An RBF-Based Reparameterization Method for Constrained Texture Mapping

This source preferred by Wenxi Li and Jian Jun Zhang

Authors: Yu, H., Lee, T., Yeh, I.-C., Yang, X., Zhang, J.J. and Li, W.

http://ieeexplore.ieee.org/xpls/abs_all.jsp?arnumber=5928343&tag=1

Publisher: IEEE

DOI: 10.1109/TVCG.2011.117

Texture mapping has long been used in computer graphics to enhance the realism of virtual scenes. However, to match the 3D model feature points with the corresponding pixels in a texture image, surface parameterization must satisfy specific positional constraints. However, despite numerous research efforts, the construction of a mathematically robust, foldover-free parameterization that is subject to positional constraints continues to be a challenge. In the present paper, this foldover problem is addressed by developing radial basis function (RBF)-based reparameterization. Given initial 2D embedding of a 3D surface, the proposed method can reparameterize 2D embedding into a foldover-free 2D mesh, satisfying a set of user-specified constraint points. In addition, this approach is mesh-free. Therefore, generating smooth texture mapping results is possible without extra smoothing optimization.

This data was imported from PubMed:

Authors: Yu, H., Lee, T.-Y., Yeh, I.-C., Yang, X., Li, W. and Zhang, J.J.

Volume: 18

Pages: 1115-1124

DOI: 10.1109/TVCG.2011.117

Texture mapping has long been used in computer graphics to enhance the realism of virtual scenes. However, to match the 3D model feature points with the corresponding pixels in a texture image, surface parameterization must satisfy specific positional constraints. However, despite numerous research efforts, the construction of a mathematically robust, foldover-free parameterization that is subject to positional constraints continues to be a challenge. In the present paper, this foldover problem is addressed by developing radial basis function (RBF)-based reparameterization. Given initial 2D embedding of a 3D surface, the proposed method can reparameterize 2D embedding into a foldover-free 2D mesh, satisfying a set of user-specified constraint points. In addition, this approach is mesh free. Therefore, generating smooth texture mapping results is possible without extra smoothing optimization.

This data was imported from Web of Science (Lite):

Authors: Yu, H., Lee, T.-Y., Yeh, I.-C., Yang, X., Li, W. and Zhang, J.J.

Volume: 18

Pages: 1115-1124

DOI: 10.1109/TVCG.2011.117

This data was imported from Europe PubMed Central:

Authors: Yu, H., Lee, T.Y., Yeh, I.C., Yang, X., Li, W. and Zhang, J.J.

Volume: 18

Pages: 1115-1124

Texture mapping has long been used in computer graphics to enhance the realism of virtual scenes. However, to match the 3D model feature points with the corresponding pixels in a texture image, surface parameterization must satisfy specific positional constraints. However, despite numerous research efforts, the construction of a mathematically robust, foldover-free parameterization that is subject to positional constraints continues to be a challenge. In the present paper, this foldover problem is addressed by developing radial basis function (RBF)-based reparameterization. Given initial 2D embedding of a 3D surface, the proposed method can reparameterize 2D embedding into a foldover-free 2D mesh, satisfying a set of user-specified constraint points. In addition, this approach is mesh free. Therefore, generating smooth texture mapping results is possible without extra smoothing optimization.

The data on this page was last updated at 04:55 on March 18, 2019.