics International 12-14 June 2013 Welfenlab, University of Hannover, Germany.
  • Hedge, S., Gatzidis, C. and Tian, F., 2013. Animating Painterly Strokes Embedded in 3D Space. In: 26th International Conference on Computer Animation & Social Agents 16-18 May 2013 Istanbul, Turkey.
  • Ferraris, J., Tian, F. and Gatzidis, C., 2010. Feature-based probability blending. In: ACM SIGGRAPH 2010 15-18 December 2010 Seoul, Republic Of Korea. ACM Press.
  • Poulsen, M. and Gatzidis, C., 2010. Understanding the Game: An Examination of Ludoliteracy. In: Meyer, B., ed. 4th European Conference on Games Based Learning 21-22 October 2010 Copenhagen, Denmark. Reading, UK: Academic Publishing Limited, 316-324.
  • Prashun, P., Hadley, G.J.M., Gatzidis, C. and Swain, I.D., 2010. Investigating the trend of virtual reality-based stroke rehabilitation systems. In: 7th International Conference on BioMedical Visualization (MediViz 2010) 26-29 July 2010 London. IEEE Computer Society, 641-647.
  • Ferraris, J. and Gatzidis, C., 2009. A Rule-based Approach to 3D Terrain Generation via Texture Splatting. In: Fifth International Conference On Advances In Computer Entertainment Technology (ACE 2009) 29-31 October 2009 Athens, Greece.
  • John, D., Gatzidis, C., Liarokapis, F., Boucouvalas, A.C. and Brujic-Okretic, V., 2009. A Framework for the Development of Online, Location-Specific, Expressive 3D Social Worlds. In: Rebolledo-Mendez, G., Liarokapis, F. and de Freitas, S., eds. IEEE First International Conference Games and Virtual Worlds for Serious Applications 23-24 March 2009 Technocentre Coventry University, UK. IEEE Computer Society Press, 219-220.
  • Gatzidis, C., Parry, K., Kavanagh, E., Wilding, A. and Gibson, D., 2009. Towards the Development of an Interactive 3D Coach Training Serious Game. IEEE Computer Society, 186-189.
  • Prashun, P., Hadley, G.J.M. and Gatzidis, C., 2009. Developing a Virtual Reality Stroke Rehabilitation Prototype. In: 13th International Conference on Human Computer Interaction 19-24 July 2009 San Diego, USA. Heidelberg: Springer, 746-750.
  • Gatzidis, C., Parry, K.D., Kavanagh, E.J., Wilding, A. and Gibson, D., 2009. Towards the Development of an Interactive 3D Coach Training Serious Game. In: IEEE First International Conference Games and Virtual Worlds for Serious Applications 23-24 March 2009 Technocentre Coventry University, UK. IEEE Computer Society, 186-189.
  • Parry, K.D., Kavanagh, E.J., Wilding, A., Gatzidis, C. and Gibson, D., 2009. Risky Business: A new approach to teaching risk assessments in sports. In: ELSIN XIV Learning in higher education - how style matters 17-19 June 2009 Bulle-en-Gruyere, Switzerland.
  • Gatzidis, C., Brujic-Okretic, V. and Mastroyanni, M., 2009. Evaluation of Non-Photorealistic 3D Urban Models for Mobile Device Navigation. In: Shumaker, R., ed. 13th International Conference on Human Computer Interaction 19-24 July 2009 San Diego, USA. Heidelberg: Springer, 169-178.
  • Gatzidis, C., Liarokapis, F., Brujic-Okretic, V. and Baker, S., 2008. Virtual City Maker And Virtual Navigator: A Modelling And Visualisation Solution For The Creation And Display Of Mobile 3D Virtual Cities. In: The Tenth IASTED International Conference on Computer Graphics and Imaging 13-15 February 2008 Innsbruck, Austria. Innsbruck, Austria: ACTA Press.
  • Gatzidis, C., Brujic-Okretic, V., Liarokapis, F. and Baker, S., 2008. Towards Rapid Generation And Visualisation Of Large 3D Urban Landscapes for Mobile Device Navigation. In: 2008 IEEE Virtual Reality Workshop Virtual Cityscapes: Key Research Issues in Modeling Large-Scale Immersive Urban Environments 8-9 March 2008 Reno, USA. Reno, USA: IEEE Press.
  • Gatzidis, C., Brujic-Okretic, V., Liarokapis, F. and Baker, S., 2008. Developing a Framework for the Automatic Generation and Visualisation Of 3D Urban Areas on Mobile Devices. In: 10th Symposium For Virtual And Augmented Reality: Proceedings 13-16 May 2008 Joao Pessoa, Brazil. Joao Pessoa, Brazil: Unknown Publisher, 151-162.
  • Gatzidis, C., Papakonstantinou, S., Brujic-Okretic, V. and Baker, S., 2008. Recent Advances In The User Evaluation Methods And Studies Of Non-Photorealistic Visualisation And Rendering Techniques. In: IV 08: 12th International Conference on Information Visualisation: Proceedings 8-11 July 2008 London South Bank University. London, England: IEEE Computer Society, 475-480.
  • Gatzidis, C., Brujic-Okretic, V. and Baker, S., 2008. A Review Of First-Person Shooter Game Engines And Their Use In Researching Scientific Disciplines. In: IADIS International Conference Gaming 2008: Design for Engaging Experience and Social Interaction 25-27 July 2008 Amsterdam, Netherlands. Amsterdam, The Netherlands: IADIS Press, 67-76.
  • Gatzidis, C., Liarokapis, F. and Brujic-Okretic, V., 2007. Automatic Modelling, Generation And Visualisation Of Realistic 3D Virtual Cities For Mobile Navigation. In: Laval Virtual 2007: 9th International Conference On Virtual Reality (VRIC'07). Proceedings 18-20 April 2007 Laval, France. 225-234.
  • Petridis, P., White, M., Mourkousis, N., Liarokapis, F., Sifniotis, M., Basu, A. and Gatzidis, C., 2007. Exploring and Interacting with Virtual Museums. In: Figueiredo, A. and Velho, G.A., eds. Proceedings of the 33rd Computer Applications and Quantitative Methods in Archaeology (CAA2005) 21-24 March 2005 Tomar, Portugal. Tomar, Portugal: CAAPortugal.

Posters

  • Ramsey, C., Gatzidis, C., Miellet, S. and wiener, J., 2016. Visual search during navigation in complex virtual environments: an eyetracking study. In: ECVP2016: 39th European Conference on Visual Perception.

Others

Grants

  • Making Sense of DRM in Game Development (MADRIGAL) (Bournemouth University Fusion Investment Fund, 02 Feb 2015). Awarded
  • Making sense of DRM in game development (Madrigal) (Bournemouth University - Fusion Investment Fund, 01 Feb 2015). Completed

Qualifications

  • BSc (Hons) in Computer Studies (Visualisation) (University Of Derby, 2002)
  • MA in Computer Animation (Teesside University, 2003)
  • PG Cert in Research Degree Supervision (Bournemouth University, 2010)
  • PhD in Information Science (City University London, 2010)

Memberships

  • ACM (Association For Computing Machinery), Member,
  • Eurographics, Member,
  • IEEE (Institute of Electrical and Electronics Engineers), Member,
  • IET (Institution of Engineering And Technology), Member,
  • SIGGRAPH, Member,
The data on this page was last updated at 04:07 on December 18, 2017.