Christos Gatzidis

Professor Christos Gatzidis

  • 01202 965135
  • cgatzidis at bournemouth dot ac dot uk
  • Executive Dean
  • Poole House P308, Talbot Campus, Fern Barrow, Poole, BH12 5BB
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Biography

I am currently the Executive Dean at Bournemouth University’s Faculty of Science and Technology (one of the four Faculties of the University), a role which I have taken up in April 2023, first in an Interim capacity, and from October 2023 onwards in a permanent appointment. The Faculty of Science and Technology consists of six wide-ranging in disciplines Departments, those of Computing and Informatics, Creative Technology, Design and Engineering, Psychology, Life and Environmental Sciences and Archaeology and Anthropology, with various taught undergraduate, postgraduate, foundation year and apprenticeship programmes across all of these Departments, plus, notably, with 4 of the 6 with Athena Swan Bronze awards. The Faculty of Science and Technology led the submission of 5 different Units of Assessment in the last REF for Bournemouth University’s submission, plus attracts research funding from various external funders such as AHRC, NIHR, Innovate UK, the European Union and many others.

Before taking on the Executive Dean role, I was Deputy Dean (from 2021 to 2023) as well as (from 2016 until 2021) the Head of Department in the Creative Technology Department (which covers taught courses and research in the areas of games development and music production, my own personal academic area of expertise is in computer graphics) of, again, the Faculty of Science and Technology at Bournemouth University...

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Journal Articles

Books

Chapters

  • Hodge, S., McAlaney, J., Gatzidis, C., Anderson, E.F., Melacca, D. and Taylor, J., 2018. Applying Psychological Theory to in-game moral behaviors through the development of a purpose-made game. In: Bowman, N.D., ed. Video Games: A Medium That Demands Our Attention. New York and London: Routledge, 108-125.
  • Pedersen, K., Gatzidis, C. and Tang, W., 2018. OpenGL|D - An Alternative Approach to Multi-user Architecture. 57-74.
  • Yovcheva, Z., Buhalis, D., Gatzidis, C. and Van Elzakker, C.P.J.M., 2014. Empirical evaluation of smartphone augmented reality browsers in an urban tourism destination context. Hospitality, Travel, and Tourism: Concepts, Methodologies, Tools, and Applications. 481-502.
  • Pragnell, C. and Gatzidis, C., 2011. Addiction in world of warcraft: A virtual ethnography study. Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments. 54-74.
  • Pragnell, C. and Gatzidis, C., 2011. Addiction in World of Warcraft: A Virtual Ethnography Study. In: Yang, H.H. and Yuen, S.C.-Y., eds. Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments. IGI Global, 54-74.
  • Birchall, J. and Gatzidis, C., 2011. Elemental: An insight into the development and evaluation of a secondary education chemistry game using XNA. VS-GAMES 2011: 3rd International Conference on Games and Virtual Worlds for Serious Applications. Proceedings. IEEE Computer Society, 32-39.

