An RBF-based reparameterization method for constrained texture mapping.

Authors: Yu, H., Lee, T.-Y., Yeh, I.-C., Yang, X., Li, W. and Zhang, J.J.

Volume: 18

Pages: 1115-1124

DOI: 10.1109/TVCG.2011.117

Abstract:

Texture mapping has long been used in computer graphics to enhance the realism of virtual scenes. However, to match the 3D model feature points with the corresponding pixels in a texture image, surface parameterization must satisfy specific positional constraints. However, despite numerous research efforts, the construction of a mathematically robust, foldover-free parameterization that is subject to positional constraints continues to be a challenge. In the present paper, this foldover problem is addressed by developing radial basis function (RBF)-based reparameterization. Given initial 2D embedding of a 3D surface, the proposed method can reparameterize 2D embedding into a foldover-free 2D mesh, satisfying a set of user-specified constraint points. In addition, this approach is mesh free. Therefore, generating smooth texture mapping results is possible without extra smoothing optimization.

https://eprints.bournemouth.ac.uk/21416/

Source: PubMed

An RBF-Based Reparameterization Method for Constrained Texture Mapping

Authors: Yu, H., Lee, T.-Y., Yeh, I.-C., Yang, X., Li, W. and Zhang, J.J.

Volume: 18

Pages: 1115-1124

DOI: 10.1109/TVCG.2011.117

https://eprints.bournemouth.ac.uk/21416/

Source: Web of Science (Lite)

RBF-Based Reparameterization Method for Constrained Texture Mapping

Authors: Yu, H., Lee, T., Yeh, I.-C., Yang, X., Zhang, J.J. and Li, W.

Publisher: IEEE

DOI: 10.1109/TVCG.2011.117

Abstract:

Texture mapping has long been used in computer graphics to enhance the realism of virtual scenes. However, to match the 3D model feature points with the corresponding pixels in a texture image, surface parameterization must satisfy specific positional constraints. However, despite numerous research efforts, the construction of a mathematically robust, foldover-free parameterization that is subject to positional constraints continues to be a challenge. In the present paper, this foldover problem is addressed by developing radial basis function (RBF)-based reparameterization. Given initial 2D embedding of a 3D surface, the proposed method can reparameterize 2D embedding into a foldover-free 2D mesh, satisfying a set of user-specified constraint points. In addition, this approach is mesh-free. Therefore, generating smooth texture mapping results is possible without extra smoothing optimization.

https://eprints.bournemouth.ac.uk/21416/

http://ieeexplore.ieee.org/xpls/abs_all.jsp?arnumber=5928343&tag=1

Source: Manual

Preferred by: Jian Jun Zhang and Wenxi Li

An RBF-based reparameterization method for constrained texture mapping.

Authors: Yu, H., Lee, T.-Y., Yeh, I.-C., Yang, X., Li, W. and Zhang, J.J.

Volume: 18

Pages: 1115-1124

DOI: 10.1109/tvcg.2011.117

Abstract:

Texture mapping has long been used in computer graphics to enhance the realism of virtual scenes. However, to match the 3D model feature points with the corresponding pixels in a texture image, surface parameterization must satisfy specific positional constraints. However, despite numerous research efforts, the construction of a mathematically robust, foldover-free parameterization that is subject to positional constraints continues to be a challenge. In the present paper, this foldover problem is addressed by developing radial basis function (RBF)-based reparameterization. Given initial 2D embedding of a 3D surface, the proposed method can reparameterize 2D embedding into a foldover-free 2D mesh, satisfying a set of user-specified constraint points. In addition, this approach is mesh free. Therefore, generating smooth texture mapping results is possible without extra smoothing optimization.

https://eprints.bournemouth.ac.uk/21416/

Source: Europe PubMed Central

An RBF-based reparameterization method for constrained texture mapping

Authors: Yu, H., Lee, T.-Y., Yeh, I.-C., Yang, X., Li, W. and Zhang, J.J.

Volume: 18

Pages: 1115-1124

Abstract:

Texture mapping has long been used in computer graphics to enhance the realism of virtual scenes. However, to match the 3D model feature points with the corresponding pixels in a texture image, surface parameterization must satisfy specific positional constraints. However, despite numerous research efforts, the construction of a mathematically robust, foldover‐free parameterization that is subject to positional constraints continues to be a challenge. In the present paper, this foldover problem is addressed by developing radial basis function (RBF) based reparameterization. Given initial 2D embedding of a 3D surface, the proposed method can reparameterize 2D embedding into a foldover ‐free 2D mesh, satisfying a set of user‐specified constraint points. In addition, this approach is mesh‐free. Therefore, generating smooth texture mapping results is possible without extra smoothing optimization.

https://eprints.bournemouth.ac.uk/21416/

Source: BURO EPrints