Biography
I am currently the Head of Department for Creative Technology, within the Faculty of Science and Technology.
Previously I have been a Principal Academic and also served as the Programme Leader for the Games Technology and Games Programming undergraduate degrees.
I completed my PhD at the School Of Informatics, Department of Information Science, City University London plus I have a Masters in Arts in Computer Animation from Teesside University and a BSc in Computer Studies (Visualisation) from the University of Derby. I also have a PG Cert in Research Degree Supervision from Bournemouth University.
I have contributed to several refereed conference, book and journal publications (including articles in Wiley's Computer Animation and Virtual Worlds, Springer's Visual Computer and Elsevier's Computers and Graphics amongst others) and have served as a member on a number of international program committees for various conferences plus have reviewed for a number of journals. I have chaired the VS Games 2013 conference as well as guest edited special issues at journals such as Elsevier’s Entertainment Computing and IGI’s International Journal of Game Based Learning...
Recently awarded research grants include the EU-funded Leonardo Transfer of Innovation GameiT project, the Leonardo Transfer of Innovation GameWise project and the Erasmus+ GameBiz project. I have co-authored one textbook focusing on the use of the Unreal game engine for mobile (iOS) game development which was published in 2012, titled "UDK iOS Game Development Beginners Guide".
Finally, I am a member of the following association bodies; IEEE, ACM, IET, Eurographics and SIGGRAPH.
moreJournal Articles
- Ferraris, C., Davis, T., Gatzidis, C. and Hargood, C., 2023. Digital Cultural Items in Space: The Impact of Contextual Information on Presenting Digital Cultural Items. ACM Journal on Computing and Cultural Heritage.
- Samaratunga, R., Johnson, L., Gatzidis, C., Swain, I., Wainwright, T. and Middleton, R., 2021. A review of participant recruitment transparency for sound validation of hip surgery simulators: a novel umbrella approach. Journal of Medical Engineering and Technology, 45 (6), 434-456.
- Frerichs, D., Vidler, A. and Gatzidis, C., 2020. Computer graphics simulation of natural mummification by desiccation. Computer Animation and Virtual Worlds, 31 (6).
- Allen, P.J., Wiener, J.M., Gatzidis, C., Stringer, C.B. and Stewart, J.R., 2019. Investigating the Effect of the Environment on Prey Detection Ability in Humans. Scientific Reports, 9 (1).
- Tian, F., El Rhalibi, A., Tang, W. and Gatzidis, C., 2019. Editorial Note-Edutainment: E-Learning and Games. MULTIMEDIA TOOLS AND APPLICATIONS, 78 (4), 4987.
- Barnett, L., Harvey, C. and Gatzidis, C., 2018. First Time User Experiences in mobile games: An evaluation of usability. Entertainment Computing, 27, 82-88.
- Dey, R., Doig, J.G. and Gatzidis, C., 2018. Procedural feature generation for volumetric terrains using voxel grammars. Entertainment Computing, 27, 128-136.
- Frerichs, D., Vidler, A. and Gatzidis, C., 2017. Biologically inspired simulation of livor mortis. Visual Computer, 33 (11), 1453-1466.
- Favale, M., McDonald, N., Faily, S. and Gatzidis, C., 2016. Human Aspects of Digital Rights Management: the Perspective of Content Developers. SCRIPTed, 13 (3), 289-304.
- Ferraris, J., Tian, F. and Gatzidis, C., 2016. Transition Contour Synthesis with Dynamic Patch Transitions. ACM Computers in Entertainment, 15 (1).
- Barrett, N., Swain, I., Gatzidis, C. and Mecheraoui, C., 2016. The use and effect of video game design theory in the creation of game-based systems for upper limb stroke rehabilitation. J Rehabil Assist Technol Eng, 3, 2055668316643644.
- Frerichs, D., Vidler, A. and Gatzidis, C., 2015. A survey on object deformation and decomposition in computer graphics. Computers and Graphics (Pergamon), 52, 18-32.
- Gatzidis, C. and Zhang, J., 2014. Foreword for the Elsevier Entertainment Computing Special Issue from the 5th International Conference on Games and Virtual Worlds for Serious Applications (VS Games 2013). Entertainment Computing, 5 (4), 379.