Conferences

  • Brett, J., Gatzidis, C., Davis, T. and Amelidis, P., 2022. The Crypt of Notation: Rote Learning through Video Games For Adult Beginner Keyboard Learners. ACM International Conference Proceeding Series.
  • Brett, J., Gatzidis, C., Davis, T. and Amelidis, P., 2022. The Crypt of Notation: Rote Learning through Video Games For Adult Beginner Keyboard Learners. FDG, 76:1 ACM.
  • Ferraris, C., Gatzidis, C., Davis, T. and Hargood, C., 2021. Capture, Processing and Presentation of Digital Cultural Items. In: EUROGRAPHICS Workshop on Graphics and Cultural Heritage (2021) 4-6 November 2021 Bournemouth, UK.
  • Brett, J., Gatzidis, C., Davis, T., Amelidis, P., Xu, N. and Gladwell, T., 2021. Learning through Play; A Study Investigating How Effective Video Games Can Be Regarding Keyboard Education at a Beginner Level. ACM International Conference Proceeding Series.
  • Ferraris, C., Gatzidis, C., Davis, T. and Hargood, C., 2021. Capture, Processing and Presentation of Digital Cultural Items: Feedback from Cultural Heritage Practitioners. GCH, 1-9 Eurographics Association.
  • Brett, J., Gladwell, T., Xu, N., Amelidis, P., Davis, T. and Gatzidis, C., 2020. Developing Games for the Purposes of Rote Learning for Keyboard and Piano. IEEE Conference on Computatonal Intelligence and Games, CIG, 2020-August, 724-727.
  • Pedersen, K., Gatzidis, C. and Tang, W., 2018. OpenGL. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 10830 LNCS, 57-74.
  • Pedersen, K., Tang, W. and Gatzidis, C., 2017. OpenGL. Proceedings - 2017 International Conference on Cyberworlds, CW 2017 - in cooperation with: Eurographics Association International Federation for Information Processing ACM SIGGRAPH, 2017-January, 198-201.
  • Dey, R., Doig, J.G. and Gatzidis, C., 2017. Procedural feature generation for volumetric terrains. ACM SIGGRAPH 2017 Posters, SIGGRAPH 2017.
  • Barnett, L., Gatzidis, C. and Harvey, C., 2017. An Investigation into Usability and First Time User Experiences Within a Mobile Gaming Context. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 10345 LNCS, 303-306.
  • Pedersen, K., Tang, W. and Gatzidis, C., 2017. OpenGL|D - A Multi-user Single State Architecture for Multiplayer Game Development. 2017 INTERNATIONAL CONFERENCE ON CYBERWORLDS (CW), 198-201.
  • E-Learning and Games - 11th International Conference, Edutainment 2017, Bournemouth, UK, June 26-28, 2017, Revised Selected Papers. Edutainment, 10345 Springer.
  • Ramsey, C., Gatzidis, C., Miellet, S. and Wiener, J., 2016. Visual search during navigation in complex virtual environments: an eyetracking study. PERCEPTION, 45, 6-7.
  • Hodge, S., Taylor, J., McAlaney, J. and Gatzidis, C., 2016. Design of a videogame to explore morality. Proceedings of the 30th International BCS Human Computer Interaction Conference, HCI 2016, 2016-July.
  • Favale, M., McDonald, N., Faily, S. and Gatzidis, C., 2015. Human Aspects in Digital Rights Management: The Perspective of Content Developers​. In: Fourth International Workshop on Artificial Intelligence and IP Law 9 December-9 November 2015 Braga, Portugal.
  • McDonald, N., Faily, S., Favale, M. and Gatzidis, C., 2015. Digital rights management: The four perspectives of developers, distributors, users, and lawyers. Proceedings of the 9th International Symposium on Human Aspects of Information Security and Assurance, HAISA 2015, 276-285.
  • Frerichs, D., Vidler, A. and Gatzidis, C., 2014. Object weathering simulation avoiding texture space stretching and discontinuities. SIGGRAPH Asia 2014 Posters, SIGGRAPH ASIA 2014.
  • Pedersen, K., Gatzidis, C. and Northern, B., 2013. Distributed DeepThought: Synchronising complex network multi-player games in a scalable and flexible manner. 2013 3rd International Workshop on Games and Software Engineering: Engineering Computer Games to Enable Positive, Progressive Change, GAS 2013 - Proceedings, 40-43.
  • Gatzidis, C. and Anderson, E.F., 2013. Proceedings of VS-Games 2013: 5th International Conference on Games and Virtual Worlds for Serious Applications. In: Gatzidis, C. and Anderson, E.F., eds. VS-Games 2013 11-13 September 2013 Bournemouth. IEEE Computer Society.
  • Ferraris J, Tian, F. and Gatzidis C., 2013. Automatic Terrain Texturing with Dynamic Patch Transitions. In: 30th Computer Graphics International 12-14 June 2013 Welfenlab, University of Hannover, Germany.
  • Hedge, S., Gatzidis, C. and Tian, F., 2013. Animating Painterly Strokes Embedded in 3D Space. In: 26th International Conference on Computer Animation & Social Agents 16-18 May 2013 Istanbul, Turkey.
  • Yovcheva, Z., Buhalis, D. and Gatzidis, C., 2013. Engineering Augmented Tourism Experiences. ENTER, 24-35 Springer.
  • Prashun, P., Hadley, G.J.M., Gatzidis, C. and Swain, I.D., 2010. Investigating the trend of virtual reality-based stroke rehabilitation systems. In: 7th International Conference on BioMedical Visualization (MediViz 2010) 26-29 July 2010 London. , 641-647 IEEE Computer Society.
  • Poulsen, M. and Gatzidis, C., 2010. Understanding the Game: An Examination of Ludoliteracy. In: Meyer, B., ed. 4th European Conference on Games Based Learning 21-22 October 2010 Copenhagen, Denmark. , 316-324 Reading, UK: Academic Publishing Limited.
  • Ferraris, J., Tian, F. and Gatzidis, C., 2010. Feature-based probability blending. In: ACM SIGGRAPH 2010 15-18 December 2010 Seoul, Republic Of Korea. ACM Press.
