An RBF-based reparameterization method for constrained texture mapping.
Authors: Yu, H., Lee, T.-Y., Yeh, I.-C., Yang, X., Li, W. and Zhang, J.J.
Volume: 18
Pages: 1115-1124
DOI: 10.1109/TVCG.2011.117
Abstract:Texture mapping has long been used in computer graphics to enhance the realism of virtual scenes. However, to match the 3D model feature points with the corresponding pixels in a texture image, surface parameterization must satisfy specific positional constraints. However, despite numerous research efforts, the construction of a mathematically robust, foldover-free parameterization that is subject to positional constraints continues to be a challenge. In the present paper, this foldover problem is addressed by developing radial basis function (RBF)-based reparameterization. Given initial 2D embedding of a 3D surface, the proposed method can reparameterize 2D embedding into a foldover-free 2D mesh, satisfying a set of user-specified constraint points. In addition, this approach is mesh free. Therefore, generating smooth texture mapping results is possible without extra smoothing optimization.
https://eprints.bournemouth.ac.uk/21416/
Source: PubMed
An RBF-Based Reparameterization Method for Constrained Texture Mapping
Authors: Yu, H., Lee, T.-Y., Yeh, I.-C., Yang, X., Li, W. and Zhang, J.J.
Volume: 18
Pages: 1115-1124
DOI: 10.1109/TVCG.2011.117
https://eprints.bournemouth.ac.uk/21416/
Source: Web of Science (Lite)
RBF-Based Reparameterization Method for Constrained Texture Mapping
Authors: Yu, H., Lee, T., Yeh, I.-C., Yang, X., Zhang, J.J. and Li, W.
Publisher: IEEE
DOI: 10.1109/TVCG.2011.117
Abstract:Texture mapping has long been used in computer graphics to enhance the realism of virtual scenes. However, to match the 3D model feature points with the corresponding pixels in a texture image, surface parameterization must satisfy specific positional constraints. However, despite numerous research efforts, the construction of a mathematically robust, foldover-free parameterization that is subject to positional constraints continues to be a challenge. In the present paper, this foldover problem is addressed by developing radial basis function (RBF)-based reparameterization. Given initial 2D embedding of a 3D surface, the proposed method can reparameterize 2D embedding into a foldover-free 2D mesh, satisfying a set of user-specified constraint points. In addition, this approach is mesh-free. Therefore, generating smooth texture mapping results is possible without extra smoothing optimization.
https://eprints.bournemouth.ac.uk/21416/
http://ieeexplore.ieee.org/xpls/abs_all.jsp?arnumber=5928343&tag=1
Source: Manual
Preferred by: Jian Jun Zhang and Wenxi Li
An RBF-based reparameterization method for constrained texture mapping.
Authors: Yu, H., Lee, T.-Y., Yeh, I.-C., Yang, X., Li, W. and Zhang, J.J.
Volume: 18
Pages: 1115-1124
DOI: 10.1109/tvcg.2011.117
Abstract:Texture mapping has long been used in computer graphics to enhance the realism of virtual scenes. However, to match the 3D model feature points with the corresponding pixels in a texture image, surface parameterization must satisfy specific positional constraints. However, despite numerous research efforts, the construction of a mathematically robust, foldover-free parameterization that is subject to positional constraints continues to be a challenge. In the present paper, this foldover problem is addressed by developing radial basis function (RBF)-based reparameterization. Given initial 2D embedding of a 3D surface, the proposed method can reparameterize 2D embedding into a foldover-free 2D mesh, satisfying a set of user-specified constraint points. In addition, this approach is mesh free. Therefore, generating smooth texture mapping results is possible without extra smoothing optimization.
https://eprints.bournemouth.ac.uk/21416/
Source: Europe PubMed Central
An RBF-based reparameterization method for constrained texture mapping
Authors: Yu, H., Lee, T.-Y., Yeh, I.-C., Yang, X., Li, W. and Zhang, J.J.
Volume: 18
Pages: 1115-1124
Abstract:Texture mapping has long been used in computer graphics to enhance the realism of virtual scenes. However, to match the 3D model feature points with the corresponding pixels in a texture image, surface parameterization must satisfy specific positional constraints. However, despite numerous research efforts, the construction of a mathematically robust, foldover‐free parameterization that is subject to positional constraints continues to be a challenge. In the present paper, this foldover problem is addressed by developing radial basis function (RBF) based reparameterization. Given initial 2D embedding of a 3D surface, the proposed method can reparameterize 2D embedding into a foldover ‐free 2D mesh, satisfying a set of user‐specified constraint points. In addition, this approach is mesh‐free. Therefore, generating smooth texture mapping results is possible without extra smoothing optimization.
https://eprints.bournemouth.ac.uk/21416/
Source: BURO EPrints