Christos Gatzidis

Dr Christos Gatzidis

  • 01202 965135
  • cgatzidis at bournemouth dot ac dot uk
  • Head of Department - Creative Technology
  • Poole House P211, Talbot Campus, Fern Barrow, Poole, BH12 5BB
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Biography

I am a Principal Academic in Creative Technology at Bournemouth University, within the Creative Technology Department and the Faculty of Science and Technology. Currently I am the Programme Leader for the Games Technology and Games Programming degrees.

I completed my PhD at the School Of Informatics, Department of Information Science, City University London plus I have a Masters in Arts in Computer Animation from Teesside University and a BSc in Computer Studies (Visualisation) from the University of Derby. I also have a PG Cert in Research Degree Supervision from Bournemouth University.

I have contributed to several refereed conference, book and journal publications and have served as a member on a number of international program committees for various conferences plus have reviewed for a number of journals. I have chaired the VS Games 2013 conference as well as guest edited special issues at journals such as Elsevier’s Entertainment Computing and IGI’s International Journal of Game Based Learning...

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Journal Articles

  • Frerichs, D., Vidler, A. and Gatzidis, C., 2016. Biologically inspired simulation of livor mortis. Visual Computer, 1-14.
  • Barrett, N., Swain, I., Gatzidis, C. and Mecheraoui, C., 2016. The use and effect of video game design theory in the creation of game-based systems for upper limb stroke rehabilitation. Journal of Rehabilitation and Assistive Technologies Engineering, 3, 1-16.
  • Ferraris, J., Tian, F. and Gatzidis, C., 2016. Transition Contour Synthesis with Dynamic Patch Transitions. ACM Computers in Entertainment, 15 (1).
  • Frerichs, D., Vidler, A. and Gatzidis, C., 2015. A survey on object deformation and decomposition in computer graphics. COMPUTERS & GRAPHICS-UK, 52, 18-32.
  • Gatzidis, C. and Zhang, J., 2014. Foreword for the Elsevier Entertainment Computing Special Issue from the 5th International Conference on Games and Virtual Worlds for Serious Applications (VS Games 2013). Entertainment Computing, 5 (4), 379.
  • Yovcheva, Z., Buhalis, D., Gatzidis, C. and Van Elzakker, C.P.J.M., 2014. Empirical evaluation of smartphone Augmented Reality browsers in an urban tourism destination context. International Journal of Mobile Human Computer Interaction, 6 (2), 10-31.
  • O Neil, O., Gatzidis, C. and Swain, I., 2014. A state of the art survey in the use of video games for upper limb stroke rehabilitation. Intelligent Systems Reference Library, 68, 345-370.
  • Birchall, J. and Gatzidis, C., 2013. The periodic table of elements via an XNA-powered serious game. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 7544, 1-28.
  • Yovcheva, Z., Buhalis, D. and Gatzidis, C., 2012. Overview of smartphone augmented reality applications for tourism. e-Review of Tourism Research, 10 (2), 63-66.
  • Ferraris, J., Tian, F. and Gatzidis, C., 2012. Feature-based probabilistic texture blending with feature variations for terrains. Computer Animation and Virtual Worlds.
  • Gatzidis, C., 2012. Learning with Digital Games: A Practical Guide to Engaging Students in Higher Education. IJGBL, 2, 90-91.
  • Hegde, S., Gatzidis, C. and Tian, F., 2012. Painterly rendering techniques: A state-of-the-art review of current approaches. Computer Animation and Virtual Worlds.
  • John, D., Gatzidis, C., Boucouvalas, A.C., Liarokapis, F. and Brujic-Okretic, V., 2011. Prototyping Expressive 3D Social Worlds. The Open Virtual Reality Journal, 3, 1-15.
  • Ferraris, J., Gatzidis, C. and Tian, F., 2010. Automating Terrain Texturing in Real-Time Using a Rule-Based Approach. International Journal Of Virtual Reality, 9, 21-28.

Chapters

  • Yovcheva, Z., Buhalis, D., Gatzidis, C. and Van Elzakker, C.P.J.M., 2014. Empirical evaluation of smartphone augmented reality browsers in an urban tourism destination context. Hospitality, Travel, and Tourism: Concepts, Methodologies, Tools, and Applications. 481-502.
  • Pragnell, C. and Gatzidis, C., 2011. Addiction in world of warcraft: A virtual ethnography study. Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments. 54-74.
  • Pragnell, C. and Gatzidis, C., 2011. Addiction in World of Warcraft: A Virtual Ethnography Study. In: Yang, H.H. and Yuen, S.C.-Y., eds. Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments. IGI Global, 54-74.
  • Birchall, J. and Gatzidis, C., 2011. Elemental: An insight into the development and evaluation of a secondary education chemistry game using XNA. VS-GAMES 2011: 3rd International Conference on Games and Virtual Worlds for Serious Applications. Proceedings. IEEE Computer Society, 32-39.