  • Ferraris, J. and Gatzidis, C., 2009. A Rule-based Approach to 3D Terrain Generation via Texture Splatting. In: Fifth International Conference On Advances In Computer Entertainment Technology (ACE 2009) 29-31 October 2009 Athens, Greece.
  • John, D., Gatzidis, C., Liarokapis, F., Boucouvalas, A.C. and Brujic-Okretic, V., 2009. A Framework for the Development of Online, Location-Specific, Expressive 3D Social Worlds. In: Rebolledo-Mendez, G. and de Freitas, S., eds. IEEE First International Conference Games and Virtual Worlds for Serious Applications 23-24 March 2009 Technocentre Coventry University, UK. , 219-220 IEEE Computer Society Press.
  • Gatzidis, C., Brujic-Okretic, V. and Mastroyanni, M., 2009. Evaluation of Non-Photorealistic 3D Urban Models for Mobile Device Navigation. In: Shumaker, R., ed. 13th International Conference on Human Computer Interaction 19-24 July 2009 San Diego, USA. , 169-178 Heidelberg: Springer.
  • Parry, K.D., Kavanagh, E.J., Wilding, A., Gatzidis, C. and Gibson, D., 2009. Risky Business: A new approach to teaching risk assessments in sports. In: ELSIN XIV Learning in higher education - how style matters 17-19 June 2009 Bulle-en-Gruyere, Switzerland.
  • Gatzidis, C., Parry, K.D., Kavanagh, E., Wilding, A. and Gibson, D., 2009. Towards the Development of an Interactive 3D Coach Training Serious Game. In: IEEE First International Conference Games and Virtual Worlds for Serious Applications. , 186-189.
  • Prashun, P., Hadley, G.J.M. and Gatzidis, C., 2009. Developing a Virtual Reality Stroke Rehabilitation Prototype. In: 13th International Conference on Human Computer Interaction 19-24 July 2009 San Diego, USA. , 746-750 Heidelberg: Springer.
  • Gatzidis, C., Parry, K., Kavanagh, E., Wilding, A. and Gibson, D., 2009. Towards the Development of an Interactive 3D Coach Training Serious Game. VS-GAMES, 186-189 IEEE Computer Society.
  • Gatzidis, C., Brujic-Okretic, V. and Baker, S., 2008. A Review Of First-Person Shooter Game Engines And Their Use In Researching Scientific Disciplines. In: IADIS International Conference Gaming 2008: Design for Engaging Experience and Social Interaction 25-27 July 2008 Amsterdam, Netherlands. , 67-76 Amsterdam, The Netherlands: IADIS Press.
  • Gatzidis, C., Papakonstantinou, S., Brujic-Okretic, V. and Baker, S., 2008. Recent Advances In The User Evaluation Methods And Studies Of Non-Photorealistic Visualisation And Rendering Techniques. In: IV 08: 12th International Conference on Information Visualisation: Proceedings 8-11 July 2008 London South Bank University. , 475-480 London, England: IEEE Computer Society.
  • Gatzidis, C., Brujic-Okretic, V., Liarokapis, F. and Baker, S., 2008. Developing a Framework for the Automatic Generation and Visualisation Of 3D Urban Areas on Mobile Devices. In: 10th Symposium For Virtual And Augmented Reality: Proceedings 13-16 May 2008 Joao Pessoa, Brazil. , 151-162 Joao Pessoa, Brazil: Unknown Publisher.
  • Gatzidis, C., Brujic-Okretic, V., Liarokapis, F. and Baker, S., 2008. Towards Rapid Generation And Visualisation Of Large 3D Urban Landscapes for Mobile Device Navigation. In: 2008 IEEE Virtual Reality Workshop Virtual Cityscapes: Key Research Issues in Modeling Large-Scale Immersive Urban Environments 8-9 March 2008 Reno, USA. Reno, USA: IEEE Press.
  • Gatzidis, C., Liarokapis, F., Brujic-Okretic, V. and Baker, S., 2008. Virtual City Maker And Virtual Navigator: A Modelling And Visualisation Solution For The Creation And Display Of Mobile 3D Virtual Cities. In: The Tenth IASTED International Conference on Computer Graphics and Imaging 13-15 February 2008 Innsbruck, Austria. Innsbruck, Austria: ACTA Press.
  • Petridis, P., White, M., Mourkousis, N., Liarokapis, F., Sifniotis, M., Basu, A. and Gatzidis, C., 2007. Exploring and Interacting with Virtual Museums. In: Figueiredo, A. and Velho, G.A., eds. Proceedings of the 33rd Computer Applications and Quantitative Methods in Archaeology (CAA2005) 21-24 March 2005 Tomar, Portugal. Tomar, Portugal: CAAPortugal.
  • Gatzidis, C., Liarokapis, F. and Brujic-Okretic, V., 2007. Automatic Modelling, Generation And Visualisation Of Realistic 3D Virtual Cities For Mobile Navigation. In: Laval Virtual 2007: 9th International Conference On Virtual Reality (VRIC'07). Proceedings 18-20 April 2007 Laval, France. , 225-234.

Scholarly Editions

Artefacts

Posters

  • Ramsey, C., Gatzidis, C., Miellet, S. and wiener, J., 2016. Visual search during navigation in complex virtual environments: an eyetracking study. In: ECVP2016: 39th European Conference on Visual Perception.

Others

Grants

  • Making Sense of DRM in Game Development (MADRIGAL) (Bournemouth University Fusion Investment Fund, 02 Feb 2015). Awarded
  • Making sense of DRM in game development (Madrigal) (Bournemouth University - Fusion Investment Fund, 01 Feb 2015). Completed

Qualifications

  • PG Cert in Research Degree Supervision (Bournemouth University, 2010)
  • PhD in Information Science (City University London, 2010)
  • MA in Computer Animation (Teesside University, 2003)
  • BSc (Hons) in Computer Studies (Visualisation) (University Of Derby, 2002)

Memberships

  • ACM (Association For Computing Machinery), Member,
  • Eurographics, Member,
  • IEEE (Institute of Electrical and Electronics Engineers), Member,
  • IET (Institution of Engineering And Technology), Member,
  • SIGGRAPH, Member,