- Yovcheva, Z., Buhalis, D., Gatzidis, C. and Van Elzakker, C.P.J.M., 2014. Empirical evaluation of smartphone Augmented Reality browsers in an urban tourism destination context. International Journal of Mobile Human Computer Interaction, 6 (2), 10-31.
- O’Neil, O., Gatzidis, C. and Swain, I., 2014. A state of the art survey in the use of video games for upper limb stroke rehabilitation. Intelligent Systems Reference Library, 68, 345-370.
- Hegde, S., Gatzidis, C. and Tian, F., 2013. Painterly rendering techniques: A state-of-the-art review of current approaches. Computer Animation and Virtual Worlds, 24 (1), 43-64.
- Birchall, J. and Gatzidis, C., 2013. The periodic table of elements via an XNA-powered serious game. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 7544, 1-28.
- Birchall, J. and Gatzidis, C., 2013. The Periodic Table of Elements via an XNA-Powered Serious Game. Trans. Edutainment, 9, 1-28.
- Yovcheva, Z., Buhalis, D. and Gatzidis, C., 2012. Overview of smartphone augmented reality applications for tourism. e-Review of Tourism Research, 10 (2), 63-66.
- Ferraris, J., Tian, F. and Gatzidis, C., 2012. Feature-based probabilistic texture blending with feature variations for terrains. Computer Animation and Virtual Worlds, 23 (3-4), 435-445.
- Gatzidis, C., 2012. Learning with Digital Games: A Practical Guide to Engaging Students in Higher Education. Int. J. Game Based Learn., 2, 90-91.
- John, D., Gatzidis, C., Boucouvalas, A.C., Liarokapis, F. and Brujic-Okretic, V., 2011. Prototyping Expressive 3D Social Worlds. The Open Virtual Reality Journal, 3, 1-15.
- Ferraris, J., Gatzidis, C. and Tian, F., 2010. Automating Terrain Texturing in Real-Time Using a Rule-Based Approach. International Journal Of Virtual Reality, 9, 21-28.
Books
- Tian, F., Gatzidis, C., El Rhalibi, A., Tang, W. and Charles, F., 2017. Preface.
Chapters
- Hodge, S., McAlaney, J., Gatzidis, C., Anderson, E.F., Melacca, D. and Taylor, J., 2018. Applying Psychological Theory to in-game moral behaviors through the development of a purpose-made game. In: Bowman, N.D., ed. Video Games: A Medium That Demands Our Attention. New York and London: Routledge, 108-125.
- Pedersen, K., Gatzidis, C. and Tang, W., 2018. OpenGL vertical bar D - An Alternative Approach to Multi-user Architecture. 57-74.
- Yovcheva, Z., Buhalis, D., Gatzidis, C. and Van Elzakker, C.P.J.M., 2014. Empirical evaluation of smartphone augmented reality browsers in an urban tourism destination context. Hospitality, Travel, and Tourism: Concepts, Methodologies, Tools, and Applications. 481-502.
- Pragnell, C. and Gatzidis, C., 2011. Addiction in world of warcraft: A virtual ethnography study. Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments. 54-74.
- Pragnell, C. and Gatzidis, C., 2011. Addiction in World of Warcraft: A Virtual Ethnography Study. In: Yang, H.H. and Yuen, S.C.-Y., eds. Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments. IGI Global, 54-74.
- Birchall, J. and Gatzidis, C., 2011. Elemental: An insight into the development and evaluation of a secondary education chemistry game using XNA. VS-GAMES 2011: 3rd International Conference on Games and Virtual Worlds for Serious Applications. Proceedings. IEEE Computer Society, 32-39.
Conferences
- Brett, J., Gatzidis, C., Davis, T. and Amelidis, P., 2022. The Crypt of Notation: Rote Learning through Video Games For Adult Beginner Keyboard Learners. ACM International Conference Proceeding Series.
- Brett, J., Gatzidis, C., Davis, T. and Amelidis, P., 2022. The Crypt of Notation: Rote Learning through Video Games For Adult Beginner Keyboard Learners. FDG, 76:1 ACM.
