Elemental: An insight into the development and evaluation of a secondary education chemistry game using XNA
Authors: Birchall, J. and Gatzidis, C.
Pages: 32-39
DOI: 10.1109/VS-GAMES.2011.11
Abstract:This article discusses the creation of an educational game intended for UK GCSE-level content, called Elemental. Elemental, developed using Microsoft's XNA studio and deployed both on the PC and Xbox 360 platforms, addresses the periodic table of elements, a subject with extensions in chemistry, physics and engineering. Through the development process of the game but also the eventual pilot user study with 15 subjects (using a pre and post test method to measure learning using the medium and self-report questions), examples are given on how an educator can, without expert knowledge, utilize modern programming tools to create and test custom-made content for delivering part of a secondary education curriculum. © 2011 IEEE.
Source: Scopus
Elemental: An insight into the development and evaluation of a secondary education chemistry game using XNA
Authors: Birchall, J. and Gatzidis, C.
Pages: 32-39
Publisher: IEEE Computer Society
ISBN: 9780769544199
Abstract:This article discusses the creation of an educational game intended for UK GCSE-level content, called Elemental.
Elemental, developed using Microsoft’s XNA studio and deployed both on the PC and Xbox 360 platforms, addresses the periodic table of elements, a subject with extensions in chemistry, physics and engineering. Through the development process of the game but also the eventual pilot user study with 15 subjects (using a pre and post test method to measure learning using the medium and self-report questions), examples are given on how an educator can, without expert knowledge, utilize modern programming tools to create and test custom-made content for delivering part of a secondary education curriculum.
Source: Manual
Preferred by: Christos Gatzidis
Elemental: An Insight into the Development and Evaluation of a Secondary Education Chemistry Game Using XNA.
Authors: Birchall, J. and Gatzidis, C.
Editors: Liarokapis, F., Doulamis, A.D. and Vescoukis, V.
Pages: 32-39
Publisher: IEEE Computer Society
ISBN: 978-1-4577-0316-4
DOI: 10.1109/VS-GAMES.2011.11
https://ieeexplore.ieee.org/xpl/conhome/5962074/proceeding
Source: DBLP