Conferences

  • Hodge, S., Taylor, J., McAlaney, J. and Gatzidis, C., 2016. Design of a Videogame to Explore Morality. In: British HCI 2016 11 July-15 August 2016 Bournemouth.
  • Ramsey, C., Gatzidis, C., Miellet, S. and Wiener, J., 2016. Visual search during active locomotion in complex virtual environments: an eye-tracking study. In: the Experimental Psychology Society (EPS) Meeting 6-8 April 2016 Durham, UK.
  • Favale, M., McDonald, N., Faily, S. and Gatzidis, C., 2015. Human Aspects in Digital Rights Management: The Perspective of Content Developers​. In: Fourth International Workshop on Artificial Intelligence and IP Law 9 December-9 November 2015 Braga, Portugal.
  • McDonald, N., Faily, S., Favale, M. and Gatzidis, C., 2015. Digital Rights Management: The Four Perspectives of Developers, Distributors, Users, and Lawyers. In: 9th International Symposium on Human Aspects of Information Security & Assurance 1-3 July 2015 Lesvos, Greece.
  • Frerichs, D., Vidler, A. and Gatzidis, C., 2014. Object weathering simulation avoiding texture space stretching and discontinuities.
  • Pedersen, K., Gatzidis, C. and Northern, B., 2013. Distributed DeepThought: Synchronising complex network multi-player games in a scalable and flexible manner. 40-43.
  • Gatzidis, C. and Anderson, E., 2013. VS-Games 2013: Preface.
  • Gatzidis, C. and Anderson, E.F., 2013. Proceedings of VS-Games 2013: 5th International Conference on Games and Virtual Worlds for Serious Applications. In: Gatzidis, C. and Anderson, E.F., eds. VS-Games 2013 11-13 September 2013 Bournemouth. IEEE Computer Society.
  • Ferraris J, Tian, F. and Gatzidis C., 2013. Automatic Terrain Texturing with Dynamic Patch Transitions. In: 30th Computer Graphics International 12-14 June 2013 Welfenlab, University of Hannover, Germany.
  • Hedge, S., Gatzidis, C. and Tian, F., 2013. Animating Painterly Strokes Embedded in 3D Space. In: 26th International Conference on Computer Animation & Social Agents 16-18 May 2013 Istanbul, Turkey.
  • Ferraris, J., Tian, F. and Gatzidis, C., 2010. Feature-based probability blending. In: ACM SIGGRAPH 2010 15-18 December 2010 Seoul, Republic Of Korea. ACM Press.
  • Prashun, P., Hadley, G.J.M., Gatzidis, C. and Swain, I.D., 2010. Investigating the trend of virtual reality-based stroke rehabilitation systems. In: 7th International Conference on BioMedical Visualization (MediViz 2010) 26-29 July 2010 London. IEEE Computer Society, 641-647.
  • Poulsen, M. and Gatzidis, C., 2010. Understanding the Game: An Examination of Ludoliteracy. In: Meyer, B., ed. 4th European Conference on Games Based Learning 21-22 October 2010 Copenhagen, Denmark. Reading, UK: Academic Publishing Limited, 316-324.
  • Ferraris, J. and Gatzidis, C., 2009. A Rule-based Approach to 3D Terrain Generation via Texture Splatting. In: Fifth International Conference On Advances In Computer Entertainment Technology (ACE 2009) 29-31 October 2009 Athens, Greece.
  • John, D., Gatzidis, C., Liarokapis, F., Boucouvalas, A.C. and Brujic-Okretic, V., 2009. A Framework for the Development of Online, Location-Specific, Expressive 3D Social Worlds. In: Rebolledo-Mendez, G., Liarokapis, F. and de Freitas, S., eds. IEEE First International Conference Games and Virtual Worlds for Serious Applications 23-24 March 2009 Technocentre Coventry University, UK. IEEE Computer Society Press, 219-220.
  • Prashun, P., Hadley, G.J.M. and Gatzidis, C., 2009. Developing a Virtual Reality Stroke Rehabilitation Prototype. In: 13th International Conference on Human Computer Interaction 19-24 July 2009 San Diego, USA. Heidelberg: Springer, 746-750.
  • Gatzidis, C., Brujic-Okretic, V. and Mastroyanni, M., 2009. Evaluation of Non-Photorealistic 3D Urban Models for Mobile Device Navigation. In: Shumaker, R., ed. 13th International Conference on Human Computer Interaction 19-24 July 2009 San Diego, USA. Heidelberg: Springer, 169-178.
  • Parry, K.D., Kavanagh, E.J., Wilding, A., Gatzidis, C. and Gibson, D., 2009. Risky Business: A new approach to teaching risk assessments in sports. In: ELSIN XIV Learning in higher education - how style matters 17-19 June 2009 Bulle-en-Gruyere, Switzerland.