- Ferraris, C., Gatzidis, C., Davis, T. and Hargood, C., 2021. Capture, Processing and Presentation of Digital Cultural Items. In: EUROGRAPHICS Workshop on Graphics and Cultural Heritage (2021) 4-6 November 2021 Bournemouth, UK.
- Brett, J., Gatzidis, C., Davis, T., Amelidis, P., Xu, N. and Gladwell, T., 2021. Learning through Play; A Study Investigating How Effective Video Games Can Be Regarding Keyboard Education at a Beginner Level. ACM International Conference Proceeding Series.
- Ferraris, C., Gatzidis, C., Davis, T. and Hargood, C., 2021. Capture, Processing and Presentation of Digital Cultural Items: Feedback from Cultural Heritage Practitioners. GCH, 1-9 Eurographics Association.
- Brett, J., Gladwell, T., Xu, N., Amelidis, P., Davis, T. and Gatzidis, C., 2020. Developing Games for the Purposes of Rote Learning for Keyboard and Piano. IEEE Conference on Computatonal Intelligence and Games, CIG, 2020-August, 724-727.
- Pedersen, K., Gatzidis, C. and Tang, W., 2018. OpenGL. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 10830 LNCS, 57-74.
- Pedersen, K., Tang, W. and Gatzidis, C., 2017. OpenGL. Proceedings - 2017 International Conference on Cyberworlds, CW 2017 - in cooperation with: Eurographics Association International Federation for Information Processing ACM SIGGRAPH, 2017-January, 198-201.
- Dey, R., Doig, J.G. and Gatzidis, C., 2017. Procedural feature generation for volumetric terrains. ACM SIGGRAPH 2017 Posters, SIGGRAPH 2017.
- Barnett, L., Gatzidis, C. and Harvey, C., 2017. An Investigation into Usability and First Time User Experiences Within a Mobile Gaming Context. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 10345 LNCS, 303-306.
- Pedersen, K., Tang, W. and Gatzidis, C., 2017. OpenGL vertical bar D - A Multi-user Single State Architecture for Multiplayer Game Development. 2017 INTERNATIONAL CONFERENCE ON CYBERWORLDS (CW), 198-201.
- E-Learning and Games - 11th International Conference, Edutainment 2017, Bournemouth, UK, June 26-28, 2017, Revised Selected Papers. Edutainment, 10345 Springer.
- Ramsey, C., Gatzidis, C., Miellet, S. and Wiener, J., 2016. Visual search during navigation in complex virtual environments: an eyetracking study. PERCEPTION, 45, 6-7.
- Hodge, S., Taylor, J., McAlaney, J. and Gatzidis, C., 2016. Design of a videogame to explore morality. Proceedings of the 30th International BCS Human Computer Interaction Conference, HCI 2016, 2016-July.
- Favale, M., McDonald, N., Faily, S. and Gatzidis, C., 2015. Human Aspects in Digital Rights Management: The Perspective of Content Developers. In: Fourth International Workshop on Artificial Intelligence and IP Law 9 December-9 November 2015 Braga, Portugal.
- McDonald, N., Faily, S., Favale, M. and Gatzidis, C., 2015. Digital rights management: The four perspectives of developers, distributors, users, and lawyers. Proceedings of the 9th International Symposium on Human Aspects of Information Security and Assurance, HAISA 2015, 276-285.
- Frerichs, D., Vidler, A. and Gatzidis, C., 2014. Object weathering simulation avoiding texture space stretching and discontinuities. SIGGRAPH Asia 2014 Posters, SIGGRAPH ASIA 2014.
- Pedersen, K., Gatzidis, C. and Northern, B., 2013. Distributed DeepThought: Synchronising complex network multi-player games in a scalable and flexible manner. 2013 3rd International Workshop on Games and Software Engineering: Engineering Computer Games to Enable Positive, Progressive Change, GAS 2013 - Proceedings, 40-43.