  • Gatzidis, C., Parry, K.D., Kavanagh, E.J., Wilding, A. and Gibson, D., 2009. Towards the Development of an Interactive 3D Coach Training Serious Game. In: IEEE First International Conference Games and Virtual Worlds for Serious Applications 23-24 March 2009 Technocentre Coventry University, UK. IEEE Computer Society, 186-189.
  • Gatzidis, C., Parry, K., Kavanagh, E., Wilding, A. and Gibson, D., 2009. Towards the Development of an Interactive 3D Coach Training Serious Game. IEEE Computer Society, 186-189.
  • Gatzidis, C., Brujic-Okretic, V. and Baker, S., 2008. A Review Of First-Person Shooter Game Engines And Their Use In Researching Scientific Disciplines. In: IADIS International Conference Gaming 2008: Design for Engaging Experience and Social Interaction 25-27 July 2008 Amsterdam, Netherlands. Amsterdam, The Netherlands: IADIS Press, 67-76.
  • Gatzidis, C., Brujic-Okretic, V., Liarokapis, F. and Baker, S., 2008. Developing a Framework for the Automatic Generation and Visualisation Of 3D Urban Areas on Mobile Devices. In: 10th Symposium For Virtual And Augmented Reality: Proceedings 13-16 May 2008 Joao Pessoa, Brazil. Joao Pessoa, Brazil: Unknown Publisher, 151-162.
  • Gatzidis, C., Papakonstantinou, S., Brujic-Okretic, V. and Baker, S., 2008. Recent Advances In The User Evaluation Methods And Studies Of Non-Photorealistic Visualisation And Rendering Techniques. In: IV 08: 12th International Conference on Information Visualisation: Proceedings 8-11 July 2008 London South Bank University. London, England: IEEE Computer Society, 475-480.
  • Gatzidis, C., Brujic-Okretic, V., Liarokapis, F. and Baker, S., 2008. Towards Rapid Generation And Visualisation Of Large 3D Urban Landscapes for Mobile Device Navigation. In: 2008 IEEE Virtual Reality Workshop Virtual Cityscapes: Key Research Issues in Modeling Large-Scale Immersive Urban Environments 8-9 March 2008 Reno, USA. Reno, USA: IEEE Press.
  • Gatzidis, C., Liarokapis, F., Brujic-Okretic, V. and Baker, S., 2008. Virtual City Maker And Virtual Navigator: A Modelling And Visualisation Solution For The Creation And Display Of Mobile 3D Virtual Cities. In: The Tenth IASTED International Conference on Computer Graphics and Imaging 13-15 February 2008 Innsbruck, Austria. Innsbruck, Austria: ACTA Press.
  • Gatzidis, C., Liarokapis, F. and Brujic-Okretic, V., 2007. Automatic Modelling, Generation And Visualisation Of Realistic 3D Virtual Cities For Mobile Navigation. In: Laval Virtual 2007: 9th International Conference On Virtual Reality (VRIC'07). Proceedings 18-20 April 2007 Laval, France. 225-234.
  • Petridis, P., White, M., Mourkousis, N., Liarokapis, F., Sifniotis, M., Basu, A. and Gatzidis, C., 2007. Exploring and Interacting with Virtual Museums. In: Figueiredo, A. and Velho, G.A., eds. Proceedings of the 33rd Computer Applications and Quantitative Methods in Archaeology (CAA2005) 21-24 March 2005 Tomar, Portugal. Tomar, Portugal: CAAPortugal.

Posters

  • Ramsey, C., Gatzidis, C., Miellet, S. and wiener, J., 2016. Visual search during navigation in complex virtual environments: an eyetracking study. In: ECVP2016: 39th European Conference on Visual Perception.

Grants

  • Making Sense of DRM in Game Development (MADRIGAL) (Bournemouth University Fusion Investment Fund, 02 Feb 2015). Awarded
  • Making sense of DRM in game development (Madrigal) (Bournemouth University - Fusion Investment Fund, 01 Feb 2015). Completed

Qualifications

  • BSc (Hons) in Computer Studies (Visualisation) (University Of Derby, 2002)
  • MA in Computer Animation (Teesside University, 2003)
  • PG Cert in Research Degree Supervision (Bournemouth University, 2010)
  • PhD in Information Science (City University London, 2010)

Memberships

  • ACM (Association For Computing Machinery), Member,
  • Eurographics, Member,
  • IEEE (Institute of Electrical and Electronics Engineers), Member,
  • IET (Institution of Engineering And Technology), Member,
  • SIGGRAPH, Member,
The data on this page was last updated at 04:05 on March 27, 2017.