- Gatzidis, C. and Anderson, E.F., 2013. Proceedings of VS-Games 2013: 5th International Conference on Games and Virtual Worlds for Serious Applications. In: Gatzidis, C. and Anderson, E.F., eds. VS-Games 2013 11-13 September 2013 Bournemouth. IEEE Computer Society.
- Ferraris J, Tian, F. and Gatzidis C., 2013. Automatic Terrain Texturing with Dynamic Patch Transitions. In: 30th Computer Graphics International 12-14 June 2013 Welfenlab, University of Hannover, Germany.
- Hedge, S., Gatzidis, C. and Tian, F., 2013. Animating Painterly Strokes Embedded in 3D Space. In: 26th International Conference on Computer Animation & Social Agents 16-18 May 2013 Istanbul, Turkey.
- Yovcheva, Z., Buhalis, D. and Gatzidis, C., 2013. Engineering Augmented Tourism Experiences. ENTER, 24-35 Springer.
- Prashun, P., Hadley, G.J.M., Gatzidis, C. and Swain, I.D., 2010. Investigating the trend of virtual reality-based stroke rehabilitation systems. In: 7th International Conference on BioMedical Visualization (MediViz 2010) 26-29 July 2010 London. , 641-647 IEEE Computer Society.
- Poulsen, M. and Gatzidis, C., 2010. Understanding the Game: An Examination of Ludoliteracy. In: Meyer, B., ed. 4th European Conference on Games Based Learning 21-22 October 2010 Copenhagen, Denmark. , 316-324 Reading, UK: Academic Publishing Limited.
- Ferraris, J., Tian, F. and Gatzidis, C., 2010. Feature-based probability blending. In: ACM SIGGRAPH 2010 15-18 December 2010 Seoul, Republic Of Korea. ACM Press.
- Ferraris, J. and Gatzidis, C., 2009. A Rule-based Approach to 3D Terrain Generation via Texture Splatting. In: Fifth International Conference On Advances In Computer Entertainment Technology (ACE 2009) 29-31 October 2009 Athens, Greece.
- John, D., Gatzidis, C., Liarokapis, F., Boucouvalas, A.C. and Brujic-Okretic, V., 2009. A Framework for the Development of Online, Location-Specific, Expressive 3D Social Worlds. In: Rebolledo-Mendez, G. and de Freitas, S., eds. IEEE First International Conference Games and Virtual Worlds for Serious Applications 23-24 March 2009 Technocentre Coventry University, UK. , 219-220 IEEE Computer Society Press.
- Gatzidis, C., Brujic-Okretic, V. and Mastroyanni, M., 2009. Evaluation of Non-Photorealistic 3D Urban Models for Mobile Device Navigation. In: Shumaker, R., ed. 13th International Conference on Human Computer Interaction 19-24 July 2009 San Diego, USA. , 169-178 Heidelberg: Springer.
- Parry, K.D., Kavanagh, E.J., Wilding, A., Gatzidis, C. and Gibson, D., 2009. Risky Business: A new approach to teaching risk assessments in sports. In: ELSIN XIV Learning in higher education - how style matters 17-19 June 2009 Bulle-en-Gruyere, Switzerland.
- Gatzidis, C., Parry, K.D., Kavanagh, E., Wilding, A. and Gibson, D., 2009. Towards the Development of an Interactive 3D Coach Training Serious Game. In: IEEE First International Conference Games and Virtual Worlds for Serious Applications. , 186-189.
- Prashun, P., Hadley, G.J.M. and Gatzidis, C., 2009. Developing a Virtual Reality Stroke Rehabilitation Prototype. In: 13th International Conference on Human Computer Interaction 19-24 July 2009 San Diego, USA. , 746-750 Heidelberg: Springer.
- Gatzidis, C., Parry, K., Kavanagh, E., Wilding, A. and Gibson, D., 2009. Towards the Development of an Interactive 3D Coach Training Serious Game. VS-GAMES, 186-189 IEEE Computer Society.
- Gatzidis, C., Brujic-Okretic, V. and Baker, S., 2008. A Review Of First-Person Shooter Game Engines And Their Use In Researching Scientific Disciplines. In: IADIS International Conference Gaming 2008: Design for Engaging Experience and Social Interaction 25-27 July 2008 Amsterdam, Netherlands. , 67-76 Amsterdam, The Netherlands: IADIS Press.
- Gatzidis, C., Papakonstantinou, S., Brujic-Okretic, V. and Baker, S., 2008. Recent Advances In The User Evaluation Methods And Studies Of Non-Photorealistic Visualisation And Rendering Techniques. In: IV 08: 12th International Conference on Information Visualisation: Proceedings 8-11 July 2008 London South Bank University. , 475-480 London, England: IEEE Computer Society.
- Gatzidis, C., Brujic-Okretic, V., Liarokapis, F. and Baker, S., 2008. Developing a Framework for the Automatic Generation and Visualisation Of 3D Urban Areas on Mobile Devices. In: 10th Symposium For Virtual And Augmented Reality: Proceedings 13-16 May 2008 Joao Pessoa, Brazil. , 151-162 Joao Pessoa, Brazil: Unknown Publisher.
- Gatzidis, C., Brujic-Okretic, V., Liarokapis, F. and Baker, S., 2008. Towards Rapid Generation And Visualisation Of Large 3D Urban Landscapes for Mobile Device Navigation. In: 2008 IEEE Virtual Reality Workshop Virtual Cityscapes: Key Research Issues in Modeling Large-Scale Immersive Urban Environments 8-9 March 2008 Reno, USA. Reno, USA: IEEE Press.
- Gatzidis, C., Liarokapis, F., Brujic-Okretic, V. and Baker, S., 2008. Virtual City Maker And Virtual Navigator: A Modelling And Visualisation Solution For The Creation And Display Of Mobile 3D Virtual Cities. In: The Tenth IASTED International Conference on Computer Graphics and Imaging 13-15 February 2008 Innsbruck, Austria. Innsbruck, Austria: ACTA Press.
- Petridis, P., White, M., Mourkousis, N., Liarokapis, F., Sifniotis, M., Basu, A. and Gatzidis, C., 2007. Exploring and Interacting with Virtual Museums. In: Figueiredo, A. and Velho, G.A., eds. Proceedings of the 33rd Computer Applications and Quantitative Methods in Archaeology (CAA2005) 21-24 March 2005 Tomar, Portugal. Tomar, Portugal: CAAPortugal.
- Gatzidis, C., Liarokapis, F. and Brujic-Okretic, V., 2007. Automatic Modelling, Generation And Visualisation Of Realistic 3D Virtual Cities For Mobile Navigation. In: Laval Virtual 2007: 9th International Conference On Virtual Reality (VRIC'07). Proceedings 18-20 April 2007 Laval, France. , 225-234.
Scholarly Editions
- Tang, W., Tian, F. and Gatzidis, C., 2016. Ubiquitous gaming interaction design workshop.
Artefacts
- Hodge, S., McAlaney, J., Gatzidis, C., Anderson, E., Melacca, D. and Taylor, J., 2016. Purpose-made game. Bournemouth University.
Posters
- Ramsey, C., Gatzidis, C., Miellet, S. and wiener, J., 2016. Visual search during navigation in complex virtual environments: an eyetracking study. In: ECVP2016: 39th European Conference on Visual Perception.
Others
- Gatzidis, C. and Anderson, E., 2013. VS-Games 2013: Preface. Published.
Grants
- Making Sense of DRM in Game Development (MADRIGAL) (Bournemouth University Fusion Investment Fund, 02 Feb 2015). Awarded
- Making sense of DRM in game development (Madrigal) (Bournemouth University - Fusion Investment Fund, 01 Feb 2015). Completed
Qualifications
- PG Cert in Research Degree Supervision (Bournemouth University, 2010)
- PhD in Information Science (City University London, 2010)
- MA in Computer Animation (Teesside University, 2003)
- BSc (Hons) in Computer Studies (Visualisation) (University Of Derby, 2002)
Memberships
- ACM (Association For Computing Machinery), Member,
- Eurographics, Member,
- IEEE (Institute of Electrical and Electronics Engineers), Member,
- IET (Institution of Engineering And Technology), Member,
- SIGGRAPH, Member,